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Made in us
Regular Dakkanaut






Typhus 220pts( going to be in land raider with termis)

Deamon prince 180pts
-wings
-mark of nurgle
-gift of choas

Terminators 495pts
-champion
-2 power fists
-2 combi melta
-reaper auto cannon
Land Raider transport
-demonic possesion

Plague marines 363pts
-champion
-power fist and combi plasma
-melta gun
-plasma gun
-Rhino trasport

Plague marines 363pts
-champion
-power fist and combi plasma
-melta gun
-plasma gun
-Rhino trasport

Plague marines 363pts
-champion
-power fist and combi melta
-melta gun
-plasma gun
-Rhino trasport

Plague marines 363pts
-champion
-power fist and combi melta
-melta gun
-plasma gun
-Rhino trasport

2x Obliterators 150pts

what do you think?

 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

As much as I love death guard you have waaaaaay too many points in those units you need to get some more units and some more oblits the reaper auto cannon is also a waste cuz ull never use it.

2000 
   
Made in us
Graham McNeil




Florida

i say go all plasma and lower all your plague marine squads to 5 mans. and add in more oblits.
also the combi melta is unneeded on the champions.

Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I think you'll have some trouble winning ard boyz with your current list. You have far too many inefficient units to make it through ard boyz which is all about fine tuning tactics/lists down to the sheer essentials (which to me is almost the opposite of what this hobby is supposed to be about). I would start reading YTTH immediately and check out his recommended CSM ard boyz list: http://www.yesthetruthhurts.com/2010/03/approved-lists-for-ard-boyz-challenge.html .

It also helps us if you list how many models you have in each squad (so we don't have to go into the codex and figure it out) and how you plan on using your army(Ie xxx is DSing, xxx is joining xxx, xxxx is hanging back on objectives, etc).

Ard boyz laws: Heavy vehicle killing firepower is key(ard boyz lists often run lots of land raiders and other tough to crack armor/hardened TH/SS type units), duality is important(taking/building units to kill anything), and MSU (multiple small squads/units if it doesn't do the hover-text again) is a good mantra (although csm doesn't always work well this way). All of these will be seen and explained in the YTTH links above. They are tried and true ways to win tournaments or any 40k game.

Now by squad:

Typhus - Overpriced, no force multiplier(ala shrike/etc). Main benefit is the ability to cast powers without worrying about perils of the warp and related psychic defenses. Otherwise you are better taking another DP or a regular lord/sorc.

DP - Very expensive, not taken in a pair, and with a terrible power(GoC is just awful). Take 2 cheaper DPs (possibly just wings, or wings + cheap mark) or take a pair of lords/sorcs in your squads or take a single cheap barebones token lord like in the YTTH link above.

Terminators - CSM LRs can only take 5 models in terminator armor. You have typhus + 4 models then but I think your squad has more by the number of points.

Drop daemonic possession(you are already paying for an expensive transport that is very hard to kill, if you don't think that is enough you're better off taking another LR to split the fire or DSing), drop the reaper autocannon(not useful as they are not relentless and every term that can should have a combi-melta/flamer which can be used in an assault setting). 5pts for a combi-melta that can knock down some heavy vehicles is incredibly cheap for a devastating weapon and you should pack them in on every possible term if you are taking terms. Heavy flamer should replace the reaper autocannon. Insane amount of pain to anything it can lay that flamer on and is assault ready.

A solid option is skipping the land raider (or taking it as a HS option and not a transport) and DSing the terms in termicide style (combi-meltas on every man, 3ish man squad, 105pts). Kills a vehicle/key MC, then ties up whatever it can to allow the rhinos time. You could take almost 5 such units for the price of this one unit and trade them for probably 1-3 land raiders which is a nice trade.

PM squads - I think you have 11 PMs per squad? Way too many. One good ordnance/barrage shot and that squad is wrecked and your FnP is useless. 7 is a solid number and will allow you to take at least another squad of PMs or CSM. Mostly fine otherwise, but I would suggest combi-melta if you're taking combi weapons and swap at least one of the plasma guns to another melta. I would also lower the amount of plague marines in a single squad (less for ordnance/pie plates/flamers to kill at a time, and more special weapon possibilities) and take another small squad if the points work out.

Oblits - A really bad choice for ard boyz as stelek from YTTH has harped on many times. 2 good 8str heavy weapon shots (plentiful in ard boyz) and your 150pts is gone with only a 5+ invul to save them from instant death. Take havocs or put the points together with some salvaged points from elsewhere for another land raider.

Insanityphr33k wrote:i say go all plasma and lower all your plague marine squads to 5 mans. and add in more oblits.
also the combi melta is unneeded on the champions.


???? Plasma doesn't kill land raiders. Sorry =/. Melta + flamer or melta + melta. Plasma is good for killing MEQs and terms and those are really not the danger in 2500pts for the most part.


My recommended list if you want some idea of what I was thinking(based heavily on stelek's list):

1x Chaos lord - combi melta = 100pts (goes with one of the PM squads)

3x terminator - 3x combi melta, land raider /w combi-melta = 330
3x terminator - 3x combi melta, land raider /w combi-melta = 330
3x terminator - 3x combi melta , land raider /w combi-melta = 330

7x PMs - (including champ) PF, 2x melta , rhino = 231
7x PMs - (champ) PF 2x melta rhino = 231
7x PMs - (champ) PF 1x melta, 1x plasma, rhino = 236
7x PMs - 1x melta , 1x plasma, rhino = 221
5x CSMs - flamer = 95 (home obj sitter)

5x Havocs - 4 autocannons - 155pts
5x Havocs - 2 autocannons 2 missile launchers - 155pts
2 oblits - 150pts

It isn't exactly what I would take, but I tried to use a lot of the units you had because I'm assuming that's what you have to work with. Those 3 land raiders will be tough nuts to crack with tank-killing terms inside once they get to the destination. PMs will have their rhinos popped turned 1 or 2 without question but they should not die without doing some good. HS line supports with transport/vehicle killing fire. I chose plasma on the PMs because I guess it would be bad to have a flamer on a unit not built for assaults. They should always sit back and double tap when they can and use their blight grenades to negate charge advantage. The 5 man csm obj sitter squad can be removed and points spent elsewhere if you like (one of the PM squads can fill the role just as well).

This message was edited 11 times. Last update was at 2010/03/26 08:26:33


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in rw
Wicked Warp Spider






Halsfield gives a sodding comprehensive rundown of the facts.

Personally, I find the hardest nurgle opponents to be simply loads of PM squads (7 is a perfect size) w powerfist, 2 specials and a rhino. Combi-weapons are truly optional - I'd fill out your heavy support slots as much as possible, before taking them. Perhaps 4 melta squads, 1 plasma and 1 flamer? Or 4 melta, 2 flamer is probably the best option.

I'm not an expert on the other stuff, but I will say Typhus is more a cool model than a battlefield player - both times my nurgley friend fielded him, I instant-deathed all 225 points ASAP. Any HQ that expensive needs eternal warrior and/or a better than 5+ inv save. Just as a beatstick character, compare him to something like Lysander - similar price, not nearly as tough.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I-bounty-hunt-the-elderly wrote:Halsfield gives a sodding comprehensive rundown of the facts.
Personally, I find the hardest nurgle opponents to be simply loads of PM squads (7 is a perfect size) w powerfist, 2 specials and a rhino. Combi-weapons are truly optional - I'd fill out your heavy support slots as much as possible, before taking them. Perhaps 4 melta squads, 1 plasma and 1 flamer? Or 4 melta, 2 flamer is probably the best option.

I'm not an expert on the other stuff, but I will say Typhus is more a cool model than a battlefield player - both times my nurgley friend fielded him, I instant-deathed all 225 points ASAP. Any HQ that expensive needs eternal warrior and/or a better than 5+ inv save. Just as a beatstick character, compare him to something like Lysander - similar price, not nearly as tough.


You actually read all that? . Sorry for the book but I didn't want to leave anything out. Appreciate the compliment.

Stelek considered a 60pm list (or whatever the max is) but his thought was that you would have a very durable anvil without a hammer. Many people disagreed with him in the comments, however, and a foot eldar list won previously, so who really knows? I would personally love to see that many plague marines on the field. It would make my blackened pus-filled nurgle heart beat with joy.

This message was edited 3 times. Last update was at 2010/03/26 08:53:09


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Rotting Sorcerer of Nurgle





It would make my blackened pus-filled nurgle heart beat with joy.


Sounds like a date!

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Regular Dakkanaut






thanks for all the advice

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the army lacks fire support.
Halsfeld's army is the other extreme with suicide Termie units.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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