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Made in au
Death-Dealing Ultramarine Devastator






Logan Grimnar 275

Rune Priest in Terminator Armour 130
Chooser of the Slain
Jaws of the World Wolf
Livng Lightning

Rune Priest in Terminator Armour 135
Chooser of the Slain
Wolf Tail
Jaws of the World Wolf
Tempest's Wrath

3x
Wolf Guard with CC weapon and Bolt Pistol
3 Wolf Guard in Terminator Armour
Wolf Guard with Cyclone Missile Launcher
180

3 x
5 Long Fangs
Squad Leader
5 Missile Launcher
140

Total 1500

Cyclone Missile Launchers join the Long Fangs so your not potentially wasting bolter fire. Logan and the Rune Priests join the Wolf Guard for added squad durability, or Logan can give a Long Fangs unit relentless. Weakness in the small amount of relatively weak troops, but ideally they are a distraction from the 21 missiles per turn. There's potential to swap the Wolf Guard in terminator armor for transports or drop pods, but I feel terminator armor would work best.

 
   
Made in us
RogueSangre






Dear lord. I would not want to play mechanized against this list. Anythig else, I might have a chance.

   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

You should use normal guard guys to absorb wound for TDA missile carrier.

Without chainfists and TWC, you would be naked against AV14.

Logan list need to put more missiles on guards, fewer on longfangs. The reason is obvious - LFs are more easier to kill.


Tokugawa plays:  
   
Made in us
Furious Fire Dragon





As concept lists go, I kinda like this one. It would either fall off the wagon or go in a different direction at higher point levels, but at 1500, it's potentially brutal.

I think it's obvious the list has serious flaws, but it's one of those dangerous ones you shouldn't overlook.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in au
Death-Dealing Ultramarine Devastator






tokugawa wrote:You should use normal guard guys to absorb wound for TDA missile carrier.

Without chainfists and TWC, you would be naked against AV14.

Logan list need to put more missiles on guards, fewer on longfangs. The reason is obvious - LFs are more easier to kill.



You can use Logan's Tank Hunters to crank Str 9 against that AV 14, 7 Lascannon shots will give you 1.5 pens and 1.5 glances a turn, while the other 14 Rocket Launchers can give you 3 glances a turn... obviously this is reduced by incoming fire, but it should still be adequate defense against AV 14, of which there generally isn't much of at 1500. Worst case scenario, ignore the AV 14 and punch huge holes in everything else. Dual Raiders, or even Tri-Raider would probably get crushed by this list TBH.

I think what is most threatening is the lack of troops, so that armies like DE are likely to just try to ignore you and go for your troops, but if your smart you would probably leave the CML with the WG in that case, not to mention that 21 ML shots split to 6 Targets are likely to to kill 5-6 Raiders a turn!!!

Honestly, I think this army would do slightly better at 1750 since you can more easily Mech your Wolf Guard and fill out your troops a little more... at the cost of 21 ML being slightly less threatening.

 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Is this a Stelek inspired list by chance?

It's pretty brutal, but as has been said below, it has some flaws. For example, heavy Drop Pod armies would have a field day against this army. There's no pesky transports to get in the way, and no ablative wounds on the Long Fang units to shield your Missile Launchers from things like Sternguard Ammo.

ihatehumans wrote:Worst case scenario, ignore the AV 14 and punch huge holes in everything else. Dual Raiders, or even Tri-Raider would probably get crushed by this list TBH.
I have to disagree, dual Raider lists shouldn't have any problems against this list. No suicide Melta units and only a handful of 'Lascannons' means that they will be able to rush forward and hit your lines without problems.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in au
Death-Dealing Ultramarine Devastator






It was inspired by fooling round with the SW list, pushing limits and such, it's how Stelek got his mech guard so fine tuned

I think I should probably sub out a libby for inquisitor with mystics, pretty much guaranteed to blow up most of the pods, and 1/9 of the sternguard. The backlash from the turn after the drop will hurt them too. But your right, drop pod sterngaurd is the rock to these scissors. As is some daemons armies FYI

The 4.5 glancing and 1.5 penetrating a turn SHOULD be able to immobilize/destroy a Raider per turn, at 48 inches. After that it will just be a job of tidying up the left overs. IMHO Dual Raider list is one of the most gimmicky armies of 40k, even more so then nobs or mech tau, and as such is one of the easiest to defeat.

In all honesty I just think this 21 ML is amusing, not a take all comers top tier list, just a day ruiner for most mech, MEQ, horde and zilla armies... which kind of defines the meta game

Winning a tourny is not always having a highly versatile list with a good chance to beat everyone, sometimes it's the ability to stomp most of the meta game and hope that's what you get as opponents. Look at a bunch of tourny winners, and often their lists aren't that great, it's the fact that they had a fairly durable rock and kept rolling the meta game scissors

This message was edited 2 times. Last update was at 2010/03/28 17:03:21


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Having used 19 missile launchers just yesterday I think your massively over rating them via AV14. I find the lack of depth kinda gimmicky with this list since it's 100% reliant on first turn. Logan makes for a solid counter attack by himself though which will help.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Death-Dealing Ultramarine Devastator






7 of them at Str 9 VS vehicles...

I admit, it could go horribly wrong and all i do is stop them shooting, which wouldn't help me a tad when they deliver their payload in my face. But the same goes for lots of other lists that don't do AV14 overkill.

I wouldn't say I'm over rating them, I'd say I'm under rating the strength of the Dual Raider List.

Finally, Hulksmash is right (as he often is) that the list is just a gimmick. Although I argue that it's not entirely reliant on first turn, there is not a lot of armies that can dish out a lot of pain on MEQ first turn at full table range.

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

21 Missile Launchers...7 of which are Strength nine...at 1500 points...Land Raiders will be something of an issue; however, you already pointed out that they can be dealt with accordingly. Your concern for lack of troops is reasonable, and to belay this fear I would probably drop the Terminator Armor on the Rune Priests and a single squad of Wolf Guard for some small Grey Hunter groups just to put a few more bodies on the field.

Honestly though, you won't have a big problem with Marine Equivalents at all. Even Mech won't be a huge problem, the armies I foresee causing issues would be Orks and Tyranids...possibly Tau as well. This is because the former have so many bodies that you'll have a difficult time sorting out and the latter can out shoot you in almost every regard.

Best of luck with it!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in au
Death-Dealing Ultramarine Devastator






Against Orcs and Tyranids I kind of feel this list shines.

For example, 21 ML can do 14 hits, and about 11-12 woulds on TMC, that's 2 Trygon/Tervigore/Tyranofex or 3 Carnifex/Hive Tyrant A TURN.

Against the Orks Kan Spam I'll kill about 2 a turn (after KFF) and stop another 2 shooting.

The real deal breaker is the JotWW and bolter fire on the hordes, and once I get the high threat big targets down with cracks, a single frag shot is likely to get at least 1 kill a turn.

Once they actually get in to combat, I have Counter Attack and base 2 attacks with PW, striking either first, or simultaneously, guaranteeing I get my attacks in.

The Tau will probably give me some trouble. I will be lucky to kill one of their tanks a turn, while they will easily tear my army apart.

But hey, most tau players a crap anyway

 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

True, in all respects, then again, foot lists are possible at this point level, 100+ Orks with Kustom Force Field would put this list in danger...also, there's also the chance that you may face a Tyranid Player with a Doom of Malantai...that would just be un-pretty in every respect with almost all of your units in the open and exposed...Then again, both threats are extreme examples. Another group that would be very unfriendly would be Necrons, sure no one plays them anymore; however, it is TOUGH to take those buggers down and if someone takes a Lord with the right gear you'd be faced with Night Fight almost every turn...which would not bode well for your wall of missile launchers. Again, an extreme case. In the end though, almost everyone will have the equivalent to explosive diarrhea in fear from the torrents of fire released by your force.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

That's what, 35 models? Seems like a Deathwing list without as many armour saves :(

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in au
Death-Dealing Ultramarine Devastator






Well I could do Razorback Wolf Guard for troops, problem is the mechs are slightly more difficult to maneuver to make sure I get cover saves on the Long Fangs but don't reduce my number of shots. I would definitely take the TDA off the Rune Priests to afford the mechs...

Alright, here's my version of mech troops:

Logan Grimnar 275

Rune Priest 110
Chooser of the Slain
Jaws of the World Wolf
Livng Lightning

Rune Priest 105
Wolf Tail Talisman
Jaws of the World Wolf
Tempest's Wrath

4 Wolf Guard with combi meltas and bolt pistols
Wolf Guard with Cyclone Missile Launcher
Razorback
Extra Armor
210

2x
4 Wolf Guard with combi meltas and bolt pistols
Wolf Guard with Cyclone Missile Launcher
Rhino 35
190

3 x
5 Long Fangs
Squad Leader
5 Missile Launcher
140

Total 1499

Better? I now have 12 melta shots, not that I will use them much since if Land Raiders get withing 6" I'm doing it wrong... maybe I should swap it for flamers or plasma guns? Or I could go some extra armor on the rhinos too, or an extra man in each squad. Just showing that it's not hard to turn mech. I still prefer the TDA list as it has a much better counter to an assault, and isn't all blocking my LoS!

 
   
 
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