T_BATS434 wrote:I put together a necron army list but its not working out so well.
in it i have
1 foot lord with vail of darkness and rez orb. 200p
1 lord on destroyer body, rez orb and warscythe 180p
3 groups of 10 warriors 540p
2 groups of 3 wraiths 246p
1 group of 4 destroyers 200p
and 1 group of 2 tomb spyders 110p
total 1476
can anyone help?
Lots of wasted points are the problem here.
At 1500, anything more than 20 warriors are a points liability. Put those 180 points toward more Destroyers or a monolith.
Wraiths are fantastic on paper, but realistically they're 123 points for 3 T4 wounds. 3++ or not, they're going to die before they accomplish anything, and even in
CC they'
rr worthless without
PWs or anything like that. They're okay for trying to take out vehicles, but you have better options. The only way I could see them work is keeping two groups of 3 close enough to each other to guarantee
WBB rolls, but even then they will rarely ever make their points back.
Only 4 destroyers is bad, because you're basically ensuring they you're not going to get
WBB rolls. Any sane player will be focusing on them ASAP. You want to take at least 3 and 3, but I try to get as many Destroyers as possible in at 1500, because they're the best unit in the codex. 5 and 5 is what I consider bare minimum from 1500 points and up.
A veil lord is only worth the points if he has a unit of 10 immortals to take with him. Otherwise he's bringing a unit of Warriors with him, who won't accomplish any meaningful shooting outside of assault range, where they will promptly die. I'd say cut the foot lord entirely, at 1500 you won't need the res orb if you hide your warriors in delicious 4+ cover granted by monolith. That way, anything that wants to phase you out has to get into particle whip range!
The Destroyer lord does not need a res orb. 40 points is not (usually) worth the possibility of getting up from the
TH or whatever that finally brings him down, and he's likely the only thing to benefit from it. Instead, give him a phase shifter and a bunch of scarabs to ensure he doesn't accidentally get owned by small arms fire. The Lord is your vehicle killer, but don't send him into combat with something like Termies because unless they number 5 or less he's probably not going to kill enough to survive the encounter.
The tomb spyders might work, but only if you keep them all in one group. 10 T6 wounds are going to be tough for your opponent to kill unless they're getting fired on en masse by
MLs or something.