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Made in fi
Major




legal this time

General of the Empire @ 155 Pts
General; Barding; Pistol; Full Plate Armor; Shield; Warhorse
Sword of Might+Talisman of Protection

7 Knights of the Inner Circle @ 182 Pts

Warrior Priest of Sigmar @ 98 Pts
Great Weapon; Heavy Armour

12 Greatswords @ 180 Pts

6 Detachment - Halberdiers
6 Detachment - Halberdiers

Battle Wizard of the Celestial Order @ 125 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll

Battle Wizard of the Celestial Order @ 125 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll

25 Swordsmen @ 275 Pts
full command

10 Detachment - Halberdiers
10 Detachment - Halberdiers

25 Swordsmen @ 275 Pts
full command

10 Detachment - Halberdiers
10 Detachment - Halberdiers

25 Swordsmen @ 225 Pts
full command

5 Detachment - Halberdiers
5 Detachment - Halberdiers

10 Handgunners @ 80 Pts

10 Handgunners @ 80 Pts


Great Cannon @ 100 Pts

Great Cannon @ 100 Pts


Casting Pool: 6
Dispel Pool: 5

Models in Army: 188
Total Army Cost: 2000

This message was edited 3 times. Last update was at 2010/03/28 17:34:06


 
   
Made in us
Savage Minotaur




Chicago

Why so many small units of Swordsmen? I'd bump them up to 25 each with as many as you can, and increase detachment size (you didn't put what the size for them was, so forgive me)

The rest looks good I suppose, I'd drop the Outriders for a another Great Cannon/Mortar, but thats personal preference.
   
Made in fi
Major




made some changes more Halberdiers to the field and extra gun
   
Made in us
Terrifying Wraith




Houston

Have you tried the 20 man block of gunners with two 5 man gunner detachments? It can put out a horrible ammount of fire if on a hill (or at large target nasties). I would swap one of the sword blocks for that, You have plenty of melée blocks already. It would also give a wizzard or two some protection.

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Nervous Hellblaster Crewman




Gainesvegas

I was curious as to what purpose the 12 man Greatsword unit was going to serve? Its a bit too small for mid field combat. Warmachine guard perhaps?

Also, with this heavy of an infantry list, I'd recommend resisting the urge to run the general with the knights. Instead, field him right in the middle of all that infantry so that they can use his leadership. Tweak the warrior priests kit so you can send him with the knights. Inner Circle knights really love the hatred re-roll too.

Artillery is the God of War
-Stalin 
   
Made in ca
Purged Thrall




Canada

Devastator wrote:legal this time

General of the Empire @ 155 Pts
General; Barding; Pistol; Full Plate Armor; Shield; Warhorse
Sword of Might+Talisman of Protection

why oh why oh why did you take the worst lord in the book? A GM withe holy relic and sword of power will serve you much better or event laurels and holy relic

7 Knights of the Inner Circle @ 182 Pts

not a fan of inner circle id just opt for regular knights and just 5 of them and a standad bearer with the standard of arcane warding

Warrior Priest of Sigmar @ 98 Pts
Great Weapon; Heavy Armour

he is begging you for Van horstmans speculum

12 Greatswords @ 180 Pts

what? these need to be either 18 or 20

6 Detachment - Halberdiers
6 Detachment - Halberdiers

fine but id suggest 9 per detachment

Battle Wizard of the Celestial Order @ 125 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll

y not drop the lvl upgrade and give him a 2nd scoll or give him the rod of power and a power stone?

Battle Wizard of the Celestial Order @ 125 Pts
Magic Level 2; Lore of Heaven
Dispel Scroll

same as above

25 Swordsmen @ 275 Pts
full command

10 Detachment - Halberdiers
10 Detachment - Halberdiers

good but id say run 9 per detachment

25 Swordsmen @ 275 Pts
full command

10 Detachment - Halberdiers
10 Detachment - Halberdiers

good but id say run 9 per detachment

25 Swordsmen @ 225 Pts
full command

5 Detachment - Halberdiers
5 Detachment - Halberdiers

aim for 9 halberdiers

10 Handgunners @ 80 Pts

10 Handgunners @ 80 Pts

i wanna say add hochlands

Great Cannon @ 100 Pts

Great Cannon @ 100 Pts

fine could use a mortar tho and the slot would be freed up if you made ur knights normal instead of inner circle

Casting Pool: 6
Dispel Pool: 5

Models in Army: 188
Total Army Cost: 2000
   
 
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