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![[Post New]](/s/i/i.gif) 2010/03/28 21:20:50
Subject: 1500 Orks
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Squishy Squig
Sverige
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I have finally decided to make a real 1500p armylist that I can aim towards. I don't want to be THE BEST AND CHEESIEST EVAR, but to win a battle now and then
I believe I am aiming against some sort of Footsloggin' army. Well, 'ere we go!
HQ
Warboss. PK, Bosspole, Cybork, Attacksquig. 115p
Big Mek. KFF, burna, Cybork 115p
Elites:
11 Kommandos, 2 burnas, Snikrot 215.
Troops
Nobs.
7 Nobs. 5 with Big Choppas and 1 PK, WAAAAGH!Banner, Painboy, everyone has got Cybork 210p
Slugga Boys x 30. 3 Rokkits, nob, PK 245p
Slugga Boys x 30. 3 Rokkits, nob, PK 245p
18 Grots 1 runtherd 67p
3 Killa Kans, 2x rokkits, grotzooka 145p
3 Killa Kans Skorcha, rokkit, Grotzooka 135p (Blast these packs coming with odd weapons!)
1499p
Warboss goes with Nobs
BigMek goes with boys.
Killa Kans form a "First Line" and will hopefully attract fire instead of the boys, maybe give the boys a 4+ coversave in the best case. The grots are there to fill out points and maybe hold an objective. Snikrot and his team are just a fun card to make people stay away from the edges of the field.
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![[Post New]](/s/i/i.gif) 2010/03/28 22:31:03
Subject: Re:1500 Orks
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Hungry Ork Hunta Lying in Wait
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Not bad, not bad at all. I would remove the grots though; maybe use the points to add a couple of PKs or other upgrades to your list. I know grots are scoring units and 3 scoring units are good, but it's a lot easier to hold objectives when you have no opposition left.
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Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1
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![[Post New]](/s/i/i.gif) 2010/03/29 15:10:16
Subject: 1500 Orks
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Tower of Power
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Both HQ are ok.
Kommandos aren't too good, I don't find them good or can achieve a lot.
Nobz aren't all unique so you cannot play with wound allocation. They also don't have transport so will never see combat.
Boyz need a boss pole or will run, in time.
If you take another big mek you don't have to keep your force all in one big bunch which yuo have to do with just one big mek.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/29 15:20:33
Subject: 1500 Orks
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Sinewy Scourge
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Fielding a mish-mash of weapons on Kanz is a bad idea. Especially Skorcha's as it doesn't capitalize on the BS3 of the Kan.
Gretchin are ineffective under 29. I have seen units of 10 of them holding an objective nice and easy like. And then a drop-pod lands, and a Dreadnought gets out and starts shooting truks/boyz/something-not-Gretchin. However any savvy player will know that the drop-pod itself will be able to force the Gretchin off the objective thanks to their pathetic unit size and Ld. You are essentially taking a unit that will be broken by a drop-pod. Mycetic Spores take this to a ridiculous degree too.
I'm not saying you should build to defend against the stormbolter's of a drop-pod, I'm just pointing out how ineffective they are below the optimum size.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/03/29 16:03:14
Subject: 1500 Orks
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Tower of Power
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I sent six ravenors against 30 gretchin last night. It was funny and amusing. You can gues show it ended. I cannot see why people say take them as they're useless lol.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/29 16:05:49
Subject: 1500 Orks
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Decrepit Dakkanaut
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If you have 50 points left to squander, a Grot mob coming out of reserve is a great way to grab your objective, especially if the opponent gets tied down with your main force. Keep in mind this strategy means little versus a Deep Strike, Outflanking, and Drop Pod army.
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![[Post New]](/s/i/i.gif) 2010/03/29 18:05:08
Subject: Re:1500 Orks
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Squishy Squig
Sverige
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Thanks for the replies.
@ the Kans, after some thinking I realised that I can convert some Grotzookas and for the same sum of point instead have 3x Killa Kans, rokkits on all and 3x Killa Kans, grotzookas on all. One for infantry and one against vehicles or whatever I can shoot.
@ Nobs, is it such a good idea to give them a transport as they will get ahead of the rest of the army? I could drop the grots and half the kommandosquad to get a battlewagon with deffrolla and redpaint. Or since I have enough Kans to soak up all the anti-tank, maybe a trukk might survive. Atleast to get them somwhere.
@Kommandos, I want to keep these, as they are amusing, especially against like Tau, where you appear from nowhere and krump either a hammerhead with Snikrot or a Firewarriorsquad. I might never be able to fight their points back, but just the fact that I am able to, with a squad of 10 and snikrot, take out a squad of importance for the enemy.
So, TLDR: Give one group Kans Rokkits and one Grotzookas. Should I give Nobz trukk or battlewagon, or is it such a good idea?
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This message was edited 1 time. Last update was at 2010/03/29 18:22:25
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![[Post New]](/s/i/i.gif) 2010/03/29 18:27:52
Subject: 1500 Orks
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Growlin' Guntrukk Driver with Killacannon
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Boyz should never have rokkits because you have to assault what you shoot at.
Three shots at BS2 are no good against infantry and you don't want to assault tanks with Boyz.
Grotzookas are your best friend, use lots of them.
I think a trukk is unnecessary in this army because it will put your Nobz in front of your Kan Wall.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/03/29 18:31:40
Subject: 1500 Orks
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Squishy Squig
Sverige
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I could drop the rokkits, instead make three boys squads of 20 each, but then with bosspoles. This will also give me another PK.
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![[Post New]](/s/i/i.gif) 2010/03/29 19:24:45
Subject: 1500 Orks
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Hungry Ork Hunta Lying in Wait
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Kalsipp wrote:I could drop the rokkits, instead make three boys squads of 20 each, but then with bosspoles. This will also give me another PK.
This sounds good.
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Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1
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![[Post New]](/s/i/i.gif) 2010/03/29 19:30:55
Subject: 1500 Orks
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Squishy Squig
Sverige
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HQ
Warboss. PK, Bosspole, Cybork, Attacksquig. 115p
Big Mek. KFF, burna, Cybork 115p
Elites:
12 Kommandos, 2 burnas, Snikrot 235.
Troops
Nobs.
7 Nobs. 5 with Big Choppas and 1 PK, WAAAAGH!Banner, Painboy, everyone has got Cybork 210p
Slugga Boys x 20. bosspole, nob, PK 160p
Slugga Boys x 20. bosspole, nob, PK 160p
Slugga Boys x 20. bosspole, nob, PK 160p
19 Grots 1 runtherd 70p
Heavy Support
3 Killa Kans, 3x rokkits150p
3 Killa Kans, 3x Grotzookas 135p
1500p exactly.
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This message was edited 1 time. Last update was at 2010/03/29 19:31:26
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![[Post New]](/s/i/i.gif) 2010/03/29 23:59:40
Subject: 1500 Orks
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Growlin' Guntrukk Driver with Killacannon
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That looks pretty good to me. Just remember that burnas should be used as power weapons instead of flamers and you'll be fine.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/03/30 01:07:19
Subject: 1500 Orks
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Sinewy Scourge
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Not too bad.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/03/30 08:51:18
Subject: 1500 Orks
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Squishy Squig
Sverige
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Allright, will play with this one. Thank you all for your help. Now I just have some Kans to buy D:
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![[Post New]](/s/i/i.gif) 2010/03/30 11:11:51
Subject: 1500 Orks
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Sinewy Scourge
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Get the plastics, even if you're offered the metal ones at half the price. Metal Kans are frustrating to assemble.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/03/30 13:46:03
Subject: 1500 Orks
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Tower of Power
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Claypool wrote:Boyz should never have rokkits because you have to assault what you shoot at.
Eh? You shoot a transport with the rokkits, pop it and then assault the survivors... Automatically Appended Next Post: Kalsipp wrote:HQ
Warboss. PK, Bosspole, Cybork, Attacksquig. 115p
Big Mek. KFF, burna, Cybork 115p
Elites:
12 Kommandos, 2 burnas, Snikrot 235.
Troops
Nobs.
7 Nobs. 5 with Big Choppas and 1 PK, WAAAAGH!Banner, Painboy, everyone has got Cybork 210p
Slugga Boys x 20. bosspole, nob, PK 160p
Slugga Boys x 20. bosspole, nob, PK 160p
Slugga Boys x 20. bosspole, nob, PK 160p
19 Grots 1 runtherd 70p
Heavy Support
3 Killa Kans, 3x rokkits150p
3 Killa Kans, 3x Grotzookas 135p
1500p exactly.
I'm sorry to say that this list hasn't improved, marginaly if so.
You've got a warboss and nozb which are a hard hitting close combat unit - they're on foot! How are they meant to get in combat? They'll get shot up a.s.a.p as they will be a target priority unit and let's face it 5+ cover save isn't anything to write home about, and you're not going to get all Orks behind those kanz to get a 4+ cover.
Kommandos suck. Sure they can outflank but once on they're just 6+ armour save. They're hardly threatening and 2 burnas aren't mega impressive. These will be on there own and not doing a hell of a lot.
Grots? Why you got grots for? You've got enough troops and if you want to make up numbers you want more boyz.
Anti tank? You have practially none. You have 3 rokkits and that is it. You have no other way to deal with mech besides power klaws, and you do not have enoguh to threaten a serious mech list.
It is however easy to fix this list. First drop the units which do not mesh, which is the warboss and nobz - a c.c unit doesn't belong on foot and having them in a transport doesn't fit the list. Taking a second big mek with a kff amongst other things would serve you better because you do not have to bunch your army up around one model to get that cover save.
Next is get another unit of killa kanz - you should have one unit of 3 kanz per unit of boyz, which I'd max them to 3 units of 30 if you can.
Finally you need anti tank. So drop the kommandos and also the gretchin as they're just a point filler and get some deffkopters to zoom ahead and alpha strike or lootas for a firing squad. Now you have anti tank, and more of it.
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This message was edited 1 time. Last update was at 2010/03/30 13:52:55
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/30 14:00:53
Subject: Re:1500 Orks
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Mekboy Hammerin' Somethin'
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Bunch of bad advise you got there about taking out the rokkits. My motto is Rokkits, Rokkits and more Rokkits! as many as you can! Just like Mercer said you take out the transport then assault the unit that was inside it. The worst thing you can do is have your boyz assault the transport then have the unit inside assault you back the next turn.
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![[Post New]](/s/i/i.gif) 2010/03/30 14:19:54
Subject: Re:1500 Orks
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Tower of Power
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General_Chaos wrote:Bunch of bad advise you got there about taking out the rokkits. My motto is Rokkits, Rokkits and more Rokkits! as many as you can! Just like Mercer said you take out the transport then assault the unit that was inside it. The worst thing you can do is have your boyz assault the transport then have the unit inside assault you back the next turn.
Ah! For once the General agrees with me  have you seen the light?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/30 17:25:55
Subject: 1500 Orks
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Growlin' Guntrukk Driver with Killacannon
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@ mercer & General_Chaos.
I still think Big Shootaz are a more viable upgrade for a Boyz mob and I would only use those in a Shoota Boyz mob.
Slugga Boyz should never be shooting anything unless they don't have to run to get into assault range.
Three BS2 Rokkits just aren't worth the points and target inflexibility, IMO.
For anti-tank, which I agree this list needs, I'd run DeffKoptas. Twin-Linked Rokkits for 45pts each seem a lot better to me.
True, one Kopta will hit 56% while a 20 Boy squad will hit 67% but the Kopta should be hitting rear or side armor on turn one.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/03/31 16:21:36
Subject: 1500 Orks
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Tower of Power
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Well you have enough shooting fire power with shoota boyz so why do you need more? Plus the army doesn't have a huge amount of anti tank anyway.
Slugga boyz shouldn't be on foot - period!
Sure orks are BS2 but taking those rokkits in numbers is awesome for when you bust a transport and can assault what's inside - that's what orks do.
Kopter should have buzzsaw thuogh, not just rokkits
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/31 17:38:32
Subject: Re:1500 Orks
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Regular Dakkanaut
Charleston, SC
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I'm new to this forum but have been playing orks for over a decade.
I didn't see anyone mention this, but are your points correct for the grotz and the nobz? I'm working from my memory (I don't take my codex to work) but I think they're off on points.
Don't loose the grotz! The rock. Yes, they can die - but but them in cover on an objective and go to ground - wathc how long they stay then. If you don't have an objective game you can put the squad in front of you boys. This gives the boys a 4+ save and allows you to spread out - you mek doesn't have to try an cover every squad.
I do agree that nobz on foot is not a good idea. Nobz should always be mounted - otherwise they'll die before they get to the fight.
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![[Post New]](/s/i/i.gif) 2010/03/31 19:37:30
Subject: Re:1500 Orks
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Fresh-Faced New User
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4 rules to playing Orks:
1) PKs, PKs, PKs
2) Rokkits, Rokkits, Rokkits
3) Boyz, Boyz, Boyz
4) Drop all the other crap and buy more PK's, more Rokkits and more Boyz.
Nuff said, work on that and have fun. Orks can win no matter what if you have enough of them but the biggest reason to play Orks is that they ARE Orks and no matter what, you might lose, somtimes the best "tactics" go only as far as rolling 1's!
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This message was edited 1 time. Last update was at 2010/03/31 19:45:26
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