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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

'ard Boyz are terrible overpriced. Trade them in for something else.

If you're running Kommandos, you should definitely take Snikrot. He makes them great instead of ok.

I love the idea behind Warpheads too but they always fail when you need them most. Very orky though.

Definitely get rid of the Deff Dread for more Kanz with one weapon type per mob.

Good job with the Deffkoptas. Very useful for harrying tanks.

This message was edited 1 time. Last update was at 2010/03/30 01:24:13


 
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

With Snikrot, Kommandos can be very good, but you're right about the Weirboy mercer. He will make you lose games, he will also make you win games. Randomness is orky but you're not going to consistently win with a Weirdboy dictating your tactics.
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Eyclonus wrote:I'm pretty sure that you don't have to use a power if you roll on the table. Also you got Warphead so a re-roll could give you power weapon instead. Or another Waaagh!


"At the beginning of each Ork Shooting phase, a Weirdboy must roll on the following table to find out which psychic power he must use that turn."

So not only do you have to use that power if you roll on the table, you have to roll on the table every turn.
 
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