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Made in us
Fresh-Faced New User




Fort Polk, LA

Played againts the hoof-footed communists (Tau) on Saturday. The Tau player got a little angsty when I dropped mortars on his Stealth Suits without having to roll to see them. We couldn't find a rule forbidding this. I just want to make sure it was within the rules.

Thanks,

2500 14W-3D-7L
1850

"Experience keeps a dear school, fools learn in no other" - Benjamin Franklin 
   
Made in gb
Decrepit Dakkanaut




If they use "night Fighting" it is easy, as barrage can still try to hit, but deviate 3D6" if they dont hit.

If the Stealth Suits DONT follow Night Fight, unless there is a specific mention in their rules Barrage (or other non-LOS) dont seem to need to roll to see them.
   
Made in gb
Stealthy Kroot Stalker





If memory serves they don't use Night Fight specifically. It just says roll 2D6x3, and the result is halved in Night Fight.

Oshova

3000pts 3500pts Sold =[ 500pts WIP



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Made in gb
Decrepit Dakkanaut




From looking at the rules, it states any enemy unit attempting to FIRE at the unit must roll 2D6x3, "as if fighting at night"

This is not Night Fighting, however it requires you to roll if you wish to target the unit - not "see" as in LOS, but target.

As such it seems *any* unit is affected, even those not requiring LOS.
   
Made in gb
Stealthy Kroot Stalker





So does that mean that you roll to see. But if they don't roll far enough you roll 3D6 deviation?

Oshova

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in gb
Decrepit Dakkanaut




No, it means they DONT follow Night Fighting, it states you can only shoot at the unit if you can "see" them - and it doesnt seem to care if you require LOS at all.

Same as Veil of Tears for Harlequins.
   
Made in gb
Stealthy Kroot Stalker





Awesome. Mortar-Proof from over 18" away. =D Going to guess that counts for any indirect fire then =]

Oshova

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Yeah, it's all on page 27...it's important to note that barrage weapons that are actually able to fire at them have to roll an additional d6" for scatter (total 3d6").

They're expensive and they don't do much but they're hard to kill by shooting them.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Stealthy Kroot Stalker





Especially has they can hop into just within 18", then hop back out again using their Jump Packs =]

Oshova

Edit: Just to clarify, the average roll is 21" so by staying just under 24" away you're staying over the average distance. =]

This message was edited 1 time. Last update was at 2010/03/29 16:32:40


3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Yeah, the only problem is that their guns are so short range. They need access to long barrel burst cannons (forge world).

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Stealthy Kroot Stalker





Burst Cannons are 18" range right?

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Yeah. I think long barrels are 24"

Imagine a stealth unit with plasma rifles.... *drool*

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Stealthy Kroot Stalker





*drool* indeed lol

Sadly if you want to maximise the Suits you need Fusion Blasters, at 12" range . . . 6" to get Melta =/

Oshova

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Which is why I never take them. They're 30pts each and aren't any more killy than a firewarrior team in cover...maybe even less so and they take an elite slot.

I like how the stealth 'vre has one less toughness and one less WS and BS and 2 less Initiative compared to a space marine sergeant.....for 40pts. Oh but he has the stealth generator...blah I say.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Stealthy Kroot Stalker





Sad but true. I would rather fill up all 3 slots with Crisis Suits =D

There's a reason I picked Oshova as my name =p

Oshova

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in gb
Decrepit Dakkanaut




agnosto wrote:Yeah, it's all on page 27...it's important to note that barrage weapons that are actually able to fire at them have to roll an additional d6" for scatter (total 3d6").

They're expensive and they don't do much but they're hard to kill by shooting them.


Thats not qwuite true = they *don't* follow night fighting, they state "as if fighting at night", hwoever have do not have the added stipulation about barrage.

if barrage weapons want to see them they must roll "to see" and cannot fire if they do not roll high enough.
   
Made in us
Fresh-Faced New User




Fort Polk, LA

BRB says specifically that Barrage Weapons can fire at units they cannot see. Page 32.

2500 14W-3D-7L
1850

"Experience keeps a dear school, fools learn in no other" - Benjamin Franklin 
   
Made in gb
Decrepit Dakkanaut




It also suggests the rules stack - so you get an extra D6 if you scatter due to the Stealth Suit, and an additional one if Night fighting is present...
   
Made in us
Fresh-Faced New User




Fort Polk, LA

I'm willing to accept the extra scatter. I just want to make sure it's legal to target the stealth suits with barrage weapons. The rules seem to support this.

2500 14W-3D-7L
1850

"Experience keeps a dear school, fools learn in no other" - Benjamin Franklin 
   
Made in gb
Decrepit Dakkanaut




Yep, you seem to be able to - horribly written Tau empire codex notwithstanding
   
Made in us
Disbeliever of the Greater Good




it says "if firing at models equipped with stealth field generators while the Night Fighting special rule is in effect, NO FUTHER EFFECT IS GAINED" (pg 27 tau codex)
   
Made in au
Sniping Gŭiláng






i'm sure its already said...

Anything shooting at it must roll to see if it can see it. 2d6x3 just like in night fighting.

Barrage weapons that target, and successfully see the unit, must then roll 3d6 for scatter, not 2d6.

Maximum range to see a stealth suit is 36" any further away from the firer and it can never see it, obvious exception is barrage and ordinance, which are specifically permitted to shoot at them "in the dark"

This message was edited 1 time. Last update was at 2010/03/31 04:51:47



 
   
Made in gb
Purposeful Hammerhead Pilot





pelvic thrusting in awkward moments

hmm, i knew this straight away.

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Made in us
Fresh-Faced New User




Fort Polk, LA

Ok, well, the Tau codex says "as if firing at night." Page 95 of the BRB states that barrage weapons may still fire at targets in the dark, but with an extra d6 scatter.

2500 14W-3D-7L
1850

"Experience keeps a dear school, fools learn in no other" - Benjamin Franklin 
   
Made in us
Sneaky Sniper Drone





Cletusthebold wrote:Ok, well, the Tau codex says "as if firing at night." Page 95 of the BRB states that barrage weapons may still fire at targets in the dark, but with an extra d6 scatter.


nosferatu1001 wrote:
Thats not quite true = they *don't* follow night fighting, they state "as if fighting at night", however have do not have the added stipulation about barrage.

if barrage weapons want to see them they must roll "to see" and cannot fire if they do not roll high enough.


It doesn't say use the night fighting rules. It says make a roll for distance, and if you are to far, you can't shoot them. It doesn't say you don't have LOS, it says you can't shoot them.

It adds later, Barrage weapons scatter an additional D6 when targeting a stealth unit.


So, All weapons.. no matter what, Have to roll, and if you don't make the roll, you can't shoot at them or anything else that turn (based on the wording)

This message was edited 1 time. Last update was at 2010/04/01 05:00:51




 
   
 
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