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Made in au
Crafty Clanrat




I've been out of 40k since the end of 2nd Edition, but have kept abreast of the major changes thanks to friends who still play and I've decided to take up the hobby again, collecting Orks.

I've been browsing the forum for a little while and notice some interesting comments regarding the Space Wolves who were my army of choice in the 2nd Edition. Comments like;

Dashofpepper wrote:... especially against the power armies like IG or SW in the hands of a good opponent.


I grappled the shoggoth wrote:...right behind wolves and ig in power levels, but so is everybody else.


I've glanced through the Space Wolves codex and noticed some "cool" units like Lone Wolves and the Thunderwolf Cavalry but can someone please explain to me what makes a Space Wolves list so powerful*?

Bear in mind I've played a total of one game in 5th Edition so some of the explanations might go over my head completely. I may dust of my old army and subject some local clubs to my horrible, mid-90's painted Space Wolves.

If this is a complete face palm topic I apologize, but I really am a newbie when it comes to 5th Edition.

*in the hands of a good player, I should add.

This message was edited 1 time. Last update was at 2010/03/30 23:46:40


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Ehm, my brother runs three landraider Wolfguard spam? Not sure if its a power list but it usually beats the pants out of his friends even when they double his point limit.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Take a look at my Space Wolf Synsergy Thread
http://www.dakkadakka.com/dakkaforum/posts/list/266924.page

This message was edited 1 time. Last update was at 2010/03/31 00:45:53


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Committed Chaos Cult Marine






This list style:

Max OD SW:
Rune Priest, Living Lightning, JotWW, Chooser of the Slain
110
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
6 Long Fang, 5 Missile, Rhino
175
6 Long Fang, 5 Missile
140
6 Long Fang, 5 Missile
140

1747

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in au
Sinewy Scourge




Downunder

First off Space Wolves get a 2 for 1 deal on HQ units. Second Saga of the Bear means that your basic wolf lord gets Eternal Warrior. Njal especially and Rune Priests in general get real nasty psychic powers like Jaws of the World Wolf which forces infantry to take Initiative tests or die without making saves. The basic Grey Hunter is 1 point cheaper than a Space Marine. Logan Grimnar can make Long Fangs relentless so they may move and shoot their heavy weapons. The grey hunters are able to take a special weapon without being maximum size, may also take a Mark of the Wulfen, Power Fist/Frost Blade and plasma pistol on separate models as well as a Wolfguard leading them with his own pimped out wargear. Wolf Tooth Necklace means always hitting on a 3+ which helps against the 'nids new psychic power Paraoxysm. Blood Claws get +2 A for charging and all Space Wolves benefit from Counterattack special rule. Lone Wolves are essentially characters that specialize in killing big things, don't give away kill points when they die and take up elites slots. Thunderwolf Cavalry are S5, T5 with 4 attacks minimum and can take Stormshields (3+ invulnerable) have 2 wounds and use the cavalry movement of 6" move and 12" assault.

That's all I can remember off the top of my head.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
One Canoptek Scarab in a Swarm




...and the guy that won Adepticon this past weekend was playing SW.
   
Made in us
Speedy Swiftclaw Biker





Eagle River, Alaska

The SW codex does have a lot of pretty strong units and abilities, but it is still the second newest codex. When I first started to play them (first started to play at all actually) I did very good against my friends and over time my friends have learned how to fight them. So I think its partly that they are pretty damn strong and also that not everyone has found the best way to kill them yet IMO.

Space Wolves - 10000 Points
Deathwatch - 3000 points



 
   
Made in au
Crafty Clanrat




Iron_Chaos_Brute wrote:This list style:

Max OD SW:
Rune Priest, Living Lightning, JotWW, Chooser of the Slain
110
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
6 Long Fang, 5 Missile, Rhino
175
6 Long Fang, 5 Missile
140
6 Long Fang, 5 Missile
140

1747


Can someone explain to me the strengths of the above list?

I see a lot of heavy weapons. High mobility. A lot of figures (relatively). A lot of units that can capture objectives to my newb eyes.
   
Made in au
Sinewy Scourge




Downunder

The strengths are yes, lots of scoring units. Lots of transports and a fair amount if Lascannons on the Razorbacks.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Revving Ravenwing Biker






Can someone explain to me the strengths of the above list?

I see a lot of heavy weapons. High mobility. A lot of figures (relatively). A lot of units that can capture objectives to my newb eyes.

You answered your own question. I play guard and I would be hard pressed to match that firepower

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Speedy Swiftclaw Biker




Phoenix, AZ

The wolves are extremely point efficient in terms of heavy weaponry, squad upgrades and grey hunters. Pound for pound, their hq's can kick 12 shades of crap out of most other hq's. Their elite units like wolf guard/thunderwolves make for excellent deathstars.

It's a book that will remain powerful for a while regardless of what comes out. They have very few weaknesses and if written correctly are able to cover all their bases. Meaning they don't have to make many compromises with what they bring vs. what they leave behind.

The book can build several different competitive lists. Anything from spamming light vehicles and heavy weapons, swarms of power armor on foot or mass cavalry. They can even dabble in hero-hammer with more sucess than most other books. All terminator army etc etc. It lends itself well to average list building ability, enabling you to get a fairly nasty army without really trying too hard.

You will see the power even out over time, but as I said: The wolf codex is going to stay strong and competitive for a good while.


   
Made in us
Cultist of Nurgle with Open Sores





Iron_Chaos_Brute wrote:This list style:

Max OD SW:
Rune Priest, Living Lightning, JotWW, Chooser of the Slain
110
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
3 Wolf Guard, Combi-Melta, Razorback, Las/Plas
144
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
5 Grey Hunter, Flamer, Razorback, Las/Plas
150
6 Long Fang, 5 Missile, Rhino
175
6 Long Fang, 5 Missile
140
6 Long Fang, 5 Missile
140

1747


I keep seeing varients of the Razorback list popping up on Dakka etc. But given the fact that dedicated transports count as units and thus they DO give up a Kill point when you destroy them, don't lists like this give away too many easy kill points??? Killing Armor 11 vehicles is not very difficult IMO.
   
Made in us
Committed Chaos Cult Marine






"Giving away killpoints" is something I never, ever worry about in list buiding.

It's not how many you *can* give up, it's how many you get and how fast.

This is an oversimplification, but it works in broadest terms.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in ca
Decrepit Dakkanaut





I agree with AKGator: It's new and shiny, and not everyone has them figured out yet.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Well, I have repeatedly watched them stomp the crap out of horde orks, and they deal way more effective shooting than regular marines can.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Boosting Space Marine Biker





Eyclonus wrote:First off Space Wolves get a 2 for 1 deal on HQ units. Second Saga of the Bear means that your basic wolf lord gets Eternal Warrior. Njal especially and Rune Priests in general get real nasty psychic powers like Jaws of the World Wolf which forces infantry to take Initiative tests or die without making saves. The basic Grey Hunter is 1 point cheaper than a Space Marine. Logan Grimnar can make Long Fangs relentless so they may move and shoot their heavy weapons. The grey hunters are able to take a special weapon without being maximum size, may also take a Mark of the Wulfen, Power Fist/Frost Blade and plasma pistol on separate models as well as a Wolfguard leading them with his own pimped out wargear. Wolf Tooth Necklace means always hitting on a 3+ which helps against the 'nids new psychic power Paraoxysm. Blood Claws get +2 A for charging and all Space Wolves benefit from Counterattack special rule. Lone Wolves are essentially characters that specialize in killing big things, don't give away kill points when they die and take up elites slots. Thunderwolf Cavalry are S5, T5 with 4 attacks minimum and can take Stormshields (3+ invulnerable) have 2 wounds and use the cavalry movement of 6" move and 12" assault.

That's all I can remember off the top of my head.

That's a good summary. Don't forget that you can "hide" custom equiped Wolf Guard in units as their sarge. Long Fangs are also more offensive/cheaper than Dev Squads.

Pretty much, if you aren't going to play a Space Marine special character like Vulkan, Pedro, etc... then you probably will be better off with the Space Pups.

There is a place beneath those ancient ruins in the moor…

 
   
Made in au
Crafty Clanrat




After I picked up the Space Wolf Codex I had a look at the list posted by Iron_Chaos_Brute and specifically the Razorbacks armament.

The Lascannon/Twin linked Plasma is the same price as TL-Lascannon. Why wouldn't you invest in the TL Lascannon over the Las/Plas?
   
Made in gb
Decrepit Dakkanaut




BEcause you had the old Las/plas model and wanted to use it?

They specifically put it back in in order to get the old models useable again. Also you get 2 shots all the time, which is better in some circumstances than the TL higher strength one - and and short range you get 3 shots.
   
Made in au
Crafty Clanrat




So let me get this right, you can move the Razorback 12" and fire both the Plasma Gun and the Lascannon while re-rolling shots for the Plasma Gun?
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

No, you can't move and fire both.

More importantly if the RB suffers a weapon destroyed result on the V. damage chart, it is still killy to some capacity.

I have a love /hate relationship with anything green. 
   
Made in us
Committed Chaos Cult Marine






Blair wrote:After I picked up the Space Wolf Codex I had a look at the list posted by Iron_Chaos_Brute and specifically the Razorbacks armament.

The Lascannon/Twin linked Plasma is the same price as TL-Lascannon. Why wouldn't you invest in the TL Lascannon over the Las/Plas?

2 weapons. If you suffer a "Weapon Destroyed", you aren't suddenly useless.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
 
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