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![[Post New]](/s/i/i.gif) 2010/03/31 01:21:13
Subject: Deep striking DPs and terrain
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Longtime Dakkanaut
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Let me try the rules geeks over here...
I am having this discussion with a couple of other folks, and need to figure out a better way of getting my point across. (or finding out that I am wrong...)
A unit of marines deepstrikes via Drop pod, the pod lands in terrain, and the marines get out into the terrain.
Do the marines need to take a Dangerous terrain test?
I say yes, but the main counter argument is:
2) Once the DP lands, the marines and DP are done 'arriving'; since only those "arriving via DS" treat diff as dang; the rule no longer applies
2a) As a corrolary to that, how long do you treat the diff as dangerous? The movement phase? The entire turn? The entire game? What rules help determine this?
Thanks
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![[Post New]](/s/i/i.gif) 2010/03/31 01:23:01
Subject: Deep striking DPs and terrain
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Hanging Out with Russ until Wolftime
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coredump wrote:Let me try the rules geeks over here... I am having this discussion with a couple of other folks, and need to figure out a better way of getting my point across. (or finding out that I am wrong...) A unit of marines deepstrikes via Drop pod, the pod lands in terrain, and the marines get out into the terrain. Do the marines need to take a Dangerous terrain test? I say yes, but the main counter argument is: 2) Once the DP lands, the marines and DP are done 'arriving'; since only those "arriving via DS" treat diff as dang; the rule no longer applies 2a) As a corrolary to that, how long do you treat the diff as dangerous? The movement phase? The entire turn? The entire game? What rules help determine this? Thanks
You are wrong. They do not take a Dangerous Terrain test. Only the Drop Pod Does, for the reason you labeled 2).
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This message was edited 1 time. Last update was at 2010/03/31 01:23:53
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/03/31 01:27:57
Subject: Deep striking DPs and terrain
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Homicidal Veteran Blood Angel Assault Marine
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DELETE ME!... Please.
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This message was edited 1 time. Last update was at 2010/03/31 01:30:21
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![[Post New]](/s/i/i.gif) 2010/03/31 01:28:05
Subject: Deep striking DPs and terrain
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Calculating Commissar
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And 2nd to what Gwar said, the DP wouldn't land on terrain, it would move away from said terrain, there by bypassing the whole test all together.
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![[Post New]](/s/i/i.gif) 2010/03/31 01:29:44
Subject: Deep striking DPs and terrain
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Homicidal Veteran Blood Angel Assault Marine
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For a related followup question; if the drop pod fails its dangerous terrain check it suffers a weapon destroyed result as it's already considered immobilized by the time it makes this check? Automatically Appended Next Post: Happygrunt wrote:And 2nd to what Gwar said, the DP wouldn't land on terrain, it would move away from said terrain, there by bypassing the whole test all together.
The Inertial Guidance System prevents it from landing on top of impassable terrain, not difficult terrain.
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This message was edited 1 time. Last update was at 2010/03/31 01:33:47
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![[Post New]](/s/i/i.gif) 2010/03/31 01:57:18
Subject: Deep striking DPs and terrain
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Calculating Commissar
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Neconilis wrote:For a related followup question; if the drop pod fails its dangerous terrain check it suffers a weapon destroyed result as it's already considered immobilized by the time it makes this check?
Automatically Appended Next Post:
Happygrunt wrote:And 2nd to what Gwar said, the DP wouldn't land on terrain, it would move away from said terrain, there by bypassing the whole test all together.
The Inertial Guidance System prevents it from landing on top of impassable terrain, not difficult terrain.
Whops. Thanks for that.
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![[Post New]](/s/i/i.gif) 2010/03/31 02:07:17
Subject: Deep striking DPs and terrain
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Hanging Out with Russ until Wolftime
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Neconilis wrote:For a related followup question; if the drop pod fails its dangerous terrain check it suffers a weapon destroyed result as it's already considered immobilized by the time it makes this check?
Yes.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/31 03:33:53
Subject: Deep striking DPs and terrain
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[MOD]
Making Stuff
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As far as I can see, they should be taking the test.
The Deep Strike rules say that models arriving by Deep Strike treat difficult terrain as dangerous.
The Deep Strike rules also treat models arriving in a Deep Striking transport vehicle as models arriving by Deep Strike (5th paragraph).
So, as near as I can see, the pod takes a Dangerous Terrain test when it lands, and the embarked troops take a Dangerous Terrain test as they disembark.
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![[Post New]](/s/i/i.gif) 2010/03/31 03:38:30
Subject: Deep striking DPs and terrain
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Hanging Out with Russ until Wolftime
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insaniak wrote:As far as I can see, they should be taking the test.
The Deep Strike rules say that models arriving by Deep Strike treat difficult terrain as dangerous.
The Deep Strike rules also treat models arriving in a Deep Striking transport vehicle as models arriving by Deep Strike (5th paragraph).
So, as near as I can see, the pod takes a Dangerous Terrain test when it lands, and the embarked troops take a Dangerous Terrain test as they disembark.
The thing is, they are models who have arrived by Deep Strike. However, as soon as the pod lands, they disembark, which is NOT arriving by Deep Strike.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/31 03:45:17
Subject: Deep striking DPs and terrain
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[MOD]
Making Stuff
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Gwar! wrote:The thing is, they are models who have arrived by Deep Strike. However, as soon as the pod lands, they disembark, which is NOT arriving by Deep Strike.
The act of disembarking is not Deep Striking. They are still models who have arrived by Deep Strike, and so treat difficult terrain as Dangerous.
Of course, if you follow that to conclusion, the statement on dangerous terrain doesn't actually put any sort of time frame on it, so technically models arriving by Deep Strike will treat difficult terrain as dangerous forever...
Which would, IMO, leave us with two sensible options:
Models arriving by Deep Strike treat difficult terrain as dangerous as they perform the Deep Strike.
or
Models arriving by Deep Strike treat difficult terrain as dangerous on the turn that they Deep Strike.
The first would mean that they don't test. The second would mean that they do.
The second was how I was reading the rule, but I can certainly see the argument for the first.
Whether or not you treat the unit's disembarking from the pod as a separate action, or as a part of the deployment of the pod might influence that somewhat as well (although I'm going with separate action).
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This message was edited 1 time. Last update was at 2010/03/31 03:46:24
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![[Post New]](/s/i/i.gif) 2010/03/31 05:40:59
Subject: Deep striking DPs and terrain
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Confessor Of Sins
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Neconilis wrote:Happygrunt wrote:And 2nd to what Gwar said, the DP wouldn't land on terrain, it would move away from said terrain, there by bypassing the whole test all together.
The Inertial Guidance System prevents it from landing on top of impassable terrain, not difficult terrain.
The Inertial Guidance system only reduces scatter if the pod would scatter onto impassable terrain - it doesn't move you away if you place it, chance on it scattering and get a HIT.
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