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Made in us
Fresh-Faced New User




So I just won a battalion box, and I already have the army book.

As I put together and painting everything...

What do my next purchases look like to get to a 2000-2250 point army?

Thank you,
D.
   
Made in us
Wraith





Raleigh, North Carolina

Congratulations on the win and we'd love to see the painted lizards!

Moving into a 2k-2250 list... I think that would largely depend on what you are wanting for your list. Do you want a bunch of Stegs? Do you want some Cold One Cavalry to back up those monsters? Do you want an all-knowing Slann with an Engine of the Gods Priest to burn up the magic phase? Lizardmen are fantastically versatile and have quite a few great units in its book.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Don't know if you listen to podcasts at all, but Heelanhammer is run by Dan Heelan, who is a Lizards player. He talks a lot about them, and though I don't play the army, feel I've learned a lot by listening. He's certainly got some nice builds going on there.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

If you've got the battalion, you're starting with:

20 Saurus
12 Skinks
10 Temple Guard
8 Cold One Calvary

I'd see if you could rustle up a few more cold one calvary to form two separate units. You'd also need more Temple Guard, and a Slann. Temple guard don't make sense on their own... so if you have them, go for a Slann

Then, another unit of Saurus and Skinks... in short, another battalion! If you bought a second battalion, and added in some heroes, you could run this list, which I've moved to the army list section so as not to clog up your thread

This message was edited 2 times. Last update was at 2010/03/31 15:42:19


 
   
Made in us
Fresh-Faced New User




Thanks RiTides,
I think I am going to hunt down another battalion box.
And I bookmarked the list.

What are your thoughts on the Krog-gar on Carnosaur?

How do you like the Razordon hunting party?

Kroxigors? By themselves? or in a Skink unit?
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

No problem . I briefly owned lizardmen and am considering trying them again, so it was fun to make that list

Kroq-gar is cool, but if you do decide to get another battalion box, you really want to use your lord choice for a slann to take advantage of all those temple guard. Otherwise, they're kind of a waste!

Razordons are great! I tried out salamanders when I briefly played, and I think you'll get better mileage with razordons (each are better for different things, so that's just my opinion)

Kroxigors are a really cool unit; the downside to putting them with skinks is that skinks are so, so, so terrible in combat! And so they'll probably run due to poor CR after taking so many wounds. I'd prefer to see them on their own, where they'll be really useful sometimes, but vulnerable and not always getting their points back. I currently play wood elves and I think treekin fill a similar role, and I absolutely love mine! You'll want to have 3 or 4 for a unit.

I hope this helps! And if you decide to do something different, post up a list in the army list section so we can check it out

This message was edited 1 time. Last update was at 2010/03/31 19:09:09


 
   
Made in us
Master of the Hunt





I haven't started my lizardman army yet and not really sure when I ever will. I have to agree with the others though and say that you have to think about where you want to go with your army.

Right now I am thinking......................................................................... sorry couldn't see the keyboard with all the smoke coming from my ears.
But I am considering going (gasp ) magic heavy, so I am looking at multiple engines and a slann. I like this list by Eyclonus (I think) not sure where I would get the points to switch the skink chief to an Engine of the Gods.

EDIT 3: 2,491
Lord
Slann Mage-Priest - 515
3 Disciplines of the Old Ones
- The Focused Rumination
- Focus of Mystery
- Becalming Cogitation
Plaque of Dominion
Curse Charm of Tepok
Cupped Hands of the Old Ones

Heroes
Skink Priest - 440
Level 2
Ancient Stegadon w/ EotG
Dispel Scroll
Diadem of Power

Skink Chief - 380
Stegadon Warspear
Ancient Stegadon

Core
18 Saurus - 240
- Spears
- Full Command

18 Saurus - 240
- Spears
- Full command

10 Skink Skirmishers 70

10 Skink Skirmishers 70

Special
16 Temple Guard - 351
- Full Command
- Sun Standard of Chotec
- Burning Blade of Chotec

5 Cold One Cavalry 185
Musician

In the end, it is up to you which direction you want to go. I would recommend deciding how you want your army to fight before I bought anything else. Although a stegadon is a pretty good choice no matter which direction you go.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Wraith





Raleigh, North Carolina

boogeyman wrote: I like this list by Eyclonus (I think) not sure where I would get the points to switch the skink chief to an Engine of the Gods.

In the end, it is up to you which direction you want to go. I would recommend deciding how you want your army to fight before I bought anything else. Although a stegadon is a pretty good choice no matter which direction you go.

Just keep in mind that if you bring a Slann and two Engines, you might lose more opponents than you want.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yes, please, Please don't take two engines with a slann. It's powerful, but it's not worth it... there's a lot of ill-feeling towards the engine, and doubling it with a Slann is over the top, I think!

Not to mention how incredibly awesome the stegadon war spear is... oh, wait, I did mention it...
   
Made in au
Sinewy Scourge




Downunder

Yep thats my list. It was nice to use. I kinda drew/lost against a VC list that was built around using Mannfred to squeeze out 25+ Zombies a turn.

Yes RiTides, that Stegadon warspear is awesome. Against units of 10-12 zombies its a bit like playing ten pin bowling.

Also I don't recommend going for 2 EotGs. Yes they're good but a savvy enemy will crush them fast. Mine got challenged by a vampire with Blood Knights. The skink priest did not stand a chance. All it really takes to stop them is a good challenge from a halfway decent champion or hero.

Also with 2 of them, you have to keep them the feth away from heavy cavalry units, or anything that can tie them down for long, with two of them means you need to create a larger hostile free zone. I tried to use Channelling through the skink priest to take shots on Mannfred, and as I said damn bloodknights rocked up and ended that. Also got rear charged by Varghulf, and flanked by skeletons.

The TG, Slann, Skink Skirmishers, Saurus and Cold One Cavalry all paid for themselves, or got close to it.
Heck one unit of skinks wiped out 6 black knights and ended up losing only 3 of them.

The Slann is masterful, a single model that is able to screw over the enemy magic phase like he does, well its almost cheating. Cupped Hands is great, Tepok Curse charm is nice, but isn't the life saver that Cupped Hands is. Cogitation + Dominion is good against Vampires that get too close, all you have to do is keep forcing them to take tests and trying to get spells off. Essentially any army that uses lots of wizards will get screwed hard by that combo.

Last thing with the slann is memorize the lores in the red slab. I just took Light because it seemed appropriate but it was only worthwhile because my Slann could always get spells off thanks to the Rumination bonus D6s.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
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