Here's my list for an upcoming 1500pt Escalation Campaign.
HQ: Blood Thirster +UM,
IH 270pts
HQ: Herald +Chariot,Blessing 90pts
Elite: Blood Crushers 4 +icon 185pts
Elite: Blood Crushers 4 160pts
Elite: Blood Crushers 4 160pts
Troop: Blood Letters x7 112pts
Troop: Blood Letters x7 112pts
Troop: Blood Letters x7 112pts
Heavy: Soul Grinder +Tongue 160pts
Heavy: Soul Grinder + Phlegm 135pts
Total = 1496
Team Rampage: Thirster, Crushers x2 (one with icon), Soul Grinder x2 (5 units)
Team Carnage: Chariot, Crushers x1, Letters x3 (5 units)
My plan is to get the Thirster in range turn two to start wreaking havoc and have the Crushers follow suite. Soul Grinders are in the back hitting armor and trying to soften up squads and draw attention (I've had good luck with Soul Grinders so far in both point cost and utility). If it goes the way I want I can bring in the letters and other crushers into squads already tarred down in
CC (next to the Crusher's icon)
If I roll a 1 or 2 the Herald has Blessing of the blood god to cope with psychic attacks (4 wounds doesn't hurt either). Worst case there is I bring them in and run them to cover, survive as much shooting as I can, then get the rest in and go from there.
What do you think?
Automatically Appended Next Post:
I forgot the most important part; this is an escalation game starting at 500 and +250pts per week for five weeks totaling 1500 last game.
wk I: 500 Combat Patrol Rules
wkII-V: 750-1500 standard
FoC
Here's the problem, I can't move troops around, so say if I want to change a blood letters squad from 7 to 10 to fill points they would have to stay as a unit of 10. This greatly effects my deployment in the later games as my list has to be split evenly and would reduce my other squads greatly making them easier kill points.
Here's my 500 points
500pts
Herald +Chariot +BotBG 90
Crushers x4 185pts
BloodLetters x7 112
BloodLetters x7 112
total 449 pts