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Made in hk
Shas'la with Pulse Carbine





Hong Kong

My first attempt at a mech ork list. Im opening up to the idea of vehicles after heavy thought with my dreadbash list

Biker Boss-Power Klaw, Attack Squig, Bosspole-145
with
6 bikers-150

KFF-Power Klaw, bosspole-115

Trukk-Boarding Plank KFF goes here, replaces normal nob
11 boyz-Nob with his things
-101

Trukk-Boarding Plank
12 boyz-Nob with his things
-152

Trukk-Boarding Plank
12 boyz-Nob with his things
-152

Trukk-Boarding Plank
12 boyz-Nob with his things
-152

total-967
33 points left

please comment






 
   
Made in ca
1st Lieutenant





The issue that I see is if the trukks get cracked open your list will lose nearly every match, and a fair few lists can crack even KFF trucks pretty easy.

Take a 6 dread spam list like I just finished running at 1,000 points, my riflemen dreads can on average have an .889 percent change of scoring a pen through KFF each turn of shooting. Add in a potential pair of rocket hits my scouts and hopefully I crack or otherwise disable 3 of 4 trukks on my first turn. I then use my MM/HF dreads to try and thin a bike or two while getting ready to face your charge.

This might seem unlikely but lists like guard chimera spam, dread spam, pred/dread spam, horde orks, will all make life tough for the trukk boyz.
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

The issue that you brought up is the issue for every speed freaks list

This message was edited 1 time. Last update was at 2010/04/03 09:48:58







 
   
Made in ca
1st Lieutenant





What I would do is find a way to add Snikrot and some kommandos with burnas. You could drop a trukk boyz squad to add in Snikrot with 6 kommandos with 2 burnas. That would mean that I couldn't stay back as far with my list. However it does little against hordes which are another issue you currently face.

To counter that I'd cut the boss and his bikers as they do the same thing as the rest of the list, but in a more expensive way. I'd replace the bikes with 3 skorcha warbuggies. With the remaining points get 3 skorchas, and 3 grotzooka armed kans.

My List:

HQ
Big Mek (KFF, Klaw, Boss Pole) - 115

Troops
Boyz x10, Nob (PK, Pole), Trukk (Plank, Ram) - 151
Boyz x11, Nob (PK, Pole) Trukk (Plank) - 152
Boyz x11, Nob (PK, Pole) Trukk (Plank) - 152

Elites
Snikrot, 6 Kommandos (2 Burnas) - 185

Fast Attack
Skorcha - 40
Skorcha - 40
Skorcha - 40

Heavy Support
Killa Kan (Grotzooka) - 45
Killa Kan (Grotzooka) - 45
Killa Kan (Grotzooka) - 45

This list handles hordes better thanks to the added flamers, can force sit back and shoot lists forward with snikrot, and can fight dreads and their ilk better with the kans. The kans aren't as fast as the rest, but they have some range and they can run turn 1 to get them within easy grotzooka range for the rest of the game. I choose to run them singly, but you can group them and the buggies for less kp if you like. You could also change the skorcha buggies to rokkit buggies for anti-tank and add rams or rpj to the trukks as desired, but that leaves you weaker to hordes especially hordes that have anti-walker/MC in each squad so your kans can't just tarpit them and wait for help.

This message was edited 1 time. Last update was at 2010/04/03 11:13:16


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Speed freaks died when 5th released.

Why these lists died? Because they based on trukk, and trukk is a bad transprot vehicle.

The most vulnerable vehicle in the game. And a capacity of 12. 12 boyz cannot handle any dedicated CC unit. And while you put some stronger elite units(nob/mega/burna) in trukk, the trukk would attract attention of your opponenet, and would be destroyed immediately.

If you take many many low-armor vehicles(just like the list which Norade posted) to spread enemies' fire, you may have a chance.

Tokugawa plays:  
   
Made in ca
1st Lieutenant





Even with my changes I can't see the orks doing very well against certain lists, but it still has potential to do more than it could have before with a pure speed list. I'd still favor my dread spam to win, simply because he has to get into CC to really hurt me. Rokkit buggies would help in that regard, but then hordes would simply walk through his list.

In all, I'd recommend not going to mech orks until at least 1,500 when wagons open up as an option and you can hide trukks behind them.
   
Made in au
Sinewy Scourge




Downunder

Don't bother with that many bikers. Take either 11 or 12 for some Ld bonus. Also Trukk spam can work Norade posted the best you could do at this points level. If you move up to 1,500 or 1,750 just add more trukk mobs. Battlewagon spam is a better build though despite the trade-off of speed for armour.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Well originally i was thinking of doing a dreadbash but i was unsure of how it would go (list is somewhere on dakka it hink...or not)

Do you think that'd be more successful than this?






 
   
Made in ca
1st Lieutenant





I was considering running a list that goes something like this instead of my dreadspam.

HQ
Mek (KFF, Klaw, Cybork) - 85

Troops
Shoota Boyz x29 (3x Big Shootas), Nob (PK) - 230
Deff Dread (2x Scorcha) - 85

Fast Attack
Buggies x2 (Rokkits) - 70
Buggies x2 (Rokkits) - 70
Buggies x2 (Rokkits) - 70

Heavy Support
Deff Dread (2x Scorcha) - 85
Killa Kans x3 (Grotzooka) - 135
Killa Kans x3 (Grotzooka) - 135

It isn't really a horde list, but the large mob can still swamp a target and with two klaws it will bring things down. It can deal with hordes well enough, and hopefully the rokkit buggies will do enough to slow down armor/tough creatures.
   
Made in au
Sinewy Scourge




Downunder

At 1,000 points Dread bash/Kan wall is better than wagon spam as you can't get enough wagons onto the table and still have transported units that can support/be supported by them.

As the points move up Dreadbash/kan wall goes down in effectiveness and the Wagon spam shines brighter. Its a sliding scale thingy.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in ca
1st Lieutenant





I agree, though even in larger games a kan wall can be nasty. 2 kff/klaw meks, 4 maxed out mobs of shoota boys, 2 maxed DCC Dreads, 6 rokkit kans, 3 zooka kans, 45 lootas, and a deff kopta with KMB. I'm not sure if it is as nasty as that makes it seem, but it does seem threatening.
   
Made in us
Decrepit Dakkanaut






Eternal Plague

A BW list can still be effective at low points. At 1000 points, a bare bones list with 2 BWs and 2 Trukks coupled with a cheap HQ option (Big Mek with KFF and few upgrades) can still be effective. Take some burnas with one of the BWs and yer good to go.

   
Made in au
Sinewy Scourge




Downunder

Deffkoptar with TL-Rokkit is better than KMB, for one thing he'll hit more often.

Kan Wall's main strength is that at lower points levels orks have the best efficiency in terms of "Numbers on table":"Quality of Infantry":"Costs for infantry":"Number of Vehicles":"Quality of Vehicles":"Cost of Vehicles":"Overall army cost/benefit ratio"*

I don't think anyone else can put down as many spam and still field a lot of vehicles without the issues of weak infantry-strong vehicles Vs. Strong infantry-weak vehicles. Tyranids are slightly different due to their MCs and how Synapse works though.


* I don't actually know how to express this, so I chose Ratios.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

So ill take that as a yes and continue to build my dreadbash list
Thanks for the help






 
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

yeah the kan wall would be your best bet with orks at 1000 points.

4000
2500
2000
1850
 
   
Made in ca
Flailing Flagellant




I am sorry but I just dont see this list as competative at 1000pts. I run a mechvet 1k list with 4 chimeras with laser to easily crack the trucks and heavy flamers for the boyz. Not to mention the Leman Russ Battle Tank or my Demolisher or the actual vets with Meltas. No offense but but for Guard and Eldar Mech armies fighting your army is no challenge at all! I do know how to play Orks however and yes you can do the Kan wall but you could also do the green tide. Extremely simple yet effective. I know you can squeeze 120 boyz at 1k and very little armies will be able to beat that many boyz at 1k! Also I suggest getting Ghaz at higher lvls as he really does demolish everything and anything~!

1000pts

2500pts Inquisition  
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

I actually already have a 1500pt list that im working on. But thanks for the input.

Speaking of Ghazghkull

I love the model and all but i wouldn't know how to make a list with him. Battlewagons of course but how would you make a battlewagon list with ghazghkull and maybe some burna boyz?(love the burna models)







 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Ghaz

15 burnas

Wagon, rolla, RPJ, big shoota

...just another wagon to your current wagons list.

Tokugawa plays:  
   
Made in au
Sinewy Scourge




Downunder

tokugawa wrote:Ghaz

15 burnas

Wagon, rolla, RPJ, big shoota

...just another wagon to your current wagons list.
My last tournament list consisted of this, with complex nobs. The rest of my points was there solely to draw fire. It doesn't make friends.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
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