WHY was Morghur so damned nerfed in the new book? He was such a fun guy to play with, so I think there should be both a Hero-morghur and a lord one (like mannfred!)
The hero-type can be found in the new book in case you wondered.
Morghur - Lord Choice - 360 points
M - 2D6 WS - 6 BS - 3 S - 4 T - 5 W - 4 I - 5 A - 3 Ld - 8
Equipment - Braystaff of Morghur, The Skullweave
Special Rules:
The Taint
The enemy must take a Leadership test to enter or move through a forest or wood - if this is failed, they stop at the end of the forest.
If the unit is already in the forest and fails the Leadership test they take D6 Strength 3 hits, and cannot move or shoot for this turn.
Insane Wanderer
Morghur moves and will engage enemies in exactly the same fasion as Spawns of Chaos.
Spirit-essence of Chaos
In the Beastmen Shooting phase, any unit (including friends) within 12" of Morghur must take a Leadership test.
If failed, the unit takes D6 S4 hits with no Armour Saves allowed. If one or more wounds were caused, then a Spawn of Chaos is created under the control of the Beastmen player
(as long as you have the appropriate model - if not, no spawn is created). The newly created spawn does not award victory points.
If created from an enemy unit, place the spawn in base contact with the centre of the unit's front if possible. It counts as charging in the subsequent CC phase.If created from a friendly unit, the spawn is placed 1" from the unit, as close as possible from Morghur.
Beastmen instinctively keep their distance from Morghur, and so Morghur may not join friendly units.
Aura of Transmutation
Morghur cannot be harmed in any way by missile attacks or spells, unless the cource of the attack is within 12" of Morghur.
Furthermore, any model in base contact with Morghur at the start of the CC phase suffers an immediate S4 hit with no Armour Saves allowed.
Unbreakable, Hatred (Eternal Hatred against Wood Elves), Primal Fury.
Magic Items:
Braystaff of Morghur:
Hand Weapon. If a wizard (friend or foe) within 12" of Morghur suffers a Miscast, they are instantly turned into a Chaos Spawn under your control, instead of rolling for a miscast.
If the wizard was inside an enemy unit, follow the same rules described under the Spirit-essence of Chaos above. The Chaos Spawn does not awrad victory points.
Skullweave
Morghur cause Terror, and any model trying to attack Morghur in Close Combat suffers a -1 to hit.
I really loved to play with him. It would be fun to use him as Lord just for old times sake.
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