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![[Post New]](/s/i/i.gif) 2010/04/04 18:27:22
Subject: 2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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HQ
CCS - 205
4x Meltagun
Officer of the Fleet
Chimera (HF)
Troops
PCS - 105
4xFlamer
Chimera (HF)
Infantry Squad120
Autocannon
Grenade Launcher
Chimera (HB)
Infantry Squad120
Autocannon
Grenade Launcher
Chimera (HB)
PCS - 105
4xFlamer
Chimera (HF)
Infantry Squad120
Autocannon
Grenade Launcher
Chimera (HB)
Infantry Squad120
Autocannon
Grenade Launcher
Chimera (HB)
Veterans 130
3x Meltagun
Demolitions
Veterans 130
3x Meltagun
Demolitions
Fast Attack
Vendetta 130
Vendetta 130
Banewolf 130
Heavy Support
2xHydra 150
Medusa 135
LR Executioner 230
Plasma Sponsons
Total: 2000
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This message was edited 1 time. Last update was at 2010/04/04 21:18:27
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![[Post New]](/s/i/i.gif) 2010/04/08 06:07:42
Subject: 2000 mechanized guard (squads and vets)
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Lone Wolf Sentinel Pilot
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I like how this is headed. Remember that if you are facing a massive horde list to scout the vendettas with those Platoon Command Squads forward for eight templates on the first turn.
I don't think the single banewolf has a place in there. Just leave your fast attack at two planes, which gives us some room to fiddle with your heavy support.
One way to go is the 'leafblower' heavy support loadout, which looks like this:
2 Medusas w/ Enclosed Crew Compartments
2 Hydras
Manticore
To drop some mean templates. The other way would be to look into just loading up on units of Hydras, and using those leftover points to give your platoons some heavy weapons squads with more autocannons (they win games with math), and swap the infantry squads to only have a lascannon. I think this is the more competitive way to go, but some might find that way of listmaking to be boring.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/08 11:18:06
Subject: 2000 mechanized guard (squads and vets)
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Wicked Warp Spider
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Fearspect provides a very mean alternative, but this is already a pretty tuned list. Go forth and conquer, IMO.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/04/08 15:20:24
Subject: 2000 mechanized guard (squads and vets)
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Tower of Power
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While the list isn't bad though there is some choices I wouldn't take i.e autocannons and g-launchers.
You do seem to lack some serious anti tank, what you have is wishy washy or thin. You have the 3 meltas which I presume is going in a vendetta and then the single medusa along with the vendettas.
I agree on the banewolf though. It's a easy target so I'd drop it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/04/08 22:00:44
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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disregard this post, real post is below.
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This message was edited 1 time. Last update was at 2010/04/08 22:42:33
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![[Post New]](/s/i/i.gif) 2010/04/08 22:35:40
Subject: 2000 mechanized guard (squads and vets)
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Traitor
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Fearspect wrote:I like how this is headed. Remember that if you are facing a massive horde list to scout the vendettas with those Platoon Command Squads forward for eight templates on the first turn.
I don't think the single banewolf has a place in there. Just leave your fast attack at two planes, which gives us some room to fiddle with your heavy support.
One way to go is the 'leafblower' heavy support loadout, which looks like this:
2 Medusas w/ Enclosed Crew Compartments
2 Hydras
Manticore
To drop some mean templates. The other way would be to look into just loading up on units of Hydras, and using those leftover points to give your platoons some heavy weapons squads with more autocannons (they win games with math), and swap the infantry squads to only have a lascannon. I think this is the more competitive way to go, but some might find that way of listmaking to be boring.
This. Grenade Launchers are pretty mediocre, leave the templates to your PCS's and Heavy Support, and load up on them Autocannons.
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![[Post New]](/s/i/i.gif) 2010/04/08 22:44:47
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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so, if I'm doing the math right, I can get maybe one HWS with 3x AC? what do I do with the spare points?
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![[Post New]](/s/i/i.gif) 2010/04/08 23:06:27
Subject: 2000 mechanized guard (squads and vets)
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Imperial Recruit in Training
Santa Cruz!, CA
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I actually use the autocannon and grenade launcher infantry squads in my list and am quite pleased by them. They can do work on lightly armed infantry, especially when you FRFSRF the lasguns, and you can use the Bring it Down order and switch your grenade from frag to krak, coupled with the autocannon the twin-linked can bring some hurt to MEQ. As well as giving you some good ranged fire to take down transports.
If I were you I would drop the demolitions doctrine from both veteran squads. At bs4 with 3 melta guns nothing really should statistically survive. Also the officer of the fleet really just sucks. He's so inaccurate you might as well just give him a bullet to the head. Your army looks pretty solid for the most part but I think that your seriously lacking on dedicated ap2 weaponry. Sure you do have your melta guns but those are going to be tied up dealing with enemy armor.
I'm sure without the demolitions and by removing 2 chimera's from a platoon you can fit in a plasma armed veterans squad riding in a chimera.
happy hunting
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1750 pts.
w/l/d
2/4/1 |
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![[Post New]](/s/i/i.gif) 2010/04/08 23:37:28
Subject: 2000 mechanized guard (squads and vets)
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Lone Wolf Sentinel Pilot
where am I? *looks around* Well i'm...errr...I...I...don't know!
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chumcannon wrote:
If I were you I would drop the demolitions doctrine from both veteran squads. At bs4 with 3 melta guns nothing really should statistically survive. Also the officer of the fleet really just sucks. He's so inaccurate you might as well just give him a bullet to the head.
I think you're getting the adjudants confused here, MoO is the inaccurate template dropper, Master of the fleet holds back your opponents reserves (hopefully).
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MAY YER BOLTER NAE FALTER!!!! |
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![[Post New]](/s/i/i.gif) 2010/04/09 03:26:38
Subject: 2000 mechanized guard (squads and vets)
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Longtime Dakkanaut
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Solid.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2010/04/10 02:00:17
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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chumcannon, you can't issue orders to squads in chimeras. I feel like putting the autocannons in HWS is the best option, at that point.
Lascannons in squads, Autocannons in HWS, Lascannons on the Vendetta, and blasts from the Medusas is enough ap2 for even the hardest infantry, IMHO.
And I feel that the meltabombs would be useful for popping that stubborn Landraider (or Monolith!), and the demolition charge would massacre the marines that pop out of the raider that the meltas did kill. It certainly makes them useful for more than the meltaguns, and they're worth it, at 30 pts.
And, without further ado, newest list:
Banewolf and Executioner out, extra Medusa and two AC HWS in, switch the GL-AC on the infantry squads for lascannons. Enough anti-tank? Enough anti-horde? It's certainly enough anti-MEq, IMHO.
HQ
CCS - 175
4x Meltagun
Officer of the Fleet
Chimera (HF)
Troops
PCS - 105
4xFlamer
Chimera (HF)
Infantry Squad 125
Lascannon
Chimera (HB)
Infantry Squad 125
Lascannon
Chimera (HB)
PCS - 105
4xFlamer
Chimera (HF)
Infantry Squad 125
Lascannon
Chimera (HB)
Infantry Squad 125
Lascannon
Chimera (HB)
Heavy Weapon Squad 75
3xAutocannon
Heavy Weapon Squad 75
3xAutocannon
Veterans 130
3x Meltagun
Demolitions
(in a Vendetta)
Veterans 130
3x Meltagun
Demolitions
(in a Vendetta)
Fast Attack
Vendetta 130
Vendetta 130
Heavy Support
2xHydra 150
Medusa 150
crew compartment
(HF)
Medusa 150
crew compartment
(HF)
Total: 2005 oops...
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This message was edited 1 time. Last update was at 2010/04/10 14:12:38
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![[Post New]](/s/i/i.gif) 2010/04/10 02:33:34
Subject: 2000 mechanized guard (squads and vets)
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Lone Wolf Sentinel Pilot
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Sexy time. Only I am pretty sure the Heavy Weapons Squads with 3x AC are only 75 points. Be sure to give the Medusas Heavy Flamers on the front. The Hydras are kind of a toss-up.
Check the cost of the Medusas, I don't have my codex either.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/10 03:44:57
Subject: Re:2000 mechanized guard (squads and vets)
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Virus Filled Maggot
Portland, OR
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Medusa with crew compartment is 150 points a pop, and yes its 75 points for AC HWS.
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This message was edited 1 time. Last update was at 2010/04/10 03:46:29
in progress
in progress
2000 in progress
3000+
in progress
too many projects |
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![[Post New]](/s/i/i.gif) 2010/04/10 14:11:22
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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Uh...that puts me 5 pts over. Oops. Any idea what I should cut?
should I switch one IS back to AC/GL? that would buy me back those 5...
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This message was edited 1 time. Last update was at 2010/04/10 14:32:39
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![[Post New]](/s/i/i.gif) 2010/04/10 20:03:16
Subject: 2000 mechanized guard (squads and vets)
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Lone Wolf Sentinel Pilot
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Drop one melta from the CCS. Swap it for a flamer maybe?
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/11 14:14:13
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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really? why is that a better idea than switching one of the IS?
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![[Post New]](/s/i/i.gif) 2010/04/12 08:28:35
Subject: 2000 mechanized guard (squads and vets)
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Lone Wolf Sentinel Pilot
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Just my own philosophy, test both if you'd like. You are twin-linking them anyway, so three already act like more and I generally prefer to spread my threats throughout my army. So, with my suggestion, both squads have access to solid anti-infantry and anti-tank.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/13 00:00:16
Subject: Re:2000 mechanized guard (squads and vets)
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Guard Heavy Weapon Crewman
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...can't issue orders into a vehicle, though, right? or am I missing something?
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