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![[Post New]](/s/i/i.gif) 2010/04/04 23:55:37
Subject: 1500 Salamanders Army ::REVISED LIST::
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Lone Wolf Sentinel Pilot
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Edit: List updated 5/4/2010
I've been throwing around a number of lists on Dakka in an attempt to find one that I like the look of, whilst at the same time remaining fun to play and competitive. I reasoned my first attempt (Deathwing) would simply be too inflexible and fragile to warrant the cash so, after reading through the fluff for the Salamanders (as well as the awesome-ness that is Vulkan) I thought I'd try my hand at writing a list for them instead.
Without further ado:
HQ
Vulkan He'stan
190
Librarian
100
TROOPS
Tactical Squad
+ Sergeant w/ combi-flamer
+ Missile Launcher
+ Flamer
+ Razorback w/ TL assault cannon
255
Tactical Squad
+ Sergeant w/ comb-flamer
+ Missile Launcher
+ Flamer
+ Razorback w/ TL assault cannon
255
ELITES
Terminator Assault Squad
+ 5 TH/SS
200
FAST ATTACK
Land Speeder
+ Multi-melta
+ Heavy flamer
70
Land Speeder
+ Multi-melta
+ Heavy flamer
70
Land Speeder
+ Multi-melta
+ Heavy flamer
70
HEAVY SUPPORT
Land Raider Redeemer
+ Multi-melta
+ Extra armour
265
TOTAL = 1475
One thing I would like to ask: would it be worthwhile combat squad-ing the Tacticals or keep them as one big unit of 10? I reason that they would drive forward until within melta range, pop the target, and then go burning the occupants in the next turn.
I also need help picking the powers for the Liibrarian. Which ones do you think would suit him best?
Regards,
L. Wrex
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This message was edited 3 times. Last update was at 2010/04/05 16:56:19
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![[Post New]](/s/i/i.gif) 2010/04/05 01:45:43
Subject: 1500 Salamanders Army
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Possessed Khorne Marine Covered in Spikes
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You can only add the heavy weaponry to Tacticals every 10 soldiers. So I recommend trying to field 30 troop choice. Get Null zone on your librarian to help keep your larger army alive.
I think something like this would mirror your army just slightly larger.
Vulkan + 10 tacticals + Librarian (Give him Null Zone and The Avenger) All in redeemer. Everything around your lib will reroll they're invuln saves. Which will be a lot with your flamestorm cannon, and flame template psyker power.
10 tacticals in a rhino MM+Flamer
10 Tacticals WITH a rhino setup in two combat groups.
A: 5 tacticals + Rhino + flamer
B: 5 tacticals +MM on foot (hold objectives and shoot heavy weapon).
Also I would drop the Land Speeder totally, and try to get a bike squad. Field 2 sm bikers, 1 sergeant, and add an attack bike w MM. Upgrade both other bikers to meltaguns. somewhere around 150
Automatically Appended Next Post: Or just field three attack bikers with Multi-melta's for 150. Thats a fearsome squad totaling 6 wounds.
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This message was edited 2 times. Last update was at 2010/04/05 01:47:08
The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2010/04/05 01:54:43
Subject: 1500 Salamanders Army
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Lone Wolf Sentinel Pilot
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The Tacticals are 10man squads. That's what the +5 was referring to (a standard Tactical is 4 marines and a sergeant).
I don't like the idea of putting a Tactical in a LR as a) they aren't that good in assault and b) there are no fire-points for them to use.
L. Wrex
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![[Post New]](/s/i/i.gif) 2010/04/05 02:40:28
Subject: 1500 Salamanders Army
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Sinewy Scourge
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GAAAAH!?
Tacticals in a LR!? DO NOT WANT!
Take the LR as a dedicated transport for the Assault terminators. Put Vulkan with them.
Also don't drop the Land Speeders, if you're not taking the Godhammer LR, then you need the Land Speeders to stand in for your long-ranged anti-transport.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/05 04:31:18
Subject: 1500 Salamanders Army
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Possessed Khorne Marine Covered in Spikes
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Won't multi-meltas do the same? There's nothing wrong with tons of tacticals in a safe secure land raider  Terminators would probably be more scarey though, but that's a lot of points rolling around, and you could just strap an beacon on the squad in there and deep strike them next to it. They're the defense version of termies anyways so they could handle one round of shooting before they assault.
Automatically Appended Next Post:
Two land speeders with MM, or three attack bikes with two wounds and MM?
Automatically Appended Next Post:
I just always thought Land Speeders got shot up way to fast considering that multiple attack, strength 6 weapons can usually down them with a little focused fire.
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This message was edited 3 times. Last update was at 2010/04/05 04:34:16
The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2010/04/05 07:40:07
Subject: 1500 Salamanders Army
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Focused Dark Angels Land Raider Pilot
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Koski wrote:Won't multi-meltas do the same? There's nothing wrong with tons of tacticals in a safe secure land raider  Terminators would probably be more scarey though, but that's a lot of points rolling around, and you could just strap an beacon on the squad in there and deep strike them next to it. They're the defense version of termies anyways so they could handle one round of shooting before they assault.
I'm just going to point out that a Tactical Squad is generally either the same price or more expensive than a basic Terminator Squad. The Land Raiders best assets are the Assault Ramp and the fact that it provides mobile cover for the rest of the army; both of these assets are negated by putting a tactical squad inside it and using it to sit on the home objective. Just use a Rhino for your tactical squad, at least the Rhinos has firing points.
Koski wrote:
Two land speeders with MM, or three attack bikes with two wounds and MM?
I just always thought Land Speeders got shot up way to fast considering that multiple attack, strength 6 weapons can usually down them with a little focused fire.
Personally I like the Land Speeders, as with the MM/ HF they are a dual threat that has to be dealt with by your opponent. Turbo-boosting is too unreliable for me, you have to jump through too many hoops to actually get the 3+ save.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/04/05 07:54:23
Subject: 1500 Salamanders Army
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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You are paying an awful lot for twinlinking 3 useful MMs and 4 HFs. Tacticals with MMs seldom get to use them that much. I would really consider droping Vulcan.
2 Tacticals is fine at 1500pts aswell, get some mroe useful stuff into your list. Maybe get some more MM/HF speeders?
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This message was edited 1 time. Last update was at 2010/04/05 07:57:01
I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/04/05 08:08:31
Subject: 1500 Salamanders Army
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Ladies Love the Vibro-Cannon Operator
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I'd drop the Librarian and add a Dread with multimelta and heavy flamer.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/04/05 08:10:10
Subject: 1500 Salamanders Army
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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a walking MM dread will acomplish absolutly nothing. The Libbe will be needed for Nullzoning anything nasty the TH/SS go up against.
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/05 08:33:52
Subject: 1500 Salamanders Army
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Lone Wolf Sentinel Pilot
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I've got 6 MM and 7 flamers. Plus the whole point of this army is to have a themed Salamanders list, so dropping Vulkan would completely nullify the reason for writing a list like this.
I'm not putting Tacticals in a LR, much less a LR Redeemer. The Terminators, Librarian and Vulkan will go in there.
I opted to go for more Tacticals over anything else so I could have more scoring units on the table, I may consider dropping a squad if you could suggest a useful alternative? I don't think more Land Speeders would be an effective substitute.
L. Wrex
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This message was edited 1 time. Last update was at 2010/04/05 08:41:33
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![[Post New]](/s/i/i.gif) 2010/04/05 08:43:11
Subject: 1500 Salamanders Army
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Vulkan does not appear in all the batlles the Salamanders fight you know  . I said useful MMs, MMs on tacticals are not overly useful. They are decent at creating a threat zone but thats about it imo.
If you decide to stick with Vulkan then I dont see how adding 3 MM/ HF speeders is an effective subistitue? In order for your expensive LR to acomplish anything you really need to put some pressure on your opponent.
You seriously lack long range fire power and as it stands right now any mech eldar would have to kill your two speeders and then they will have you running in circles
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/05 10:55:23
Subject: Re:1500 Salamanders Army
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Focused Dark Angels Land Raider Pilot
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I suppose I should actually critique the list.
Personally I'd switch the Redeemer to a regular Land Raider, just for the Lascannons, but you'll figure out if you need the long range firepower soon enough. Either way, take Extra Armour so it can keep moving.
The Land Speeders are great, take another.
Three Tactical Squads at this points level aren't necessary. They don't really contribute a whole lot to winning, and Combat Squadding means that objective matches shouldn't be a problem. Drop the third squad, get take EA on the Raider, and take something else, like a Dreadnought inside a Drop Pod, or a couple of Predators with Lascannon sponsons.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/04/05 11:42:53
Subject: 1500 Salamanders Army
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Mekboy Hammerin' Somethin'
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tedurur wrote:You seriously lack long range fire power and as it stands right now any mech eldar would have to kill your two speeders and then they will have you running in circles
Do not fear the Space Elves, OH NOES blade storm...
Two tactical squads are fine in a 1500 point game. I would take Razorbacks with either Assault Cannons, Las- Plas, or even TL Lascannons. I would put the Sgt. (maybe even with a combi weapon) and specialist with 3 other marines in the Razorback. I would swap out the Multi-melta to a Missile Launcher or Lascannon and set them up on your back line. I would squeeze as many MM/ HF speeders you can.
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![[Post New]](/s/i/i.gif) 2010/04/05 12:33:08
Subject: 1500 Salamanders Army
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Funny how you ridiucle the advice and then go on and give pretty much the same advice yourself...Anyway, the suggestion is pretty sound, however if you intend to use the RBs in a forwar position its better to go with TLAC on the RBs since its superior to the TLLC at everything once its within 24".
Droping a tac squad would give you enough pts to pimp out your RBs and on top of that take a ACLC pred. Then you could use the remaining 10pts to upgrade the LRR to a LRC
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/05 16:52:23
Subject: 1500 Salamanders Army
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Lone Wolf Sentinel Pilot
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I'm not ridiculing any advice, merely offering alternative suggestions in order to fuel a discussion. Everyone has their own personal input to offer, and if I followed what everyone said all the time I'd end up with a total mess of a list. I appreciate comments and critique, but don't expect me to follow everyone's word to the letter. (If this wasn't aimed at me, please ignore)
I think I may drop the third Tactical and get Razorbacks for the remaining Tacticals. I'm also swapping the heavy weapons from a multi-melta to a missile launcher for the stationary, long range firepower. Sergeants have been given combi-flamers to make the most of Vulkan's rule and give direction to the squads.
Extra armour added to the Redeemer.
Added another Land Speeder.
That leaves me with 20pts to spare. Any further suggestions on how to spend this?
Regards,
L. Wrex
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![[Post New]](/s/i/i.gif) 2010/04/05 17:46:55
Subject: 1500 Salamanders Army ::REVISED LIST::
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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It wasnt directed at you
I like this list.
I would consider upgrading the LRR to the LRC, keep in mind that Vulcan doesnt twin link the flame storm cannons (not that it is really needed but just fyi  )
If you cant find anything better then maybe get 2 lascannons instead of two MLs for your tacticals?
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/05 17:48:45
Subject: 1500 Salamanders Army
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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Lycaeus Wrex wrote:I'm not ridiculing any advice, merely offering alternative suggestions in order to fuel a discussion. Everyone has their own personal input to offer, and if I followed what everyone said all the time I'd end up with a total mess of a list. I appreciate comments and critique, but don't expect me to follow everyone's word to the letter. (If this wasn't aimed at me, please ignore)
I think I may drop the third Tactical and get Razorbacks for the remaining Tacticals. I'm also swapping the heavy weapons from a multi-melta to a missile launcher for the stationary, long range firepower. Sergeants have been given combi-flamers to make the most of Vulkan's rule and give direction to the squads.
Extra armour added to the Redeemer.
Added another Land Speeder.
That leaves me with 20pts to spare. Any further suggestions on how to spend this?
Regards,
L. Wrex
YOu could jump pack the Libby. considering he wont fit in the redeemer with Vulkan and his bad ass squad of termys.
I am making a Salamanders list as well. and the one constant I keep coming back to is the Flamer and Multimelts Landspeeders. I like them and think they can really be usefull.
Let us know how yoru list plays out. i'll be watching.
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This message was edited 1 time. Last update was at 2010/04/05 17:49:21
"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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![[Post New]](/s/i/i.gif) 2010/04/05 17:50:04
Subject: 1500 Salamanders Army ::REVISED LIST::
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Neither Vulkan nor the Libby have termie armour so they fit just fine
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2010/04/05 17:59:24
Subject: 1500 Salamanders Army ::REVISED LIST::
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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tedurur wrote:Neither Vulkan nor the Libby have termie armour so they fit just fine 
your right.
I feel slowed.
I didn't even consider that.
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"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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