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The Son of the Return of the Dreadful Dreadnoughts of Dread!!! (2k BA)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Disclaimer: this is not a list for balanced play. Heck, it's not even intended to win except by extreme meausres. However, once I realized how many dreadnoughts I could field, it put my old 6-venerable-dreadnoughts list to shame, and I had to do it.

HQ
Librarian

Elites
Furioso Dread (blood talons)
Furioso Dread (blood talons)
Furioso Dread (blood talons)

Troops
25 Death Company
Death Company Dread (magnagrapple)
Death Company Dread (magnagrapple)
Death Company Dread (magnagrapple)
Death Company Dread (blood talons)
Death Company Dread (blood talons)

Heavy Support
Dreadnought (twin auto/fist)
Dreadnought (twin auto/fist)
Dreadnought (twin auto/fist)

No way to hold objectives, so the only way to win is pray for a KP mission or table your opponent. Still, the look from across the table when you plonk down 11 Dreadnoughts... *grins*

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

This is pure ridiculousness! My only recommendation would be to take some Libby Furiosos and fly them across the board

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in ca
Decrepit Dakkanaut





Have you figured out the points? Might I suggest giving the Death Company all Jump Packs and taking Dante as the HQ?
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

This config is 10 short of 2k. Dante might be doable in the 2250 tourneys the FLGS does; the jump packs would require the sacrifice of at least one Dread. Same with a Psycho-Crusha Dread.

This message was edited 3 times. Last update was at 2010/04/06 04:04:43


As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in rw
Wicked Warp Spider






I have no experience of the new BA dex, so take these comments with a lump of salt:

I'd take 2xTL-autocannon on the HS dreads, just because you've already got DCCWs everywhere, you need to damage vehicles at range so the rest can get stuck in.

I'd take a reclusiarch over a librarian, just for kicks - he can go with the death company.

Seems like you want more DCCWs in relation to blood talons - you're still going to win combat against many infantry units by virtue of them not having the tools to crack walkers; you need to worry more about killing vehicles quickly.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in it
Infiltrating Broodlord





Italy

I-bounty-hunt-the-elderly wrote:Seems like you want more DCCWs in relation to blood talons - you're still going to win combat against many infantry units by virtue of them not having the tools to crack walkers; you need to worry more about killing vehicles quickly.


I quote! +1

Take same TL Laser/ML Dread's config, Venerables if possible.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

One of my earlier configurations had the double autocannon setup; I might revert to that to get most enemy armor to hold still. For tank-popping, every Furioso and DC Dread has a meltagun, not to mention that str 6 is plenty for anything but a Land Raider ever since you hit the rear armor in CC. My experience with dreads in CC with just DCCWs is that it's a slow and laborious process, and that your dread is out of action for several turns, sometimes the rest of the game if it ends up somehow in a tarpit.

The TLLC/ML combo is OK, but I need to kill lots to win, and once the vehicles are gone, that version is killing maybe 2 guys a turn. Venerable is not available to BA, so that option is out.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in ca
Deadly Dire Avenger





Waterloo, ON

I like the use of the Blood Talons. The biggest danger to Dreads in CC is definitely the hidden power claws.

And if you aren't chewing through infantry fast enough it will eventually get you...
Getting that extra 2 or 3 kills a turn would definitely improve your chances. People cannot expect a PF to go in a 5 Man combat squad...so they lump things together.

Oh and BTW...are Death Company dreads not scoring? They don't suffer from Black Rage...only Rage.

Later,
WR

Adepticon 2010 - Warhammer 40k National Team Tournament Champions (Sons of Shatner)

GTCircuit Event - Warmaster's 40k Challenge Sept 18th and 19th!

DQ:80S++++G++M++B+++I+Pw40k02+D+++A++++/sWD-R++T(T)DM+ 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

edit: forget that.

This message was edited 1 time. Last update was at 2010/04/06 19:48:30


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

No vehicle is scoring, ever. I can contest the ever-living daylights of the objectives, but the only way to win an objective mission is Conan-style: "To crush your enemies, to see them driven before you, and to hear the lamentation of their women."

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rotting Sorcerer of Nurgle





No vehicle is scoring, ever.

Dark Angels beg to differ

So yea, basically, if it doesn't say it can score (special rule that trumps rulebook), vehicles can't score.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

I meant in REAL armies... DA wussies don't count.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Here's some fun stats for yah. On the charge the DC Dread will kill on average:

Over 9.2 Space Marines!!! Even during the normal combat it is 7.4! (compared to 2.8 and 2.2)

So yeah those blood talons will rip through infantry like no tomorrow. You should easily wipe out any space marine squad in 2 turns of combat! Even Terminators won't last long against you. You've a decent chance of even wiping out Hammernators before they get to strike on the charge. They're just disgusting. We're not talking an extra 2-3 kills a turn more like 5-7!

I would hate to face this army in annihilation. In objective games you autolose to Eldar and other fast moving armies though...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Decrepit Dakkanaut





They certainly gain something against Infantry, but they lose something against Walkers as well. They're at a distinct disadvantage against AV14, being unable to hurt it in combat, only able to hurt AV13 if charging (go go Death Company Dreadnought legs!), and glancing AV12 on a 6 if charged.

I mean, it'd be fun to plow one into a mob of Orks, but less so when charged by a Deff Dred.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Plough one into a mob of 30 orks and watch it kill about 17 boyz in 1 turn (9-10 from charge rest from combat res).

But against vehicles and other walkers you'll need the DCCWs. But you've got plenty of those two (9 in total across 6 Dreads).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Other dreads are what the autocannons are for...

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
 
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