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![[Post New]](/s/i/i.gif) 2010/04/06 19:06:12
Subject: Legendary Ogre- Grunkrul and Grungrul
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Stoic Grail Knight
Houston, Texas
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Grankrul and Grungrul are a mutation in the giant race. Born with 2 heads instead of one, and enormous size, even by giant standards. Able to crush entire regiments under his feet, he is a force to be feared.
M-9
WS-6
BS-0
S-8
T-7
W-6
I-2
A-6
Ld 3-(10 id Grungrul is in control)
Special Rules- Brothers will fight, Monstrous target, Battle Hardened, In'gestion, Terror, I can hit dem wif it! wields ol'knobby
Monstrous target-Grankrul and Grungrul dwarf even the largest of beasts. +2 to hit with ranged weapons, NOTHING obscures LoS. Can not suffer more then one wound from any attack. Immune to killing blow.
Battle Hardened- Grankrul and Grungrul have seen many a battle. There skin is rough and scarred from centuries of wars. This offers a 2+ armor save and 4+ ward save and MR2.
In'gestion- Due to a diet of mostly meat (dead soldiers), Grankrul and Grungrul tend to have some gas problems. Any unit in a 8" cone behind G&G must pass a Ld test or run away due to the smell.
I can hit dem wif it!- G&G pick up and hurl an enemy model in base contact at a unit of troops. Only man sized models and Calvary can be lobbed. Place the small template up to 12" away from G&G. All units touched by the template suffer a S4 (S6 for calvary) hit no armor saves allowed. The unit tossed is immediately takes 1 wound, no saves. The enemy unit being tossed must make an I test. If passed roll a D6. If the player opts to do this, G&G must sacrifice half his attacks for that round.
1-2 The unit dodges G&G's grab, the attack fails
3-6 The unit is grabbed but manages to squirm away before he is tossed. The unit suffers D6 S2+(6-Armor save) from the fall, no armor save allowed
Brothers will fight.
G&G dont exactly get along, which poses a problem since both heads are attached to each other. Each head always fights for dominance. At the start of your turn roll a D6.
1-3 Grankrul takes control. The more reckless of the two brothers, he thirsts for combat. G&G is effected by the frenzy special rule.
4-6 Grungrul takes control. The more tactical of the two brothers. Any model on the field can use Grungruls Ld 10 for any tests. He is shouting commands and orders across the battlefield!
If you roll a one or a six roll the D6 again, if you get a repeat one or six the brothers refuse to stop fighting for the turn, and are treated as failing a stupidity test.
Ol'Knobby- Carved from an ancient treant, Ol'Knobby is a club the size of a tree. No armor saves are allowed against wounds made by Ol'Knobby. In addition, for each wound suffered the unit must make an initiative test, for each failed test they suffer an additional wound.
Working on a point value. What do you think!
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This message was edited 2 times. Last update was at 2010/04/06 19:09:36
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/06 20:32:38
Subject: Legendary Ogre- Grunkrul and Grungrul
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[DCM]
Dankhold Troggoth
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I love the idea of a two-headed, arguing giant/ogre!
I like the general idea, I've never used a standard giant so I'm trying to compare "I can hit dem wif it!" to "Pick up" or whatever the giant's attack is called.
The "Brothers will fight" rule is an excellent idea, although I'd like a more crazy/random result for Grungrul, too.
That's all for now  Can he march? I'm thinking it's a good idea not to let any of these creatures do so, since their movement is so high.
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![[Post New]](/s/i/i.gif) 2010/04/06 20:34:03
Subject: Legendary Ogre- Grunkrul and Grungrul
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Stoic Grail Knight
Houston, Texas
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RiTides wrote:I love the idea of a two-headed, arguing giant/ogre!
I like the general idea, I've never used a standard giant so I'm trying to compare "I can hit dem wif it!" to "Pick up" or whatever the giant's attack is called.
The "Brothers will fight" rule is an excellent idea, although I'd like a more crazy/random result for Grungrul, too.
That's all for now  Can he march? I'm thinking it's a good idea not to let any of these creatures do so, since their movement is so high.
Yeah i dont like Grungrul's atm, trying to think of something cooler.
Cant march.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/06 20:47:55
Subject: Legendary Ogre- Grunkrul and Grungrul
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[DCM]
Dankhold Troggoth
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I'll chip in something for him if I can think of it. It needs to sort of be the "opposite" of frenzy, but still be a little out of control...
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![[Post New]](/s/i/i.gif) 2010/04/06 20:54:01
Subject: Re:Legendary Ogre- Grunkrul and Grungrul
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Stoic Grail Knight
Houston, Texas
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How about
The winning brother lets lose a massive battle cry!
1-3 Grankrul takes control. The more reckless of the two brothers, he thirsts for combat. G&G is effected by the frenzy special rule. His warcry instills bloodlust in the hearts of his brethren. All friendly units are also subject to frenzy until the end of turn. If they choose, the may take a leadership test to avoid being affected.
4-6 Grungrul takes control. The more tactical of the two brothers. Any model on the field can use Grungruls Ld 10 for any tests. He is shouting commands and orders across the battlefield. He lets loose a mighty warcry. All Enemy units that dont pass a leadership test are shaken and must roll 6's to hit in close combat for the rest of this turn.
ALSO i think all of the legendary creatures need a weakness of some kind, and this is also a very funny special rule....
RIGHT IN THE JIBBLIES
G&G is very large, thus he has very large..."Assets" you may choose to forgo the +2 to hit bonus to aim at his "Jibblies". Any S6+ war machine that scores a direct hit incapacitates G&G for the remained of the turn. He may not move or charge, if in CC his attacks are halved. He also vomits from the nausea of such a blow. Use the breath weapon template. Any model touched by it loses one attack in CC and may not shoot on their next turn.
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This message was edited 1 time. Last update was at 2010/04/06 21:01:12
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/06 21:00:23
Subject: Legendary Ogre- Grunkrul and Grungrul
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[DCM]
Dankhold Troggoth
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Wow... I think all enemy units needing to roll 6's to hit is a bit much! Affecting all friendly units with frenzy is very powerful, too... although perhaps not unbalancing, depending on the cost of the big fella(s)
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This message was edited 1 time. Last update was at 2010/04/06 21:01:05
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![[Post New]](/s/i/i.gif) 2010/04/06 21:02:35
Subject: Legendary Ogre- Grunkrul and Grungrul
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Stoic Grail Knight
Houston, Texas
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RiTides wrote:Wow... I think all enemy units needing to roll 6's to hit is a bit much! Affecting all friendly units with frenzy is very powerful, too... although perhaps not unbalancing, depending on the cost of the big fella(s) 
Thats ONLY if they fail the Ld test. So its not going to be all enemies.
also check out my edit. Pretty funny special rule.
also the frenzy thing has a drawback, what if you dont want the unit to charge, or its a ranged unit..
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This message was edited 1 time. Last update was at 2010/04/06 21:03:11
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/07 04:15:00
Subject: Legendary Ogre- Grunkrul and Grungrul
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Sinewy Scourge
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I would limit the range of the shouty thingy. Like maybe all enemy units in 36"?
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/07 15:08:38
Subject: Legendary Ogre- Grunkrul and Grungrul
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Focused Dark Angels Land Raider Pilot
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What about
1-3 Grankrul takes control: Grankrul gets frenzy and all friendly units within 24" get +1 attack in the next round of combat.
4-6 Grungrul takes control: All combat within 24" ends. All friendly units within 24" wins combat by 2. Basically a yell and bawl AoE. Enemy units within 24" and not in combat must pass a leadership test to be able to march in their next movement phase.
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This message was edited 1 time. Last update was at 2010/04/07 15:13:44
nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2010/04/07 15:27:43
Subject: Legendary Ogre- Grunkrul and Grungrul
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Stoic Grail Knight
Houston, Texas
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Infreak wrote:What about
1-3 Grankrul takes control: Grankrul gets frenzy and all friendly units within 24" get +1 attack in the next round of combat.
The thing about the frenzy is it gives the +1 attack and forces some units to charge, maybe even if they didnt want them to, so it has a slight drawback
4-6 Grungrul takes control: All combat within 24" ends. All friendly units within 24" wins combat by 2. Basically a yell and bawl AoE. Enemy units within 24" and not in combat must pass a leadership test to be able to march in their next movement phase.
The only problem i see with this rule is with bad rolls it could be completely disastrous and borderline broken on low LD armies. Something like orcs and goblins you could potentially break and pursue half their units.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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