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You have a solid core of troops to work with. You've also given all the sloggers shootas, which is an improvement over boyz with sluggas and choppas. You also have Lootas (2xunits capped) which is fine, but might be overdoing it. Split the 30 Lootas into 3 ten man squads, which will help when it comes to shooting different targets. Next purchase you should make is an HQ option, which is required for all armies. I suggest a Big Mek with Kustom Force Field. Slogging with the boyz, he gives them all a +5 cover save. Really helpful in moving the boyz foward against a sheet of fire they will encounter in dakka armies. Finally, think about removing a unit of Stormboyz, freeing up points for Deffkoptas. 2 one man suicide squads equipped with twin linked rokkit launchas and buzzsaws are your answer to enemies who pack their men in transports. You want to deny them these said transports, so a deffkopta scouts ahead of your army and picks off those transports so the enemy cannot engage you as quickly as it would want. One thing you can do for the ork troop options is any remaining points should be invested into increasing their unit size. Consider maxing one shoota squad, turning it into a slugga and choppa squad and making them 'ard boyz. That will be your primary assault squad in which to ram a horde of ork boyz down the throat of an opponent. A silly option would be to also add a second HQ, using Mad Dok Grotsnik to that 30 man squad, giving the unit Fearless, FNP, and a funny way for an opponent to screw with your troops as they much race as fast as they could towards the nearest enemy.
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