Blood Angel List:
HQ:
Librarian, Jet Pack, Blood Lance, Sanguine Sword, Melta Bombs (130)
TROOPS:
Assault Squad x10, Meltagun x2, Power Weapon (225)
Assault Squad x10, Meltagun x2, Power Weapon (225)
Assault Squad x8, Meltagun x1, Power Weapon (179)
ELITES:
Sanguinary Priest, Jet Pack, Power Weapon (90)
Sanguinary Priest, Jet Pack, Power Weapon (90)
FAST:
Baal Predator, Heavy Bolters (145)
Baal Predator, Heavy Bolters (145)
HEAVY:
Predator, Auto Cannon, Lascannons (135)
Predator, Auto Cannon, Lascannons (135)
TOTAL: 1499
Space Wolf List:
HQ:
Wolf Lord, Frost Weapon, Belt of Russ, Warrior Born, (185)
TROOPS:
Grey Hunters x10, Plasmagun x2, Power Weapon, Mark, Rhino (225)
Grey Hunters x10, Meltagun x2, Power Weapon, Mark, Rhino (220)
Blood Claws x10, Flamer, Power Weapon (165)
ELITES:
Wolf Guard x5, Terminator Armor x5, Combi-Melta x3, Thunder Hammer x2, Storm Shield x2, Drop Pod (275)
FAST:
HEAVY:
Land Raider Redeemer, Multi Melta (250)
Long Fangs x6, Lascannon x2, Missile Launcher x3 (170)
TOTAL: 1490
Army Size: 1500 points
Deployment: Pitched Battle
Game Type: Seize Ground
Amount of Objectives: 4
Roll Off: Space Wolves won the roll off and gave me, the Blood Angels, first turn. He then also stole the initiative and went first.
I've considered it, and giving you a full battle report would take a long, long, so very long time to type up. It would be a 10 page paper of minute detail and sadness

Hence, I shall give you highlights and considerations.
So far, the highlight of my Blood Angels army is maneuverability. This army is so fast that I can play cat and mouse with with my opponent. There were multiple times when I lead that
LR out of the way on a goose chase while my other assault squads did all of the dirty work. The
LR soaked 22, I repeat 22, lascannon shots and 2 melta shots. On my 23 I managed to immobilize it. The thing was F%$king indestructible. 6 turns of predator fire went into that damn thing

The Baals destroyed a rhino and the Long Fang squad. . .mediocre results, but they did pull some nasty terminators away from the main fight. The assault squads meltaguns were next to useless. I fired 3 melta shots all 7 turns of this long, long, so very long game. The Sanguinary Priests were awesome! Using my superior maneuverability I was able to assault one
GH squad and obliterate it to the last man before they got a swing in. I
DS'ed the 8 man squad with Libby and melta slagged a rhino. They fell right where I needed them, but then they got assaulted and mauled pretty badly without the priest in range. They survived only after the other unit joined in.
FNP is so awesome, it saved me so many times during the game. Without it using so many Assault squads wouldn't be any where near as good. It was a pretty even match. The units that I forced from their vehicles were obliterated quite decidedly in my favor. But when that beastly Wolf Lord got in
CC one of my assault units disappeared almost instantly, losing 5 guys in one round from him alone

My rolls that round were very bad, however. The only reason the unit survived for a second go was because of the Priest. My angels soaked 17 wounds from the Blood Claws between armor saves and
FNP. But that unit's sacrifice wasn't for not. Between that unit lurking around a rear objective and the predators keeping it stunned and shaken, his lord wasn't able to move around very much.
In the end I won 2 to 1 at the bottom of the 7th. A very close game.
In the future I was thinking about either dropping the meltas from the assault squads or combat squading them into a
CC unit and a Melta unit. However, I don't like that idea because the unit sizes would be far to small.