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Made in us
Tough-as-Nails Ork Boy




burton, MI

I'm going to buy my girlfriend an elder army with my next collage refund check and im trying to plan it out so that she can start getting into tournaments. What are some suggestions for a cc focused eldar army? I've noticed that most of their units get fleet so i think that that can work well with her play style, but she also likes using psychers, any suggestions? i would like to keep it in the range of 1000-1500pts. Also, is their anything basic that i or she should know about using eldar?

DAKKA!!! DAKKA!!! DAKKA!!!
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

In my LGS,my boss' girl friend also plays Eldar,are they made for women?(Iam a boy who play Eldar)
Anyways,she could get a howling banshee heavy army,mech:
HQ
Farseer
Fortune

Farseer
Doom

Troops
Dire Avengers
Upgrades after all the points are figured out

Wave serpent
What ever weapon fits

Second squad the same thing

Elites
10 Howling Banshees
Wave serpent

And have an extra squad if you have points left

You cant get a lot of psykers(personally I dont like warlocks for thier heavy cost money and point wise)But banshees with farseers are great combo,especially after the shots from avengers

Also so many wave serpents would be tough in 1000 pt.

Happy to help,and hope I helped

Tony the guardsman

What is the joy of life?
To die knowing that your task is done
 
   
Made in rw
Wicked Warp Spider






The eldar infantry combat troops (banshees, scorpions, harlequins) are all viable, but are not the best the game has to offer. They also compete for FOC slots with fire dragons, who are IMO an absolutely vital unit, being the only meltaguns eldar can get aside from individual characters.

If I wanted an Eldar close combat army, I'd start with and Avatar and 3 wraithlords with some combination of BL, EML and wraithswords. Say 650 points or a bit less. Then you need some troops, including at least 2 psykers to stop the wraithlords zoning out in combat. Say 3 GJB units, each with a warlock. Then fill the remaining points with scorpion/banshee/harlequin squads. Banshees absolutely require a transport, and also benefit greatly from a farseer to cast doom. Scorpions can upgrade to infiltrate/outflank, but I'd use them in a transport personally. Harlequins can go on foot, if you take the shadowseer upgrade.

Just remember, if trying to build this kind of army, consider a) how will you destroy your enemy's vehicles and minimize incoming fire in the first turns and b) do you have enough striking power and resilience to defeat your enemy when you actually reach combat?

Hope that helps.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in ca
1st Lieutenant





The list suggested above wouldn't be the best though, it lacks any real ant-tank and has no templates for anti-horde. The one thing it has going is fast and tough transports, but even that won't save them against a decent well rounded list.
   
Made in us
Furious Fire Dragon





I-bounty-hunt-the-elderly wrote:The eldar infantry combat troops (banshees, scorpions, harlequins) are all viable, but are not the best the game has to offer. They also compete for FOC slots with fire dragons, who are IMO an absolutely vital unit, being the only meltaguns eldar can get aside from individual characters.

If I wanted an Eldar close combat army, I'd start with and Avatar and 3 wraithlords with some combination of BL, EML and wraithswords. Say 650 points or a bit less. Then you need some troops, including at least 2 psykers to stop the wraithlords zoning out in combat. Say 3 GJB units, each with a warlock. Then fill the remaining points with scorpion/banshee/harlequin squads. Banshees absolutely require a transport, and also benefit greatly from a farseer to cast doom. Scorpions can upgrade to infiltrate/outflank, but I'd use them in a transport personally. Harlequins can go on foot, if you take the shadowseer upgrade.

Just remember, if trying to build this kind of army, consider a) how will you destroy your enemy's vehicles and minimize incoming fire in the first turns and b) do you have enough striking power and resilience to defeat your enemy when you actually reach combat?

Hope that helps.


They aren't the ONLY ones, but taking Storm Guards for 2x Fusion Guns is pretty weak unless you need the bodies. (92 points) 2 shots at BS3 vs 5 shots at BS4 (80 points). I don't think every list needs dragons, but when you really want to take down a tank, their mathhammer owns all other eldar units for the point cost against AV14 style targets. Scatter/Shuri walkers and Warp Spiders get the win out for light transports imo.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, you're a good guy.

I'd take a Farseer,
two squads of 10 Dire Avengers mounted in Serpents,
one unit of 6 Fire Dragons in a Serpent, and
either 2 Fire Prisms or 3 Warwalkers with scatter lasers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stoic Grail Knight






Yendor

So you want CC focus eldar, and the ability to go to tournaments

If you have good modeling hands, try building a list around a bike council (Farseer with fortune, and 7 or so Warlocks on jet bikes)

this unit is capable of smashing through nearly anything including landraiders and monoliths with tons of s9 hits in combat, but is highly dependent on fortune, and is somewhat of a death star

Bike Councils are more competitive at higher points, but they can still rock out at lower point games. If you wanted to go down this route, you can either go jet bikes for troops, or avengers and storm guardians in tanks.

Here is an example 1000 pt bike council list... remember bike councils only get better the higher point game it is.

HQ: 469
Farseer- Bike, Warding, Witnessing, Spear, Fortune
6 Warlocks on bikes
(one with embolden + spear, one with enhance + spear, 3 with destructor, 1 plain)

Troops: 410
6 guardian jetbikes w/ lock- 2 cannon, spear, embolden

6 guardian jetbikes w/ lock- 2 cannon, spear, embolden

HS: 120
3 warwalkers- 2x shuri cannon (can be split or combined depending on objectives or kill points)

Alternatively replace the guardian jetbikes and warwalkers with mech dire avenger or storm guardian squads.





This message was edited 1 time. Last update was at 2010/04/11 07:52:59


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Farseer- Bike, Warding, Witnessing, Spear, Fortune
6 Warlocks on bikes

Conversion of Warlocks on jetbikes is difficult if done correctly.
I'd stay away from it when you start an Eldar army.

The army should be playable to some extent.
Jetbike armies are not bad but I'd stay away from it, leave it to the experienced players.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

at 1000 points I don't think warlocks on jetbikes are a good idea. Yeah they're cool, but (as mentioned earlier) hard to convert, and way too many points.

You want cc specifically? Personally I think mech move-n-fire eldar are more competative if you really want her playing tourneys. If you are insistent on playing cc Eldar, off the top of my head I would think of these options as competitive possibilities: 1 WS of dragons, 1 WS of banshees, 1 WS full squad avengers, some flanker scorpions, tack on a doomseer for either the banshees or avengers, points willing, some punk lil avenger squad just for the extra FO slot and scoring unit. Put AT weapons on the serpents because the dragons will be priority target and you dont want all your AT eggs in one basket. Your CC army won't win many objectives, but they'll contest all of them well enough. Points allowing, a wraithlord (wraithblade+whatever) would be handy too, but they tend to get singled out early if there isn't counterfire to discourage it, and they tarpit easy. Most of that put together, depending on personal taste, should come out give or take around 1000 points.

So many armies have vastly cooler cc options than ours (charging out of LR for instance, while we have to drop, wait a turn, then charge) are you hell bent on the cc part or willing to work with doing what we are best at which includes some cc but not really as dedicated to it as a theme?

I will extrapolate: Eldar are great at shooting battles with lots of movement. They are a very difficult 'first amy' because they are so fragile that mistakes are more hazardous to us than the more forgiving MEQ armies. Our cc units, IMO, are best suited for countercharge while our shooters do the real work. They are fragile to shooting on the approach, and while they kick some butt when they do assault, they have a difficult time getting there intact. Holding a cc unit back to intercept someone closing on one of your shooty unit is far wiser than actively trying to charge at their guys and getting shot up due to your mighty T3.

I like the 'hammer-and-anvil' approach (that's just what I call it), where I take my dark reapers and snipers as a solid firebase, possibly fortuned, while my harlequins lurk unable to be shot. If the badguys stand back, the reapers own them, if they approach, the harlequins own them. Dedicating yourself to a cc army is not a way to win competative games now that 'nids and SW have their shiney new awesomeness in that area. Ours used to be up there with the best, now they are just 'kind of good' compared to what some other armies can pull off.

One last thing... since SW seem to be the new chocolate ice cream for competative players, banshees are definitely your best cc unit because of their powerswords. I used jain zar and 6 banshees to annihilate 15 blood claws in one charge. I wasn't even 'lucky' with the dice, it was just ugly matchup. They suck versus orks though, which is also a frequently played army... so you're taking a risk of matchups depending on what opponent you end up against. Scorps on the other hand completely dominate orks, nids, guard in cc... but suck against all the MEQ (of which I believe there are far more players out there)

This message was edited 4 times. Last update was at 2010/04/11 09:43:06


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