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Made in us
Dakka Veteran





2500 point Ork ARD BOYZ TOURNAMENT!!!!!!!!!!


HQ- Mad Dok Grotsnik
160 points

HQ- Ghazghull Thrakka
225 points

Troops- 19 Boyz and Nob with Bosspole/ p klaw
160 points

Troops- 19 Boyz and Nob with Bosspole/ p klaw
160 points

Troops- 19 Boyz and Nob with bosspole/ p klaw
160 points

Troops- 10 Gretchin and Runtherd
40 points

Troops- 19 Ard Boyz and Nob with bosspole/ p klaw
240 points(Grotsnik wif deez boyz)

Troops- 9 Nobz and Painboy with p klaw/Waagh Banner/9 Eavy Armor/8 Big Choppas
Transport Battlewagon(90) 2 big shootas/ riggas/ red paint/ g klaw/ s-bomb chukka
475 points(Ghazgull wif Deez Nobz)

Fast Attack- 3 Deffkoptas with 3 Twin-Rockets/Buzzsaw
160 points

Fast Attack- 3 Deffkoptas with 3 Twin-Rockets/Buzzsaw
160 points

Fast Attack- 3 Deffkoptas with 3 Twin-Rockets/Buzzsaw
160 points

Elites- 14 Kommandos and Boss Snikrot with 2 Burnas
265 points

Heavy Support- Battlewagon with 2 big shootas/ riggas/ red paint/ g klaw/ s-bomb chukka
120 points


2485 points


Whatcha think? I still got 15 points to do something with....any ideas?

Good trades: 8!!


 
   
Made in us
Deadly Dark Eldar Warrior



Seattle, WA

Hmmm, surprised to see no deff-rollas.


www.ordo-ludus.com a Seattle, WA based gaming club 
   
Made in gb
Regular Dakkanaut





England

I'd recommend equipping all your Nobz differently to take advantage of the wound allocation rules.
   
Made in us
Dakka Veteran





I can prolly squeeze enough stuff to make the nobz allocatable.......

Nothing Else??? Guess that means it's pretty solid?

I had deff rollas on the wagons in the beginning but just decided against it....they could go back in I guess.....

I put in the grots and runtherd instead for one more objective grabber........
I have been running the Mad Dok with 30 ard boyz at 2000 and it is pretty sick that unit just never dies, lowest it has gotten is to 10 orks plus the nob and the Dok......

Any holes?

Good trades: 8!!


 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

what am I missing, why are you taking The Dok I don't see any cybork bodies anywhere?

I would just take the 3 squads of one deffkoptas with TL rokkits and a buzzsaw. With such small squads they lose one model, fail morale and just fly off the board. Or if they lose two models they fail morale and now they can't even get a chance to regroup.

Half your army, well more than half is footslogging. Ork work best if they are either all on foot or all in transports. Your army arriving piecemeal is just bad.

Also stikkbomb chuckas are pointless

This message was edited 2 times. Last update was at 2010/04/12 14:05:50


   
Made in us
Dakka Veteran





4+ save on a boy and a 4+ feel no pain is pretty darn good last time I checked esp. if there are 21 models in the squad......

By losing the stikkbomb chukka's I could get 1 deffrolla...

The deffkoptas have been very good at 2000 points just like they are.....if I cut them down to 1 model per squad what should I add with all those points??

Good trades: 8!!


 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

just2fierce wrote:4+ save on a boy and a 4+ feel no pain is pretty darn good last time I checked esp. if there are 21 models in the squad......

Ahh using him to get FNP, just be careful you could get lead around by the nose because of his Scalpel short rule.

By losing the stikkbomb chukka's I could get 1 deffrolla...
Deffrolla are awesome but with just the two transports they are just gunna get blasted before they reach your enemies lines

The deffkoptas have been very good at 2000 points just like they are.....if I cut them down to 1 model per squad what should I add with all those points??
Honestly I would really rethink the whole list get your boyz in trukks, get more battle wagons, or remove the transports and go all green tide (nightmare to move 2500 pts of Orks) but could be deadly

This message was edited 1 time. Last update was at 2010/04/13 01:03:12


   
 
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