Switch Theme:

Stupidity and compulsory movement  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Nimble Goblin Wolf Rider





North Ayrshire, Scotland

Am considering giving a Night Goblin big boss on a great squig Guzzlas battle brew. If you roll a 1-2 for its effect it gives the user Stupidity.

How does this work in combination with the Squigs compulsory 3D6 move? Under Stupidity it says if you fail you make a compulsory move at half your movement rate, so do I just roll for the Squig and half the distance? Or does the squigs compulsory move override the failed stupidity compulsory move? I guess not but its not entirely clear. Any help would be much appreciated
   
Made in ca
Been Around the Block




Im pretty sure its just half the distance rolled
   
Made in gb
Decrepit Dakkanaut




cpt_fishcakes wrote:Am considering giving a Night Goblin big boss on a great squig Guzzlas battle brew. If you roll a 1-2 for its effect it gives the user Stupidity.

How does this work in combination with the Squigs compulsory 3D6 move? Under Stupidity it says if you fail you make a compulsory move at half your movement rate, so do I just roll for the Squig and half the distance? Or does the squigs compulsory move override the failed stupidity compulsory move? I guess not but its not entirely clear. Any help would be much appreciated


They are both compulsory, and neither overrides the other - so 3D6/2
   
Made in us
Dusty Skeleton





Pretty sure it states that a boss on a giant squig cannot join units.
   
Made in gb
Decrepit Dakkanaut




The boss ISNT joining squigs, he just has the sme compulsory movement rules - if memory serves.
   
Made in us
Evasive Eshin Assassin





That is correct. I suppose it would be 3d6/2, which seems odd.

 
   
Made in ca
Aspirant Tech-Adept





i concur, 3-d:6 /2
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: