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Made in ca
Regular Dakkanaut




A Tau Pathfinder unit flank marches in a devilfish. It parks, doesn't move and next turn they get out. In the same turn a unit of Fire Warriors jumps in and the Devilfish turboboosts to an objective. No rules were broken.

According to a friend though, it wrecks the spirit of the game.

I call bull.
   
Made in us
Mutilatin' Mad Dok






Cherry Hill, NJ

Cheap, maybe... Excellent generalship definitely.

As an aside people who complain about the "spirit of the game" are generally trying to pull something. That something being getting you to disregard the rules in a given situation because they work in your favor.



 
   
Made in us
Fresh-Faced New User




Last time I checked, the Devilfish wasn't a fast vehicle. So the turboboost would have been illegal.
   
Made in ca
Regular Dakkanaut




Well, not turboboost then... a movement. Was obviously a mistype on my part and not part of the underlying situation
   
Made in us
Fresh-Faced New User




Then it was definantly good planning. Smart, not cheap.
   
Made in us
Regular Dakkanaut





As long as you did not break any rules I would not think it is cheap. How exactly did he think it was ruining the spirit of the game?
   
Made in gb
Lord of the Fleet






Walls wrote:Well, not turboboost then... a movement. Was obviously a mistype on my part and not part of the underlying situation


Turboboost is bikes - it has nothing to do with fast vehicles.
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

I agree, this is not cheap at all.

I regularly have orks jumping in and out of all sorts of trukks, wagons and various vehicles throughout my games.

Its a rare game for me when an ork trukk boy squad ends the game in the same vehicle it started in.
   
Made in gb
Decrepit Dakkanaut




Turboboose = Bikes

Flat out = Fast Vehicles (skimmers can move furhter, but still must be fast to begine with)
   
Made in au
Frenzied Berserker Terminator






I don't get it. Why not just give the FW a dedicated transport for themselves? What am I missing?

This message was edited 1 time. Last update was at 2010/04/12 12:12:01


 
   
Made in bg
Cosmic Joe





Bulgaria

The fact that pathfinders are forced to take a fish they don't rally need, because of heavy weapons.
So if you buy a fish for the warriors you pay for 2 fishes 1 of which will end up being empty most of the game, most people get around this by sticking warriors in the finder's fish.

This message was edited 1 time. Last update was at 2010/04/12 13:45:22



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Sslimey Sslyth




Is there not a rule at the very end of one of the sections on vehicle movement that says that units may not disembark from or embark on a vehicle that has or plans to move flat out in that movement phase?
   
Made in gb
Decrepit Dakkanaut




Yes, there is - if a vehicle plans to move Flat Out! you cannot embark on it that turn.
   
Made in us
Sslimey Sslyth




Walls wrote:A Tau Pathfinder unit flank marches in a devilfish. It parks, doesn't move and next turn they get out. In the same turn a unit of Fire Warriors jumps in and the Devilfish turboboosts to an objective. No rules were broken.

According to a friend though, it wrecks the spirit of the game.

I call bull.


@Nos:

That's what I thought. The highlighted section of the OP had confused me. Several subsequent posters seemed to think that this was a perfectly acceptable thing to do, but the Devilfish may not move flat-out if a unit embarked upon it that same turn.
   
Made in gb
Decrepit Dakkanaut




I missed it first turn, and was concentrating on the "using someone elses transport" issue.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Saldiven wrote:
Walls wrote:A Tau Pathfinder unit flank marches in a devilfish. It parks, doesn't move and next turn they get out. In the same turn a unit of Fire Warriors jumps in and the Devilfish turboboosts to an objective. No rules were broken.

According to a friend though, it wrecks the spirit of the game.

I call bull.


@Nos:

That's what I thought. The highlighted section of the OP had confused me. Several subsequent posters seemed to think that this was a perfectly acceptable thing to do, but the Devilfish may not move flat-out if a unit embarked upon it that same turn.


Or maybe it was because we all know that the Devilfish cannot move Flat-Out as it is not a fast vehicle.......?

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Sslimey Sslyth




Haha...actually, I didn't know that. Tau are a very rare commodity in my parts right now.
   
Made in bg
Cosmic Joe





Bulgaria

Didja read all the posts it was brought up pretty fast, 3rd post even.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Well, to be fair, they did say 'turboboost' in that post and no one ever stated flat out that Tau skimmers are not fast vehicles and therefor cannot move flat out. Nosferatu came close.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in bg
Cosmic Joe





Bulgaria

Dang i screwed up again


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

HoverBoy wrote:The fact that pathfinders are forced to take a fish they don't rally need, because of heavy weapons.
So if you buy a fish for the warriors you pay for 2 fishes 1 of which will end up being empty most of the game, most people get around this by sticking warriors in the finder's fish.
That's usually done by deploying the fish next to the warriors so they can embark on the first turn. This rigamarole with outflanking seems gratuitously overcomplicated. There are a lot of baffling unnecessary steps. Why are the Pathfinders outflanking at all? Why are they bringing their fish along for the ride? Why don't they disembark on the turn they arrive so they can shoot their markerlights next turn instead of two turns later?

Agitator noster fulminis percussus est 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't see:

a) Why your opponent had a problem with this. How does it break the spirit of the game the whole point of the rule change in 5th ed was to allow you to do this.
b) Why you wanted to outflank your pathfinders.
c) Why you didn't just start the game with fish and FWs on the board and they'd have got a lot further and you'd have had ML support from your pathfinders all game.

This message was edited 1 time. Last update was at 2010/04/12 17:25:40


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Sharing transports is a standard tactic for all armies since transports are not dedicated in 5e.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Regular Dakkanaut




Let's forget the outflanking and turbo boosting. Pretend none of that ever happened. The qualms were about the disembarking one unit and embarking another in the same turn.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Walls wrote:Let's forget the outflanking and turbo boosting. Pretend none of that ever happened. The qualms were about the disembarking one unit and embarking another in the same turn.


Which is perfectly legal.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

If I was running around a battlefield and saw a friendly vehicle and needed to get somewhere fast...you can bet on me jumping aboard that fish or truck or whatever is at my first opportunity.

Not cheap...just smart.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Sslimey Sslyth




Walls wrote:Let's forget the outflanking and turbo boosting. Pretend none of that ever happened. The qualms were about the disembarking one unit and embarking another in the same turn.


The exchanging who's in the hoopty is completely legal. Unless I am mis-remembering, I believe the only restriction is that one unit may not both disembark and embark in the same turn; ie, you couldn't get out of one transport and board another one in the same movement phase.

Or is my brain making that up?
   
Made in gb
Decrepit Dakkanaut




Nope, your brain isnt making that up

In 4th ed you were restricted from entering any dedicated transport at any point, unless it was bought for you. Which was very silly!
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah the only restriction is that you can only embark and disembark once for each unit. the reason this rule is in place is that otherwise intact buildings and vehciles could be used as teleporters imagine a run of 5 Rhino's side by side within 5" of each other (so with the Rhino's span that is at total of 35" across) a unit could embark on one side and through embarking disembarking jump out the other side 35" away and potentially still have most or all of it's 6" movement less (with long buildings this problem can become worse and less situational).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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