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Made in us
Boom! Leman Russ Commander





United States

I have a mech guard army already, and I wanted to try a new army which is very different than my current which is a vet in mech heavy army with a few interesting tidbits such as rough riders and stormtroopers. So i wanted to go for an infantry heavy army, working strongly on the combined arms rule, i just wasn't sure how big to make each unit, and what special weapons to fit in. This is what I came up with.

Comments are wanted!

909th Mordichi

HQ
Sergeant-Major Eoin Sageheart
Company Command Squad, power, med, banner, vox, heavy flamer- 130

Troops

PCS -power weapon, vox, platoon standard, flamer, HF
5xInf squad: commissar, 3 PWs, 4 flamers, 1 melta, vox (this squad would blob)
SWS: 3 sniper rifles
(I really like snipers, so want at least one unit of them.)
Total of Platoon 1: 485

PCS -power weapon, vox, platoon standard, 2 GL
3xInf squad: commissar, 2 PWs, 2 melta, vox (this squad would blob)
2x Inf squad: commissar, 2 PW, vox, 2 melta (blob as well
SWS: 3 meltas
Total of Platoon 2: 545


Platoon 3
PCS -power weapon, vox, platoon standard, 2 GL
3xInf squad: commissar, 2 PWs, 2 melta, vox (this squad would blob)
SWS: 3 meltas
SWS: 2 flamers, one demo
Total of Platoon 2: 430

Fast

Kard’s Speedfreak
Vendatta Gunship-130

The Hellhammer
Vendetta Gunship-130

Army Total: 1850

Leftover 150 points
I'm not sure what to do with these extra 50 points, that would be something i would like feedbak on.


The idea would be that i would have one massive 50 man squad to soak up damage, with a melta just in case, and a bunch of flamers and some power so they could flame then go into combat in the hopes of overwhelming the enemy with the amount of men, attacks, and some power. The other two 30 man squads, and one 20 man squad would move around meltaing tanks as well as trying to gain objectives. My CCS and 2 of my PCS would be roaming around to throw orders about and get into combat if needbe.
the snipers would just be a unit in the back to lay some fire, and hopefully do something.

then i would have two scouting vendettas, one with a special weapon squad with 3 meltas, as well as the first PCS, with the heavy flamer and reg flamer. the other would have two special weapon squads, one with the 3 meltas, and the other with a demo and two flamers. there two fliers would usually outflank, attempting to drop off their payload whereever they seem most needed, with the meltas being used to knock out tanks, and the flamers/demo to go after large groups of troops.


does this make sense? what can i do to improve the army, are 60 man squads any good? do i have too many meltas...

these are the questions running through my head, and i was wondering if anyone had any feedback or suggestions.

thanks!

This message was edited 3 times. Last update was at 2010/04/12 23:15:40


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in gb
Fresh-Faced New User





Main problem with the list is that you can only take 5 Inf squads per platoon. Other than that i don't see the point in mixing spec weapons in blob squads, wastes a lot of firepower if like in platoon 1 you go tank hunting.
   
Made in us
Boom! Leman Russ Commander





United States

yea, sorry completely overlooked that, haha, i was doing this a lot in my head cuz left rulebook at home.

so don't mix firepower, would it work to have some melta and flamer blob squads.

and are groups of 50 worthwile or is that just too many guys.


Automatically Appended Next Post:
fixed up that issue, thanks.


what would be a good addon for me to use my last 150 points, do i need more blob squads, or maybe another support unit?

This message was edited 1 time. Last update was at 2010/04/12 16:50:30


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

I think you could do yourself a big favour by going min infantry squads in platoons and loading up on heavy weapons teams instead.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Hardened Veteran Guardsman






with enough heavy weapons teams, try to stick with autocannons and lascannons, you can break the back of any army so try to put as many of them as possible just like fearspect said. with this army you will be doing alot of chasing and against a mobile army you will get destroyed

Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally-, , ,
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

A squad of 50 might be worth it if you have the commissars to back it up...

I have seen whole squads fall off the table otherwise...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in rw
Wicked Warp Spider






Hey man, first of all, you'll get a lot more in-depth replies if you condense your army list a bit. Instead of this:
Sageheart wrote:
Platoon 1,

Captain Kard
Platoon command squad, power, banner,vox, flamer,heavy flamer-85

Troop 1
Lead Infantry squad
power, commissar also with power, vox, melta- 120

Troop 2
Infantry Squad with power, flamer-65

troop 3-6
Infantry Squad, flamer- 55 each

(these 6 squads would all join to make one large squad of 50 strong with 4 flamers, one melta, 2 segs with powers, a commissar with a power, and a vox)

Special Weapon Squad
3 snipers- 50

(I really like snipers, so want at least one unit of them.)

Total of Platoon 1: 485


You could have this:
PCS -power weapon, vox, platoon standard, flamer, HF
5xInf squad: commissar, 3 PWs, 4 flamers, 1 melta, vox
SWS: 3 sniper rifles

Which is just a lot easier to read. You don't need unit or platoon points totals, or character names or troop numbers. Sorry if that sounds really picky, but a lot more people will comment that way.

Advice: With assaulting blobs of guardsmen, make room for either Creed or Straken. Should make your list much deadlier. Make sure every blob has a PW for the commissar and every sergeant. No exceptions, everyone should have this equipment first. Then voxes and special weapons. PCS should not have standards or PWs, assault isn't much good for small, vulnerable squads and platoon standards are just useless. I'd give each PCS 3 special weapons and a vox, some people just take 4 specials. That way they fulfill the role of SWSs. This, in turn, means you can drop the SWS and take a HWS instead - your army already, automatically has lots of in-your-face power, you need some long-range shooting as well.

Never mix special weapons within units. I'd take some units all-meltas, some all-flamers. WingsofCadia is right about autocannons and lascannons, with those long-range weapons and meltas+flamers up front, you should be set.

Sniper SWS are just awful, if you think snipers are cool (I agree) take a squad of ratlings, just use ordinary human models, no-one will give you a problem over it.

Hope that helps, good luck with the army!

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I have seen a sniper kill a bloodthirster...snipers can win games.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Cackling Chaos Conscript





Charrlotte, NC USA

No one is saying that snipers are not useful at all or that there is no situation in which they excel. In fact I would assume that wounding hi toughness models is probably their bread and butter. I think that they are saying that ratlings reform the same role only better and for less points, and that if you hate the ratling model just use human snipers and have a good time.
   
Made in rw
Wicked Warp Spider






What Bodichi said.

Snipers are good against high-T and elite troops, especially those w/out fearless or especially high LD. I personally think that unlike high-strength weapons they're also useless against vehicles, which is why I don't use pathfinders. But there is a place for them in the IG. That place is in ratling squads. It's just a lot better than the infantry alternatives.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

What about in stationary command squads?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Boom! Leman Russ Commander





United States

I-Bounty-Hunt-The-Elderly, thanks for the advice on formatting the army list,

as well as the other advice as well

i think autocannons and lascannons would be good, and orginally i had a few HWS with them, but it took away from the number of standard men, so did the maxed out power weapons, is it better to have these things despite having fewer men, i can't really tell what is a good number of inf models to have, i have 150 now i believe, not inculding command squaddds and support squads. i think what you said makes sense, and i should find room for it, just not sure what should be kicked out, do i even need the fast attack? or should i knock out voxs, or that 20 man unit?

and would it be best to have heavy weapons in HWS or in the blob squads, i would assume i would want the blob squads moving forward so i wouldnt have the heavy weapons there, thou the wounds in a blob squad really give it the ability to take a lot of hits before the heavy weapons even get touched which is nice.



i've never played with special characters, straken seems dope! how would he best be used, i would think to beef up the huge blob squads and make them combat killers.

would that seem right,

so add straken ( i dont want creed, i just dont really like him much for some reason, also i feel like he mimics my prev army which im trying not to do, with tons of outflanking weapons and things like that), and then find room for a heavy weapon groups, and keep my special weapons in certain units while beefing in power. i'll post an improved list tonight after i prepare for my damn sociology test :(




i love snipers, and my few ones in my other guard army have taken out many of my friend's bloodthirsters and tau etherals, it is always quite a bit of fun... but sometimes they just always seem to miss...







Automatically Appended Next Post:
909th Mordichi

HQ
Sergeant-Major Eoin Sageheart
Company Command Squad, power, med, banner, vox, heavy flamer- 130

Troops

PCS - vox, 2 flamers, HF
5xInf squad: commissar, 6 PWs, 5 flamers, vox (this squad would blob)
SWS: 3 sniper rifles
HWS: 3 autocannons-75
(I really like snipers, so want at least one unit of them.)
Total of Platoon 1: 565

PCS -vox, 3 GL
3xInf squad: commissar, 4 PWs, 3 melta, vox (this squad would blob)
2x Inf squad: commissar, 3 PW, vox, 2 melta (blob as well
SWS: 3 meltas
Total of Platoon 2: 565


Platoon 3
PCS - vox, 3 GL
3xInf squad: commissar, 4 PWs, 3 melta, vox (this squad would blob)
SWS: 3 meltas
SWS: 2 flamers, one demo
Total of Platoon 2: 440

Fast

Kard’s Speedfreak
Vendatta Gunship-130

The Hellhammer
Vendetta Gunship-130

Army Total: 1960

i have only been able to add three autocannons, which isnt much, and i have 40 points extra, unsure what i should get rid of, i have gunships which have lascannons so that seemed to be a good amount of anti-tank. i may want to take out a support squad of meltas to add in another group of autocannons.


are the vendetta gunships less efficient than 260 points of autocannons which would be like 75 points a squad, so that would be three groups, 9 autocannons, with 35 points left over, which added to the remaining 40 points would give me another group of autocannons. so if i got ride of the two vendettas i would be able to add 12 autocannons, so would have a total of 15 autocannons which is a ton.... i would lose the lascannons thou and more importantly the ability to scout my SWS with meltas and demos.

i cant really tell which would be more efficent since ive never really used vendettas or fire support bases. i feel like all those autocannons would be deaddly, almost overkill.

This message was edited 1 time. Last update was at 2010/04/13 02:04:30


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in rw
Wicked Warp Spider






That's 184 men + 2 vendettas, which seems fine. My rough rule of thumb would be point/10=number of guardsmen. So if you take away the vendettas, you're still on the right side of that ratio.

Platoons all look really good, if anything I'd say the 2nd platoon could use some flamers instead of meltas.

Heavy flamers are a bit of a luxury buy - I'd fill the command squads with 'normal' special weapons instead.

I really think if you can grab the points, Straken is worth it. 2-3 of your blob platoons become far, far more dangerous. Straken CCS + standard and vox = 165. (I wouldn't give his squad and weapons, because he's going to get shot at a lot, he needs bulletcatchers) Currently you've put points into making your CCS an assault unit. It's not - no CCS can take any upgrades that make it nearly as dangerous as Straken.

Vendettas are great.

Again, with the sniper SWS - just take 5 ratlings instead. They're more accurate with more shots, stealth makes up for the lower toughness.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Hardened Veteran Guardsman






Drop the demo and the SWS with the three meltas in platoon 3 and put three lascannons in there. If you have any extra points pack some more flamers in there. Other than that it is a very solid non mech list.

Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally-, , ,
 
   
Made in us
Boom! Leman Russ Commander





United States

i'm about to go to class now for a damn test! boy i don't like racism classes, or college requirements.


i would like to add straken, i just did the remashed list in my head since i didn't have time to run by my dorm room that night, that's one of the hard parts about having a girlfriend, all those warhammer things have to be semi-hidden in the dorm room haha. well i'm lucky, it's more like i have to make sure it doesn't take up more attention than her

so if i knock out CCS HF, power i have 30 points, along with knocking out PCS HF and adding a flamer i have an extra 15, then i would like to knock out the 3 meltas in the 30 man blob squad in platoon 2 and put in flamers, saving me 15 points so that's 60 points, i'm unsure straken's cost, but i would think that 60 added with the leftover 40 would give me enough for him hopefully. that would give me an even 100 to play with.


im not sure if i need more lascannons, i already have 6, 3 per each vendetta. if im going to take any more heavy weapons its going to be autocannons since they have a bit more versitility than lascannons. i like demos, i have one in all my vet squads in my other guard army, but i could drop it, just unsure if i need to, and if i need drop it it would be most likely to add more flamers or autocannons.



i would like to keep the medi-pack in the CCS since i tink that could help keep straken alive, maybe even add some bodyguards?


ratlings must be taken over SWS snipers. i realize that now haha.

thanks again! this feedback is helpful!


Automatically Appended Next Post:
i'm about to go to class now for a damn test! boy i don't like racism classes, or college requirements.


i would like to add straken, i just did the remashed list in my head since i didn't have time to run by my dorm room that night, that's one of the hard parts about having a girlfriend, all those warhammer things have to be semi-hidden in the dorm room haha. well i'm lucky, it's more like i have to make sure it doesn't take up more attention than her

so if i knock out CCS HF, power i have 30 points, along with knocking out PCS HF and adding a flamer i have an extra 15, then i would like to knock out the 3 meltas in the 30 man blob squad in platoon 2 and put in flamers, saving me 15 points so that's 60 points, i'm unsure straken's cost, but i would think that 60 added with the leftover 40 would give me enough for him hopefully. that would give me an even 100 to play with.


im not sure if i need more lascannons, i already have 6, 3 per each vendetta. if im going to take any more heavy weapons its going to be autocannons since they have a bit more versitility than lascannons. i like demos, i have one in all my vet squads in my other guard army, but i could drop it, just unsure if i need to, and if i need drop it it would be most likely to add more flamers or autocannons.



i would like to keep the medi-pack in the CCS since i tink that could help keep straken alive, maybe even add some bodyguards?


ratlings must be taken over SWS snipers. i realize that now haha.

thanks again! this feedback is helpful!


Automatically Appended Next Post:
the compuyter isn't letting me fix the double post, sorry. don't know what to do about that

This message was edited 2 times. Last update was at 2010/04/13 18:19:35


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
 
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