Alright. Now that I have looked at what I have and what I would want (namely 3 Battlewagons...just cause

), I have created a list I believe would fare well.
So basically the army comes at the opponent in 3 stages-
Deffkoptas suicide any targets of opportunity that may present itself.
Warboss and Nob Bikers come in by about turn 2 and start picking apart enemies that I know nobs and warbosses can handle.
Finally the ork boyz come in and mop up anything the previous two may of missed.
The biggest problem of this list is lack of ranged firepower. Hopefully that is resolved by the deffkoptas and nob bikers who can tangle up firing lines and make enemies pay for deploying troops exposed to the biker's assault.
HQ Options-
Ork Warboss on Warbike, Powerklaw, Bosspole, Cybork Body, Attack Squig -155 Points
Big Mek with Kustom Force Field- 85 points
Elite Options-
5 Nob Bikers- 2 Powerklaws, 2 Big Choppas, 1 Waaagh! Banner, 1 Bosspole, 1 Painboy, Cybork Bodies-360 points
7 Burnas-105 points
Troop Options-
5 Nob Bikers- 2 Powerklaws, 2 Big Choppas, 1 Waaagh! Banner, 1 Bosspole, 1 Painboy, Cybork Bodies-360 points
19 Ork Boyz with Shootas, Nob with Bosspole and Powerklaw-154 points
20 Ork Boyz with Shootas, Nob with Bosspole and Powerklaw-154 points
Fast Attack Options-
1 Deffkopta with Twin-Linked Rokkit Launcha and Buzzsaw- 70 points
1 Deffkopta with Twin-Linked Rokkit Launcha and Buzzsaw- 70 points
‘eavy Support Options-
1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points
1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points
1 Battlewagon with Armored Plates, Grot Riggers, Big Shoota-110 points
Total Points- 1849