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Made in us
Decrepit Dakkanaut






Eternal Plague

This is an interesting question to pose for people, as I am not that experienced in 40k to be able to make good judgement calls as to what I should throw my Warbosses and Nobs at into CC and what to avoid.

Obviously, Orks are not too great at being charged or getting higher than 4 I in most cases, so assuming a smart ork player will attempt to avoid getting charged at, can someone or several people chime in with a list of things I should avoid throwing my nobs and nob bikers at in order to not look stupid when I go up against such units.

   
Made in ca
War Walker Pilot with Withering Fire





Behind you

1. Avater,you only hit me on 5s and wound on 6s
2. Skimmer(fast) taht moved 24"
3.Fortuned Banshees,you won't get to attack,and even if you do,you hit me with WS 1(hopefully,for me),and you won't hurt me that much
4.Asurman,I've personally wiped out a full squad of 10 nobz(5 power klaw,5 black reach ones) and a warboss
5.Other mobs,for example,fortuned 20 man storm guardians

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Properly equipped there really are very few units they can't go toe to toe with (or flat out destroy for that manner). Those few things that can easily dish our ID before your nobs can attack, are very resistant to PK attacks, or both should be avoided or at least shot a bunch first. So TH/SS termies, mephiston, the swarmlord, etc. They're aren't that many really; Nobs and Warbosses are beasts.


 
   
Made in us
Longtime Dakkanaut







Thunderhammer+Stormshield Terminators are really really mean to Nob Bikers. Especially if they're of the Vulkanator variety. The Jetlock Council is capable of slowly attritioning a Nob Biker unit dead, but it'll be awhile. Tyranid Warriors with dual Boneswords and Toxin Sacs, and a Tyranid Prime with Lash Whip and Bonesword, basically make swiss cheese out of Nob Bikers. Individual Thunderwolf Cavalrymen with Thunder Hammer and Storm Shields are another foe. Though it's an uncommon choice, a Carnifex with proper support (Paroxysm is fun) will do a number on Orks. I'm planning an all-drop Tyranid list with Harpies and Carnifexes as a 1-2 combo. (Isn't it funny when Carnifexes strike before Eldar?).

In general, if I use Nob Bikers, I keep the unit small, and use them mostly as an escort for Wazzdakka, and give them some Kombi-skorchas. I am not much a fan of wound allocation as in general, many armies will be allocating S8 shooting to the unit anyway. Fookin' Hive Guard.

This message was edited 2 times. Last update was at 2010/04/12 22:21:49


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

So it looks like there are lots of things nobs and warbosses have to be wary of. O_o

   
Made in us
Battlewagon Driver with Charged Engine




Tony the guardsman wrote:1. Avater,you only hit me on 5s and wound on 6s
2. Skimmer(fast) taht moved 24"
3.Fortuned Banshees,you won't get to attack,and even if you do,you hit me with WS 1(hopefully,for me),and you won't hurt me that much
4.Asurman,I've personally wiped out a full squad of 10 nobz(5 power klaw,5 black reach ones) and a warboss
5.Other mobs,for example,fortuned 20 man storm guardians


1. Does the Avatar have some special rule about only being wounded on 6s? Because PKs are a minimum of S8. . . Also, in order for Nobz to hit on a 5+ (assuming they have a Waagh! Banner) you'd need to be WS 11, I believe. . .
2. Even hitting on 6s, a sizeable Nobz mob will put some PK hits through. Plus, what's the skimmer gonna do? Tank-Shock you?

For the others, I have very little experience with Eldar, so I can't comment.

Avoid power weapons. They'll inflict more casualties then they're worth in most cases. Big Guard blobs with PW Sergeants and Commissars, for instance, are terrible.

 
   
Made in us
Revving Ravenwing Biker






Well if you put them on bikes and give them a painboy and cybork bodies , you have the most powerful unit in 40k. The only thing that they have a hard time with are thunder hammer storm shield terminators, but everything else in the game they will massacre

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Poxed Plague Monk



AK

Don't underestimate dakkaguns for weakening the harder targets... since the Hammernators are foot sloggin, kite them around and use your guns to soften them up.

Personally, lightning claw 'nators are a bit more scary because they're striking at a higher I. The hammers are striking after me, so my nobs can krump some 'ard beakies before they strike and cybork often saves some of the nastiness...
With clawnators, they're striking first and with a good volume of strike, cybork just can't keep enough wounds off.


So 'ard beakies and anything with a high volume of high strength attacks...
Monstrous critters and dreads aren't too scary, though they're very likely squash a few nobs before your klaws can mince em.

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Assault termies with a mix of LC and TH/SS are a tough opponent for the nobz. Bloodletters are annoying, with all the power weapons, invulnerable saves, and fearless. S8+ powerfist, monstrous creatures are annoying because they ID any nob that fails his cybork save.

 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

I would say that there is very little that can stand up to a tooled up Nobz mob with a Warboss in it, as the various Dreadnoughts, Vindicators and Tactical squads I have felled over the last few months will attest (if they were able to speak)

Really, the only thing that tends to be harder than such a tooled-up unit is either a special character or another elite unit, such as Assault Terminators who will flat-out beat you to death.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Battlewagon Driver with Charged Engine




Gorskar.da.Lost wrote:
Really, the only thing that tends to be harder than such a tooled-up unit is either a special character or another elite unit, such as Assault Terminators who will flat-out beat you to death.


Actually, TH/SS Termies only beat out a tooled-up Nobz mob with a Warboss attached IF they get the charge. If the Nobz charge, they win.

10 TH/SS Termies vs. 10 nobz (WAC abused, painboy, Waagh! Banner, 4 PKs/5BC) and PK Warboss

Nobz charging;
5 BC = 20 attacks, hit on 3+ = 13.33 hits, wound on 2+ = 11.11 wounds, saved on 2+ = 1.85 unsaved.
4 'Urty Syringe, hit on 3+ = 2.66 hits, wound on 4+ with re-roll = 1.995 wounds, saved on 2+ = 0.33 unsaved, + 1.85 = 2.185. 2 dead Termies.

Termies; 16 attacks, hit on 4+ = 8 hits, wound on 2+ = 6.66 wounds, saved on 5+ = 4.44. 4 dead Nobz.

PK Nobz + Warboss = 21 attacks, hit on 3+ = 14 hits, wound on 2+ = 11.66 wounds, saved on 3+ = 3.88 unsaved. 4 dead Termies; total 6 dead.

Next round (assume 2 BC and 2 PK died);

3 BC = 9 attacks, hit on 3+ = 6 hits, wound on 2+ = 5 wounds, saved on 2+ = 0.833 unsaved, + 0.25 unsaved from 'Urty Syringe = 1.083 unsaved. 1 dead Termie.

3 Termies = 6 attacks = 3 hits = 2.5 wounds = 1.66 unsaved. 2 dead Nobz.

2 PK Nobz + Warboss = 10 attacks = 6.66 hits = 5.55 wounds = 1.85 unsaved. 2 dead Termies; total 3 dead this round (9 total).


The Nobz win in the next round, possibly losing one more member. End score is Nobz; 10, Termies; 6-7.


If the Termies get the charge, the fight is very nearly even. The Assault Termies win with 1-2 still standing.

However, when you consider that tooled-up Nobz cost an average of about 60 points each, plus a 100-point Warboss, plus a Battlewagon, you're looking at a unit that costs upwards of 800 points being crippled or killed by a unit costing substantially less.



 
   
Made in ca
Rough Rider with Boomstick





Ontario

If one TH/SS group of termies ain't enough, get two!

Those will make your nobz (relatively short) life a living hell.

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