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So your wizards really are sitting in the front of those khorne warrior units? What unfortunate places to stand when you've got a 4+ armor and 2 attaks and all your friends have 2+ armor and 3 attaks ... Frankly I'd like to see at least some kind of non-frenzied option for them, or banner of rage to make them fighty too.
Here's my go at burning up your remaining points:
H: Exalted - MoK, runesword, shield, juggernaut = 230
H: Wulfrik = 185
H: Sorcerer - MoT, level 2, scroll = 165
H: Sorcerer - MoN, level 2, scroll = 165
C: 15 Warriors - banner of rage, full command, shields = 305
C: 15 Warriors - MoK, full command, shields = 300
C: 20 Marauders - MoK, full command, flails = 150
C: 10 Marauders - flails = 50
C: 5 Warhounds = 30
S: 5 Knights - musician = 210
S: 5 Knights - musician = 210
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2000
I just realized that your warriors actually had no command at all ... Is there an aesthetic reason for this? Mostly, it was ensuring that your sorcerers got pulped ASAP. Anyway, changes from me:
Warriors > Both units evened out to 15, both given full command, one given banner of rage to keep on grinding and to also make whatever sorcerer walks with them frenzied as well. 3 attaks ftw!
Baby Marauder Bunker > Added a small marauder pod to flank, bait, etc but mainly to provide a sorcerer with a bunker from which to cast that doesn't involve frenzy-ing into combat. Should you rather, 5 warhounds could easily be swapped out and the list could use them, leaving 20 points to give a sorcerer something (roar, e. shield, talisman, etc) to survive riding the front of a wave of maniacs.
Warhounds > Could only afford 5, would like to add 5 more.
Knights > One of these is escorting the jugger, right? They ought to be frenzied as well since they're effectively baitable, might as well get the bonus too ... But no points, so I went with the most limited command I could. I have a tough time justifying what 5 knights naked can take on by themselves, but I figure since you're rolling dice you need the musician to avoid embarrassing tiebreakers.
That's my go. Mostly 2 fodder units and a whole lot of command options.
- Salvage
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