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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Just want to make sure I have his right...

With a GK LRC...I can move flat out (12") and then shoot both Hurricane Bolters and my Assault Cannon.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yes, you can as by the codex definition of Hurricane Bolters they always fire and the Assault Cannon can be fired using Power of the Machine Spirit.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Good...I had someone arguing that the Hurricane Bolter rule simply replaced the Power of the Machine Spirit.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Well next time you can just rub their nose in your codex and say "I told you so" just like in third grade


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Decrepit Dakkanaut




Also - you CANNOT move "Flat Out" - as you can only do that if you are Fast.

What you CAN do is move up to 12" which is Cruising speed (I think....not much sleep last night) and fire everything as noted above

Yesk, pedantic , thats me
   
Made in us
Regular Dakkanaut




Are you sure about this?

Stationary - Fire all weapons.
Combat Speed - Fire 1 weapon + Defensive Weapons + Power of the Machine Spirit
Cruising Speed - Power of the Machine Spirit

Power of the Machine Spirit allows you to fire one additional weapon beyond what you would normally be able to fire.

At cruising speed a normal vehicle can't fire any weapons at all. So 0+1 equals 1 weapon. It shouldn't matter whether the hurricane bolters are defensive since at cruising speed even defensive weapons cannot fire.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

GK Land Raider Crusader has special rule: Hurricane Bolters

You can fire the hurricane bolters regardless of how far you move.

This message was edited 1 time. Last update was at 2010/04/13 22:18:18


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Hanging Out with Russ until Wolftime







hamsterwheel wrote:Are you sure about this?

Stationary - Fire all weapons.
Combat Speed - Fire 1 weapon + Defensive Weapons + Power of the Machine Spirit
Cruising Speed - Power of the Machine Spirit

Power of the Machine Spirit allows you to fire one additional weapon beyond what you would normally be able to fire.

At cruising speed a normal vehicle can't fire any weapons at all. So 0+1 equals 1 weapon. It shouldn't matter whether the hurricane bolters are defensive since at cruising speed even defensive weapons cannot fire.
Please read the actual codex before commenting. GKLR's Hurricane Bolters have different rules. They can be fired no matter how far the vehicle moves. So a GKLR can indeed move 12" and fire the Bolters (via it's special Rule) and it's Assault Cannon (Via PotMS).

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Impressive. Remind me not to play against GK.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Stubborn Temple Guard






Praxiss wrote:Impressive. Remind me not to play against GK.


I wouldn't worry about it. A full squad of Grey Knights in Power Armor with NO UPGRADES is more expensive than that Land Raider. To beat a Grey Knght army all you have to do is kill about a dozen models in power armor, and then they don't have enough troops for objectives, either holding or contesting.

Stupid expensive army choices.

I'm NOT bitter about my Grey Knights. I swear. A lot...

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Been Around the Block




But does the Daemonhunters codex spell out the same POTMS rules as found in Codex marines?

If not, then you cannot use those rules for your land raiders. I don't recall seeing the updated rules in the GK codex so correct me if I'm wrong. You have to take the good (Eternal warrior bypassing Force weapons) with the bad (not POTMS).

   
Made in gb
Hanging Out with Russ until Wolftime







Little Pete wrote:But does the Daemonhunters codex spell out the same POTMS rules as found in Codex marines?

If not, then you cannot use those rules for your land raiders. I don't recall seeing the updated rules in the GK codex so correct me if I'm wrong. You have to take the good (Eternal warrior bypassing Force weapons) with the bad (not POTMS).

No, they are in the Errata instead, which is hard changes to the actual rulebook and knowingly not using them is (for lack of a better word) cheating.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Been Around the Block




Where is the errata? On the GW site?

Have they also done erratas that bring the other older marine codexes up to date or is it a typical example of GW being haphazard with updates?


Automatically Appended Next Post:
Just found the Errata, thanks Gwar. How like GW to deal with some issues but not address the Eternal warrior skipping weapons.

Oh well,

This message was edited 1 time. Last update was at 2010/04/14 17:34:26


 
   
 
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