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![[Post New]](/s/i/i.gif) 2010/04/14 00:44:45
Subject: 2500 Ard Boyz non-psychic Eldar C&C welcome
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Hacking Noctifer
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Autarch
fusion gun
mandiblasters
power weapon
(riding with 5 man DA)
Autarch
fusion gun
mandiblasters
power weapon
(riding with 5 man DA)
Fire Dragons (5)
Wave Serpent w/ Spirit Stones, TL Scatter Lasers
Fire Dragons (5)
Wave Serpent w/ Spirit Stones, TL Scatter Lasers
Dire Avengers (5)
Exarch with Shimmer Shield, Power Weapon
Wave Serpent w/ Spirit Stones, TL Missile Launcher
Dire Avengers (5)
Exarch with Shimmer Shield, Power Weapon
Wave Serpent w/ Spirit Stones, TL Missile Launcher
Dire Avengers (6)
Exarch with Shimmer Shield, Power Weapon
Wave Serpent w/ Spirit Stones, TL Bright Lance
Dire Avengers (6)
Exarch with Shimmer Shield, Power Weapon
Wave Serpent w/ Spirit Stones, TL Bright Lance
Vyper Squadron (3)
Missile Launcher x3
Shuriken Cannon x3
Vyper Squadron (3)
Missile Launcher x3
Shuriken Cannon x3
Fire Prism
Holofield
Spirit Stones
Fire Prism
Holofield
Spirit Stones
War Walker Squadron (3)
Missile Launcher x6
Idea is to keep everything in reserve, with a +2 to rolls most everything 'should' move on by turn 2, preventing two rounds of firing at my units. Hopefully I can move on shooting at whatever looks to be the most threatening to the transports, with the walkers outflanking for some side armor or anti horde.
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This message was edited 4 times. Last update was at 2010/04/14 05:12:24
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![[Post New]](/s/i/i.gif) 2010/04/14 05:20:19
Subject: Re:Ard Boyz non-psychic Eldar C&C welcome
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Tough Tyrant Guard
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Dire Avengers (5)
Exarch with Shimmer Shield, Power Weapon
Wave Serpent w/ Spirit Stones, TL Missile Launcher
I know your trying to run cheap so that you can field more WS. The issue I see is if somebody gets to your troops. They are just to weak to do anything being that they are just five and or six guys. The upgrade as well is not worth it as they are going to get shreaded because of the lower number count. The points along could field two or three more guys from the exarchs.
Its hard to point out anything as your list is built around the over all idea of an Eldar list for Ard Boys. I myself would look into taking 10 dragons because of the ability to fly up and remove an MC. That and the ability to really hammer a unit of termies with multi units of these guys is just death. If for some reason you had to face a Cron army, they would just walk right at you with out fear of death.
I just dont see any snyergy(spelling) in your list. The mech reserve list is built to hammer section as soon as you show up. Look at putting units together in groups of three or four to do this. I like the list, it just seems weak as your really building things around str 6-8 ranged bs 3 weapons.
I would look at some of the list and do the math.
10 dragons vs BA jump pack unit with fnp common build
10 dragons vs Trygon and or another MC walking alone and or with a small support unit. Which can be removed with standard dakka fire.
Termies, and just start running down the list.
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Biomass
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![[Post New]](/s/i/i.gif) 2010/04/14 06:46:18
Subject: 2500 Ard Boyz non-psychic Eldar C&C welcome
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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I think RoWard is a bad idea to leave at home.
You are spedning too much on your exarchs. They should be just normal DAs. Every exarch costs as much as an underslung Cannon.
The DAs should never leave their transport. If you wanna tool out your Autarchs they should go with the FDs.
I think a third unit of dragons is needed aswell.
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/14 08:23:48
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Hacking Noctifer
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I consider leaving the runes at home a bad idea as well, however with the proliferation of psychers in the lists, most psychic powers are a crap shoot at best. Getting an additional +1 to reserve is much better than relying on being in range to guide or fortune, and then having those powers nullified. Most psychic powers (note most, not all) target infantry, which hopefully will never need to be exposed (yeah I know pipe dream).
Moving the Autarchs to the dragons means I simply get one additional melta gun in a squad that already has 5, throwing him in with the Dire Avengers means I can select another target (or the same if I wanted to), and possibly drop another transport/vehicle/dreadnaught with it, instead of the overkill on the single target I would be forced to fire at along with the firedragons.
I do agree though that the upgrades may not be really required, and I could pick up some more troops to beef up the squads a little
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![[Post New]](/s/i/i.gif) 2010/04/14 10:06:14
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Elite Tyranid Warrior
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I'd drop the Exarch's from the 6 men squads, which will free up 54 points.
You could drop the Lances for more ML, freeing up 30 points.
These 84 points could be used to put a Fire Dragon Exarch into each squad, either with FG (28p ea) DBF+Crack Shot (33p ea).
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Armys: , , , Skaven
Number of Threads Won: 1 |
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![[Post New]](/s/i/i.gif) 2010/04/14 10:51:34
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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beardy wrote:
Moving the Autarchs to the dragons means I simply get one additional melta gun in a squad that already has 5, throwing him in with the Dire Avengers means I can select another target (or the same if I wanted to), and possibly drop another transport/vehicle/dreadnaught with it, instead of the overkill on the single target I would be forced to fire at along with the firedragons.
I do agree though that the upgrades may not be really required, and I could pick up some more troops to beef up the squads a little
Well, I did not mean that he should be deployed with the unit. Deploy hem next to them that way he can function as a failsafe.
Personally Id run some Holofalcons in order to hold my back field. The long range survivability of those are awesome compared to the serpent. The reverse is true up close  . Simply by cutting back on the DA upgrades and the (almost useless) holofields on the prisms you can get lots more str 6 shots and EML shots on top of another FD squad.
HQ:200
Autarch (Fusion gun+Blaster+ PW) = 100
Autarch (Fusion gun+Blaster+ PW) = 100
Troops:790
5xDA = 60
Serpent (Scatter+Cannon+Stones) = 135
5xDA = 60
Serpent (Scatter+Cannon+Stones) = 135
5xDA = 60
Serpent ( EML+Cannon+Stones) = 140
5xDA = 60
Serpent ( EML+Cannon+Stones) = 140
Elites:600
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
FA:450
2xVypers (Cannon+ EML) = 150
2xVypers (Cannon+ EML) = 150
2xVypers (Cannon+ EML) = 150
Heavy:460
Fire Prism (Stones) = 125
Fire Prism (Stones) = 125
3xWalkers ( EML) = 210
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This message was edited 1 time. Last update was at 2010/04/14 10:56:06
I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/04/14 14:24:23
Subject: 2500 Ard Boyz non-psychic Eldar C&C welcome
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Wicked Warp Spider
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I think tedurur's list is an improvement, I also was about to suggest 3 FD squads at this size game. I think that 27pt Exarch upgrades on tiny DA squads is a pretty bad idea.
I also agree with the above statement that runes of warding will be very beneficial, seems like lots of competitive SMs and variants use librarians, tyranids and chaos are both likely to use psykers, etc. I'd seriously consider whether the extra reserves bonus is better than that psychic defense (and the powers themselves)
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/04/14 15:56:23
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Hacking Noctifer
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yes does look juicy. As to the Seer, and the benefit of runes and psychic: I feel runes are always a solid choice, but as I would have to also buy the psy power which would only be able to get off 50% of the time and the anti psy mojo that would work 60% of the time, not sure spending the extra points is worth it compared to nearly guaranteeing everything comes on 2nd turn. (Especially if faced by an IG list that is hampering my reserves at the same time). I think the ability to hit hard quickly overshadows the use of the psy powers for this list. Guide does nearly nothing when everything is already TL and Doom does very little when I wound nearly everything on a 2+ with str 6 weapons. Fortune maybe, but again only counting on that 50% of the time in the current meta (against DH, SW, and now most certainly BA).
I am certain I will be facing IG chim spam, BA assault spam, and SW razor spam, including Nid tervigon spam. BT will also be there as well as Chaos.
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![[Post New]](/s/i/i.gif) 2010/04/14 16:12:09
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Deadly Dire Avenger
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beardy wrote:
I am certain I will be facing IG chim spam, BA assault spam, and SW razor spam, including Nid tervigon spam. BT will also be there as well as Chaos.
Then you already know you'll be facing 3 Armies ( IG, BA, Nid) that have useful anti-tank pyshic powers. Which makes Rune's all that much more important.
The goal with the Autarch is to prevent trickle. 1 gives you 3+ Turn 2 and 2+ Turn 3. So with all likelyhood you have everything in by turn 3, with either a big chunk either turn 2 or 3...trickle solved. With a good chance it is front loaded. With this type of list you want to overload a side when you come on anyway (to avoid the other half of your opponents army). Having a 2 phase entry can be very good to force an opponent back on their heels waiting for the second wave before fully committing.
Additionally, I prefer 2 units of 3 vypers because it reduces the kill point count, and with the opponents you mentioned, shooting 2 targets instead of 3 isn't all that big of a deal.
Later,
WR
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![[Post New]](/s/i/i.gif) 2010/04/14 16:45:57
Subject: Re:2500 Ard Boyz non-psychic Eldar C&C welcome
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Hacking Noctifer
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HQ:190
Autarch (Fusion gun+PW) = 90
Farseer (Runes of Warding+Fortune)= 100
Troops:800
5xDA = 60
Serpent (EML+Cannon+Stones) = 140
5xDA = 60
Serpent (EML+Cannon+Stones) = 140
5xDA = 60
Serpent (EML+Cannon+Stones) = 140
5xDA = 60
Serpent (EML+Cannon+Stones) = 140
Elites:600
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
5xFDs = 80
Serpent (Cannons+Cannon+Stones) = 120
FA:450
3xVypers (Cannon+EML) = 225
3xVypers (Cannon+EML) = 225
Heavy:460
Fire Prism (Stones) = 125
Fire Prism (Stones) = 125
3xWalkers (EML) = 210
2500 on the nose
I like the EMLs on the DA transports, better range and more versatile, plus this way I can move and shoot both weapons if firing at infantry
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This message was edited 2 times. Last update was at 2010/04/14 16:49:38
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![[Post New]](/s/i/i.gif) 2010/04/14 17:39:53
Subject: 2500 Ard Boyz non-psychic Eldar C&C welcome
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Mech Eldar is already quite KP intensive so only offering 2 KPs from the Vypers will help very little compared to the benefits of easily gaining a coversave, getting to pick two targets ect... Automatically Appended Next Post: I think its a wise choice to get the Runes in there.
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This message was edited 1 time. Last update was at 2010/04/14 17:40:53
I cannot believe in a God who wants to be praised all the time.
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