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![[Post New]](/s/i/i.gif) 2010/04/14 13:39:10
Subject: Advantages Of BA Assault Squads In Rhinos?
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Been Around the Block
Toronto
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I am still in the works of making a very well balanced BA army but have hit one major road block. Is it better for the Assault squad to be in a rhino or just use jump packs. The way I see it with rhinos they can get to objectives quickly but then cannot assault. With jump packs I still move bloody fast, can assault when ever I want but have a higher risk of being shot at and dying while moving to objectives. Is there a distinct advantage over one or the other?
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In general bass players are smarter |
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![[Post New]](/s/i/i.gif) 2010/04/14 14:11:21
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Sword-Bearing Inquisitorial Crusader
Northern Virginia
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I think the general consenus is use jump packs if you intend to deep strike your assault squads so you can benefit from descent of angels and use rhinos if you intend for them to be on the board.
Personally I'm a fan of 1 man squad combat squadded with jump packs DSing in with 1 melta in each squad, but thats me.
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"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" |
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![[Post New]](/s/i/i.gif) 2010/04/14 14:21:09
Subject: Advantages Of BA Assault Squads In Rhinos?
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Twisted Trueborn with Blaster
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15 point Rhinos for Assault Squads are cool (if I counted right) but the Rhinos give a lot of kill points unless they have flat-outted. But then again, if you Deep Strike, you have a chance of misshapping (although they have Descents of Angels).
I would prefer with jump packs, but then again, it's your choice.
But the real question is if you want spend tons of money in Rhinos.
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Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 |
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![[Post New]](/s/i/i.gif) 2010/04/14 14:30:08
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Been Around the Block
Toronto
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Yeah, the more I think about it the more I want jump packs. It will save me 30 pts which I can then use to put sponsons on one of my Baal Preds etc. Also I think that if you take the rhino you have to essentially treat the assault squad like it's your tactical squad but instead of bolters have bolt pistol close combat weapon. That kinda sucks though cause you cannot sit back protect and rapid fire. Instead you have to charge which moves you away from your objective or be charged and waste some of the BA wonderful charging bonuses. The one upside to the rhinos were that I planned on leaving my sang priests in them and not worry so much about them getting shot at. Now that they are on jump packs I have to start better equiping them to survive better.
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In general bass players are smarter |
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![[Post New]](/s/i/i.gif) 2010/04/17 20:31:20
Subject: Advantages Of BA Assault Squads In Rhinos?
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Regular Dakkanaut
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If you're looking at full 10-man squads, I would probably use jump packs (depending, of course, on the composition of the rest of your army).
For 5-man squads, I would go razorback pretty much every time.
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![[Post New]](/s/i/i.gif) 2010/04/17 22:34:17
Subject: Advantages Of BA Assault Squads In Rhinos?
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Junior Officer with Laspistol
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nyyman wrote:15 point Rhinos for Assault Squads are cool (if I counted right) but the Rhinos give a lot of kill points unless they have flat-outted. But then again, if you Deep Strike, you have a chance of misshapping (although they have Descents of Angels).
I would prefer with jump packs, but then again, it's your choice.
But the real question is if you want spend tons of money in Rhinos.
I think you're implying that flat-out fast rhinos will gain a cover save. This is not the case, as only flat-out skimmers gain the 4+ cover save.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/04/18 02:37:22
Subject: Advantages Of BA Assault Squads In Rhinos?
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Towering Hierophant Bio-Titan
UK
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willydstyle wrote:nyyman wrote:15 point Rhinos for Assault Squads are cool (if I counted right) but the Rhinos give a lot of kill points unless they have flat-outted. But then again, if you Deep Strike, you have a chance of misshapping (although they have Descents of Angels).
I would prefer with jump packs, but then again, it's your choice.
But the real question is if you want spend tons of money in Rhinos.
I think you're implying that flat-out fast rhinos will gain a cover save. This is not the case, as only flat-out skimmers gain the 4+ cover save.
This is very true.
But; using smoke launchers 1st turn.. they will have a cover save for 50%+ of their effective lifespan
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/04/18 02:45:48
Subject: Advantages Of BA Assault Squads In Rhinos?
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Member of the Malleus
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Land Raiders for designated transports
muhahaha
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![[Post New]](/s/i/i.gif) 2010/04/18 03:32:35
Subject: Advantages Of BA Assault Squads In Rhinos?
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Hurr! Ogryn Bone 'Ead!
CT
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The Assault Marines in a rhino do have the option of taking 2 special weapons if going 10 strong. It also allows them to keep very mobile and retain their shooting ability with said specials. The down side is that bolt pistol shooing doesn't really account for much if you can't follow up with the charge.
The bigger problem I see is that unlike C:SM rhinos the BA ones only carry 10 marines. Meaning that if you want that matched pair of specials you have to forgo adding any ICs to the squad. The same is true for the Phobos Land Raider and the Drop Pod in the BA codex.
Cheers,
~Volkan
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![[Post New]](/s/i/i.gif) 2010/04/18 15:22:02
Subject: Advantages Of BA Assault Squads In Rhinos?
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Junior Officer with Laspistol
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I'm pretty sure that SM rhinos don't have a capacity upgrade. Only their land raiders got bumped up a bit.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/04/18 15:58:03
Subject: Advantages Of BA Assault Squads In Rhinos?
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Hurr! Ogryn Bone 'Ead!
CT
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You are right, I'm just remembering things wrong.
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![[Post New]](/s/i/i.gif) 2010/04/18 16:43:08
Subject: Advantages Of BA Assault Squads In Rhinos?
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Fixture of Dakka
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I think either jump packs or the rhinos are both viable. It just depends upon your style of play. Rhinos offer protection while the jump packs are more aggressive. Personally I currently like the jump packs since this option seems to work better overall with the rest of the army the way I want to play.
G
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![[Post New]](/s/i/i.gif) 2010/04/19 12:20:30
Subject: Advantages Of BA Assault Squads In Rhinos?
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Sadistic Inquisitorial Excruciator
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They are faster and harder to kill except slightly more expensive and not all can shoot whilst advancing.
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![[Post New]](/s/i/i.gif) 2010/04/19 15:33:05
Subject: Advantages Of BA Assault Squads In Rhinos?
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Decrepit Dakkanaut
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Fast vehicles are not faster than Jump Infantry; The Jump Infantry can bypass terrain that might immobilize a Rhino, and don't have to screw around with embarking/disembarking to get anywhere. If the Rhino is destroyed, the Assault Marines lose their mobility as well as their protection.
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![[Post New]](/s/i/i.gif) 2010/04/19 15:43:09
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Space Marine Scout with Sniper Rifle
Ohio
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What about 5 man squads in TL asscannon razorbacks? Spam 6 of those things, and you have more than enough scoring units with one helluva bite. Who cares if your marines never leave their razorbacks? You have 6 (!) fast asscannons, not to mention any baals you might be fielding. At their ridiculously low points, seems too good to be true
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In the grim darkness of the far future, there is only dirty water.
-SilverMK2 |
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![[Post New]](/s/i/i.gif) 2010/04/19 15:59:59
Subject: Advantages Of BA Assault Squads In Rhinos?
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Decrepit Dakkanaut
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It is too good to be true: Your Assault Marines will leave the smoking wreckage (or crater) of their Razorbacks. AV11 sucks.
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![[Post New]](/s/i/i.gif) 2010/04/19 16:01:33
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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an assortment is probably a good way to go.
half can be in rhinos, half with packs.
the rhinos move forward flat out and the Jpack marines follow behind benifiting from a 4+ cover.
the Jpack marines can intercept anything attempting to assault your rhinos and once you reach the enemy lines the Jpacks can take the fight to the enemy while the Rhino marines can sit on objectives.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/04/19 16:14:47
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Junior Officer with Laspistol
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misterfiveseven wrote:What about 5 man squads in TL asscannon razorbacks? Spam 6 of those things, and you have more than enough scoring units with one helluva bite. Who cares if your marines never leave their razorbacks? You have 6 (!) fast asscannons, not to mention any baals you might be fielding. At their ridiculously low points, seems too good to be true
That's the thing, this kind of troops selection serves a different purpose entirely than the 10 man assault squad in a rhino or with jump packs, so it's not really part of the comparison.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/04/19 16:56:17
Subject: Advantages Of BA Assault Squads In Rhinos?
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Been Around the Block
Toronto
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This was my problem. I hear lots of great ideas but I cannot find an equilibrium. I tried the razorbacks and the armour couldn't cut it. (all the players I know love meltas and lots of them) I really like the idea of both jump packs and rhinos but once I put enough squads in I didn't have enough points for other cool units (I play 1750 so not a lot of head room) At the moment I am just using the packs and deep striking. That way I can have 10 men units with sanguinary priests meltas powerfists and be able to move around the table quickly. I found that the rhinos almost never survive a game and having the jump packs makes it easier for mad dashes in the final turns for objectives.
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In general bass players are smarter |
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![[Post New]](/s/i/i.gif) 2010/04/19 19:21:26
Subject: Advantages Of BA Assault Squads In Rhinos?
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Member of the Malleus
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For troop transports I take 1 drop pod, and thats only so the 2 drop pods with dreads arrive one turn 1 together.
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![[Post New]](/s/i/i.gif) 2010/04/20 03:18:18
Subject: Advantages Of BA Assault Squads In Rhinos?
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Tunneling Trygon
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It seems like GW is getting better and better at making multiple options appealing.
Obviously taking them as simple Jump Infantry is a straightforward option, and it's the only way to go if you actually want them to assault things. My rule: If it can't move or assault more than 6", it's not really an assault troop.
Putting them in a Rhino (w/ 2x Meltas), or in a Razorback (w/ 1x Melta) is not a bad option to grab objectives and run up and kill tanks. You can even give the Sarge an Infernus pistol for an overcosted, but still somewhat intimidating Melta unit. Due to the point break on transports, this is actually fairly appealing as compared to Tacticals, and you can get a pair of (or even three) Meltas in a Rhino, which is a nice thing to have.
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![[Post New]](/s/i/i.gif) 2010/04/20 03:44:57
Subject: Advantages Of BA Assault Squads In Rhinos?
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Daemonic Dreadnought
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It depends on the rest of your list. If you're going to run a heavy dread or heavy tank list go with the Rhino, if you're going for a lot of infantry go with the jump packs.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/04/20 03:48:44
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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I'm just going to jump in here with a remind that jump troops can leap over obstacles. a pair of rhino's going down a street can be cockblocked by a vehicle, or 1 rhino can asplode blocking the path of the one behind it. Jump troops can leap over carparks like that, over building/hills/area terrain, Melee combats (That you don't want to join in)... that flexability has been a winner for me for jumptroops.
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![[Post New]](/s/i/i.gif) 2010/04/20 03:56:52
Subject: Advantages Of BA Assault Squads In Rhinos?
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Big Fat Gospel of Menoth
The other side of the internet
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willydstyle wrote:I'm pretty sure that SM rhinos don't have a capacity upgrade. Only their land raiders got bumped up a bit.
BA standard LR has 2 less slots than SM LR. That's the only difference.
I prefer JP. If I want to deep strike them, I can. If I find DSing a bad option against a given list, I can just put them on foot and not suffer too badly on mobility vs a rhino. Assault squads in rhinos lose their mobility as soon as that rhino is gone, JP will always be able to move fast. Also, while DSing, you have to sit for a turn and run or shoot.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2010/04/20 04:13:23
Subject: Advantages Of BA Assault Squads In Rhinos?
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Tunneling Trygon
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Also interestingly the BA Drop Pod only holds 10 models, just like the SWs, but not like Vanillas.
Apparently all the chalices of blood and wolf pelts take up a bit of space.
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![[Post New]](/s/i/i.gif) 2010/04/20 05:31:51
Subject: Advantages Of BA Assault Squads In Rhinos?
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Longtime Dakkanaut
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Try taking 5 man assault squads with a flamer in a las/tl-plas razorback for 160pts. Makes a nice scoring unit.
Take 2-3 of those, 3 baal preds, 2-3 vindicators. Makes a solid core of an army.
I'm going to try this someday:
Reclusiarch
15 DC w/2xpf/1xpw
LRC w/mm
2x 5man assault squad w/flamer/Razorback w/las/tl-plas
3x baal preds w/ac/hb sponsons
2x vindi's w/dozer blade
Furioso Librarian Dreadnough w/magna grapple
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![[Post New]](/s/i/i.gif) 2010/04/20 14:30:31
Subject: Re:Advantages Of BA Assault Squads In Rhinos?
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Battlefield Professional
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If your going to deep strike use packs of course..
If your on the table.. take Rhino's..
1st turn able to move 18"..
2nd Turn move 12" get out and fire..
Or.. set in your transport and get out and assault the next turn, but usually after 18" flat outs your close enough in the first place.
They are still no grey hunters though that get to rapid fire, then counter attack with 2 weapons.
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-Warmahordes-
Mercenaries
Menoth |
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![[Post New]](/s/i/i.gif) 2010/04/21 02:51:30
Subject: Advantages Of BA Assault Squads In Rhinos?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Surtur wrote:
I prefer JP. If I want to deep strike them, I can. If I find DSing a bad option against a given list, I can just put them on foot and not suffer too badly on mobility vs a rhino.
In a completely open plain, no they don't suffer much mobility. But If you need to go around the corner of that building, around your own units/enemy units, CC fights then you want that jump squad. Only BA rhino's outspeed them, as jump packs are normally faster than a standard rhino (12"+ d6" vs 12" move)
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![[Post New]](/s/i/i.gif) 2010/04/21 03:57:14
Subject: Advantages Of BA Assault Squads In Rhinos?
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Tunneling Trygon
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You can also mix the two... Rhinos can drive to screen Jump Packs. Of course this tends to ignore the benefits of spamming in 40K lists, but I used it to some success last time I played my BAs (before the WD nerf).
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![[Post New]](/s/i/i.gif) 2010/04/21 19:50:43
Subject: Advantages Of BA Assault Squads In Rhinos?
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Big Fat Gospel of Menoth
The other side of the internet
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Jihallah wrote:Surtur wrote:
I prefer JP. If I want to deep strike them, I can. If I find DSing a bad option against a given list, I can just put them on foot and not suffer too badly on mobility vs a rhino.
In a completely open plain, no they don't suffer much mobility. But If you need to go around the corner of that building, around your own units/enemy units, CC fights then you want that jump squad. Only BA rhino's outspeed them, as jump packs are normally faster than a standard rhino (12"+ d6" vs 12" move)
I hear rhinos go through everything.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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