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Made in ca
Regular Dakkanaut




A quick summary of my first battle using Mephiston against a competitive Guard Build.

My List

Mephiston Lord of Death.

10 Assault Marines, 2 Meltas, Fist, Inferno Pistol
10 Assault Marines, 2 Meltas, Fist, Inferno Pistol

5 Scouts, Missile Launcher, Cammo
5 Scouts, Missile Launcher, Cammo

2 Sanguinary priests, Jump Packs, Power Weapons

2 Baal Preds, Twin AC, HB Sponsons

3 Preds, Auto Cannon, Las Cannon Sponsons

1850pts



His List (AS close as I can remember)

Col Straken, Command squad with 4 meltas, Chimera.

Inquisitor Lord (for the old school hood.)

2 Vet Squads, Meltas, Flamers, and at least one demo pack, in 1 Chimera each.

1 squad of 20 with 2 Auto Cannons

2 Vendedtas (3 twin las cannons) with Vets and Melta

1 Valk with vets and3 melta in reserve.


The game was spear head, with 5 objectives.

My due to poor objective placement my opponent won to place first and picked a quarter with 3 objectives in it. One objective was exactly in the middle of the board (so my opponent and I each shared it.) and one objective was in a neutral quarter so my opponent started the game with a substantial advantage.

My Preds and his Vendies shot it out all game with my preds losing badly.
His Medusas kept my jump troops at bay as there was little cover in the middle of the board, making an assault on his quarter almost impossible.

My snipers did thier job, going to ground and making my opponent waste a fair bit of fire power. Then luring Straken and command into a charge which put him in counter charge range of Mephiston.

In a substantial bit of luck his 3 melta vet squad in out flanking Valk whiffed against one of my Baals and were both destroyed in the following turn.


The main event was Meph, for the first 3 turns his wings power was shut down by the enemies old school hood, in 3 turns he tried to cast 9 times, He once rolled snake eyes for a perils wound and each time the inq hood shut him down. Then on turn 4 he finally started to move. (thank god you can cast the same non shooting psi power more than once per turn…) In the end he killed a Chimera, Straken, Straken’s command squad, the Inq lord, and a unit of Vets. At the end of turn 5 he was also contesting an objective. When meph can move he destroys everything.

In the end of turn 5 I held on objective my opponent held one and I was contesting an objective with Meph (who had 3 wounds left). We ran out of time can called it but the dice said there should have been at least one more turn to play. As Meph was facing 6 twin linked las cannons, and a ton of melta, AC and las gun shots my opponent almost certainly would have won in the next turn however.

So a fairly close game but a loss for the BA. Given my bad intial setup I was pretty happy with my performance. If I had the quarter with all the objectives in it I think I would have done quite well.

At the end of turn5 I had racked up 11kp (5 of them due to Meph alone.) my opponent had 6kp off me.

As long as Meph is allowed to recast nullified psi powers (wings) he is well worth his points, I am most afraid however that doing this will lead to arguments, with out recasts Meph is not at all worth his points against any army with anti psi (which is most armies.)
   
Made in ca
Elite Tyranid Warrior



Montreal

Yeah, the easiest thing I can see him fighting is Tyranids, but with the number of instant death weapons and power weapons (aka MCs) the Nids have now he still might have trouble.
   
Made in au
Skink Chief with Poisoned Javelins






Down under

Lash whips and bone swords will ruin his day, yes.

 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

As will shadow of the warp

My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in ca
Regular Dakkanaut




I have since revised my list slightly.

Mephiston

2x 10 Assault Marines, 2 Meltas, Fist

2 Sang Priests, Jump packs, Power Weapons

2x 5 Scouts, Missile Launcher, Cammo, Sniper Rifles

2x Baal Preds, Twin Assault Cannon, HB sponsons, Hunter Killer Missile, Search Light

3x Preds, Auto Cannon, Laz Cannon Sponsons, Hunter Killer Missile, Search Light.

1850pts

So if I go first turn 1 (or my opponent fails to shut down my tanks and snipers on his turn 1) I will have 7 Crack Missiles, 6 Las Cannons, 6 Auto Cannon shots, 8 Twin Linked Assault Cannon Shots, 12 Heavy Bolter Shots, and 8 Sniper Shots. I feel I can put sufficent hurt on enemy MC's without Mephistons help....
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

I don't like playing with people who go out of there way to bring in and field Brokenequipment like the old school Hood. Thats not cool. I probably would not have played him.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in us
Fixture of Dakka






on board Terminus Est

I think this new list is very symmetrical. You have an excellent balance between your jump infantry & mech. The addition of power fists over infernus pistols is key for the two assault squads. Here is how I plan to build my two assault squads:

10x assault Marine/meltagun, flamer, infernus pistol & power fist

Basically a Jack of All Trades & still very strong in close combat. I think the priests are better suited for stronger units in close combat such as Honor Guard & Sanguinary Priests since units such as these can be designed to completely ignore armor saves in close combat.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





California

I had a 5 man wolf guard terminator squad and Logan Grimmnar. I was assulted HQ to HQ with Mephiston, an assault squad with red thirst and a librarian dread went into the rest of the squad. I passed my leadership meaning no reroll to wound for Meph. I also passed my counter assault leadership and used Logans special rule to give +1 attacks for the round. Meph dealt 5 wound to Logan, he saved 4. The assault squad and dread laid waste to 4 of my termies. Logan and the final termie went. 6 wounds to Mephiston (overkilled) and two glances for the dread. I won combat 7 to 5 and Mepiston was gone in one turn.
   
Made in ca
Furious Fire Dragon






hyperviper6 wrote:I had a 5 man wolf guard terminator squad and Logan Grimmnar. I was assulted HQ to HQ with Mephiston, an assault squad with red thirst and a librarian dread went into the rest of the squad. I passed my leadership meaning no reroll to wound for Meph. I also passed my counter assault leadership and used Logans special rule to give +1 attacks for the round. Meph dealt 5 wound to Logan, he saved 4. The assault squad and dread laid waste to 4 of my termies. Logan and the final termie went. 6 wounds to Mephiston (overkilled) and two glances for the dread. I won combat 7 to 5 and Mepiston was gone in one turn.


seems fair. logan is 275 points, and your WG termies were most likely well over 200. Points wise, it was quite even. Besides that, mephiston isnt really meant to assualt those kinds of things, seeing as he has no invul, so that was dumb, and logan cant be insta gibbed from a force weapon.

I think the internet is getting a little to "OP" happy on him. Hes strong, but theres lots of things that can kill him. and he is 250 points, so I mean, its an expensive HQ he better be good.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Same with me...

But when he shines, he blocks out the friggin' sun he's so strong.

Great for hero assassinating and taking out large armies of "elite units", I.E. Space Marines, Chaos Space Marines, and the so on.

Against horde armies he is absolute crap...
All of his abilities were made for taking out heroes/heavy infantry.

He's even seen fantastic use against a Baneblade in my case.

 
   
 
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