Switch Theme:

Beastmen!! 2250! AMBUSH!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stoic Grail Knight



Houston, Texas

So my dark elves are done for now, so i want to start working on a second army. I thumbed through the beastmen book and ended up really liking the fluff and special stuff. Been working on a list. It relies a lot on ambush.

Pick away!

Lord

Khazrak the One-Eye
270

Hero’s

Bray-Shaman
2 Scrolls
125

Wargore
Gouge-tusks
Gnarled Hide
Ramhorn Helm
Heavy Armor
Great Weapon
138

Core

20 Gor’s
Addition hand weapon
160

20 Gor’s
Hand Weapon
160

20 Gor’s-Ambush
Hand Weapon
160

20 Gor’s-Ambush
Hand Weapon
160

6 Warhound
36

6 Warhounds
36


2x5 Ungor Raiders
60

2x5 Ungor Raiders-Ambush
60


Special

3 Minotaurs
Great Weapons
189


5Harpies
Scouts
70


5 Harpies
Scouts
70


Rare

Cygor-275

Jabberslythe-275


=2247

With the number of ambushers I Felt Khazrak offered a HUGE tactical advantage.
The Wargore will go with a group of non ambushing gors
Harpies for the war machine hunting, wizard hunting, march blocking, charge baiting pain in the ass they are. I was amazed when i saw they could scout... (play DE main)
With the small unit of mino's, the cygor, and the jabberslythe they are going to be my hard hitters, they should also focus a lot of shooting and war machine attention off of my main blocks. Not to mention im hoping they will soften up the enemy lines before my Gor's get to them
Scroll caddy to help if they bring heavy magic.

The Ghorgons look nice on paper, but one attack at WS 4 to regen wounds just doesnt seem worth it to me, you got a 50% chance of hitting, other then that its basically a Really nasty 6 attacks
Bestigor just seem to expensive for what they bring to the table.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Savage Minotaur




Chicago

Not enough units for ambushing, two is NOT ENOUGH. Raiders really don't count, as they will die to anything, and really are just for some annoyance and peppering fire. The harpies already hunt war-machines and such, as well as the jabberslythe.

4 minimum, really, double rare monsters are just too much points for an all-out ambushing list. I'd keep the jabberslythe however.

What are the minotaurs doing? They won't do anything if you don't have them screened VERY well. Personally, I feel like 4 wide is the most optimal. I also prefer AHW instead of great weapon, as they already have really good strength, and I feel that extra attack is preferable

The wargor seems like a waste of points, he won't even hit THAT hard without a nice, magic weapon, such as The Steel Claws, or Mangelder. Drop him.

Harpies are ace, I'd include some in my list too if they weren't $50 for 6 of them.

Really, I'd try to fit in 4 units of 12 Gors with AHW and a musician, half ambushing, half for helping the big blocks of gors with flanking (think empire detachment style) This will make Khazrak NOT a waste of points.

No BSB? In a BEASTMEN list? Thats ludicrous. Throw out the Wargor for a BSB Wargor.

The warhounds will cause major problems with causing panic to your other units without a BSB....



   
Made in us
Stoic Grail Knight



Houston, Texas

OK cut the fat bigtime, This is pretty much pure ambush with harpies to tie up war machines and a jabberslythe to do..... jabberslythy things..... (even tho im thinking of taking a chaos giant or cygor instead...

OK then

Khaz one eye

Bray shaman w/ 2 scrolls

Wargor-BSB
Heavy Armor


18xGor's Standard, AHW
x4

12xGor's Standar, AHW Ambush!!!
x6

6x Ungor Raiders
6x ungor raiders Ambush!!!

5x scouting harpies
5x scouting harpies

Jabberslythe

2248

I honestly dont know looking at the number of models, as this would take me FOREVER to put together that many Gor's... and if i decided id rather just play a beefier list im stuck with them all. Thats 144 gor's for those keeping score!

The only thing that worries me, is unless im reading ambush wrong, is that the turn they come in the will be asking to be picked off by shooting heavy lists.

This message was edited 1 time. Last update was at 2010/04/15 01:10:05


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Savage Minotaur




Chicago

Honestly, thats kind of what a ambush list is supposed to look like. But I do have a few irks

Drop the standards on the units of 12 gors, give them musicians instead. They're too small for standards.

Give musicians to the blocks of 18 gors as well, with beastmen, it really is worth it.

If you have the points, give the Wargor an AHW/shield, just because its too cheap to pass up. You could always drop 2 ungor raiders (one from each unit) if you need a small amount of points.

If you don't like it, then you can just run what you want, or just not run an all-out ambush list. I'm critiquing it, not telling you to change things (except some which are musts)

Edit: Oh, and on your last statement: Thats why you have so many units of them. Do you really think they can take down all those units of gors, while the harpies are tieing things up, the raiders, with the gors marching towards them, let alone the jabberslythe making them die every turn. Don't worry about it.

This message was edited 1 time. Last update was at 2010/04/15 01:17:40


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

SO MUCH AMBUSHING!!

Nicely done, way to put gors on the table I've got really only one suggestion, but I rewrote your list to get to it ...

L: Khaz = 270
H: Bray - 2 scrolls = 125
H: Wargor - BSB, gnarled hide, great weapon, shield, heavy armor = 135

C: 18 Gors - standard, musician, ahw = 159
C: 18 Gors - standard, musician, ahw = 159
C: 18 Gors - standard, musician, ahw = 159
C: 18 Gors - standard, musician, ahw = 159
C: 12 Gors - musician, ahw = 101
C: 12 Gors - musician, ahw = 101
C: 12 Gors - musician, ahw = 101
C: 12 Gors - musician, ahw = 101
C: 12 Gors - musician, ahw = 101
C: 12 Gors - musician, ahw = 101
C: 7 Ungor Raiders = 42
C: 6 Ungor Raiders = 36

S: 5 Harpies - scout = 70
S: 5 Harpies = 55

R: Jabber = 275
--------
2250

I would think it's somewhat rare to get two places to scout harpies into, nor is it always important to get them both forward deployed those few inches (in some cases). Personally I'd rather let 5 naked bird girls scout ahead, and put the other points into gnarled hide on the BSB. With the shield that's a pretty sexy armor save, and is still nice even with the gw.

So yea: nice work, I'd rather extra +2 save on the BSB vs more scouting harpies, but YMMV.

- Salvage

This message was edited 1 time. Last update was at 2010/04/15 04:59:24


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Stoic Grail Knight



Houston, Texas

Yeah i actually dropped the raiders all together (think harpies are better) , put a 3rd unit of scouting harpies, and put the skin, shield, and heavy armoron the bsb

I actually havent played against a beast army yet, but they look tons of fun. This army seems like it will either smash face (especially if you get a few early 6's) or just flop over and die cause you hit a bunch of 2's and 3's.

Its a horrible mind game, your oponent goes every turn not knowing if and where the ambushers are going to come from. If you roll a few 2's and 3's early and he goes into the middle to aproach your gores, he is opening himself up to having his rear and flank charged, especially assuming his first 2 (i would think at least) shooting and magic phases are taking care of the harpies and jabberslythe


Theres another list im toying with (2 actually) ones a little more magic heavy and the other is lots of big nasty units. I love the beastmen characters... I think they did an excellent job with them. So im working on lists that incorporate them!

This message was edited 2 times. Last update was at 2010/04/15 05:15:24


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Whew, cool list . It's neat to see someone commit to using ambush... I have heard that you have to go all or nothing for this (like a lot of things in fantasy).

I'd love to play against this! But from the critiques above, I don't see what you'll do against big nasty things? Like a dragon? There doesn't seem to be anything but gors, gors, and more gors, with a other things to harrass (jabberslythe/harpies).

Not that that's not cool, but do you have a plan to deal with monsters?

Right now I love the theme, and more harpies are a good addition, imho, instead of the ungors. I sold off my book so I'm not sure what Khaz does, I'm assuming he augments ambush somehow? If you're going with named characters, slugtongue would be sweet instead of the scroll-caddy... perhaps by dropping the third unit of harpies that you've added. Not that I'd do it, since I think he's a little unfair, but it'd probably be killer!

Very nice list
   
Made in us
Stoic Grail Knight



Houston, Texas

Khaz lets you choose to reroll ambushes. That way when you flop you can actually recover.

I dont think slug is that bad... 50% chance nothing happens, 33% chance the unit loses 1-3 models, 17% chance the unit loses 1-6 models... I would like him, but then i cant take dispell scrolls... And a heavy magic army could really wreck my army first or second turn before i can get momentum.

I do have a list in mind that uses him though.

I dont really like the lack of magic item choices, and i honestly think the gifts of chaos shouldnt be restricted to one per army. However the characters are VERY unique and really well done if you ask me. Lots of unique special rules and not just this char is (stats), (cool magic weapon), (cool magic armor), and (Some random not that unique rule).

This message was edited 3 times. Last update was at 2010/04/15 16:31:12


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Definitely! Thanks for clueing me in... I'd say that character is a must for a list like this! And I, too, liked the book... especially with a gor-heavy approach like you're taking, I think it's got a lot of character
   
Made in gb
Rampaging Reaver Titan Princeps





Earlobe deep in doo doo

I have to say gaming with Beastmen I find rank and file Ungor are actually worthwhile due to their cheap points and cheap command they're not great stats wise but 140pts for a 5X5 block isn't to be sneezed at!

"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: