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![[Post New]](/s/i/i.gif) 2010/04/15 05:23:10
Subject: 1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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Warboss(Biker)-115
-cybork
-atk squig
-pk
Warphead-85
Big Gunz-103
-3 lobbs
-6 extra grotz
Ork Boys(3x30 ork mobs)-660
-Nobs w/ pk and bosspoles
-sluggas
TOTAL:998
I'm not sure if I should use kannons instead. Also I'll probably be playing Nids a lot. Would deathkoptas w/ rokkits be more effective against armor.
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![[Post New]](/s/i/i.gif) 2010/04/15 05:48:02
Subject: 1k Orks First Army
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War Walker Pilot with Withering Fire
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Thats pretty sick...the good way
But I would trade the lobbas for a battlewagon,and take out the bike on the boss,and give him a personal ride!
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2010/04/15 06:05:29
Subject: Re:1k Orks First Army
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Bounding Assault Marine
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Wez Likez Itz, Wez Likez Itz, Wez Wantz Ta Fightz Itz, Werez Yuze Atz, Werez Yuze Atz
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/15 07:46:38
Subject: 1k Orks First Army
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Sneaky Kommando
Hemet california
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I can not stress this enough bit it needs more cow bell
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Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
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![[Post New]](/s/i/i.gif) 2010/04/15 09:21:14
Subject: 1k Orks First Army
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Bounding Assault Marine
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bigmeklover wrote:I can not stress this enough bit it needs more cow bell
Hey Yuze In Hemet, Yuze Playz Orkz, Yuze Go Here http://www.dakkadakka.com/dakkaforum/posts/list/287917.page Den Yuze Cumz Downz and Wez Havez Us a Good Ol' Orky Brawl
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/15 15:23:19
Subject: 1k Orks First Army
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Sneaky Kommando
Hemet california
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send me the directions and I will come out.
Misterhappypaint@hotmail.com
I have that many points but to make it competitive I need to convert another bw, I will more than likely steal another land raider from my space marines. I will see if I can get it done by this weekend
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Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
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![[Post New]](/s/i/i.gif) 2010/04/15 16:35:58
Subject: 1k Orks First Army
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Bounding Black Templar Assault Marine
Rhode Island
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UppityGrot wrote:Warboss(Biker)-115
-cybork
-atk squig
-pk
Just wondering why put him on bike, you ant him alone? I'd suggest running him on foot with one of the boyz mobs, boost their leadership, and gain the protection of 31 more wounds before he croaks, you can also allocate wounds onto him <with his better saves> then the regular boyz and suck up a few dead boyz that way.
UppityGrot wrote:Warphead-85
excellent, make sure you run it with some boys for some REAL carnage, maybe even the warbosses unit? 'ere we go to the backside of their infantry for some fun shenanigans
UppityGrot wrote:Big Gunz-103
-3 lobbs
-6 extra grotz
The nice thing about lobbas, stick em behind a wall, they dont need LOS, keep them gretchins safe!
UppityGrot wrote:Ork Boys(3x30 ork mobs)-660
-Nobs w/ pk and bosspoles
-sluggas
I'd suggest your middle unit have the ic's if you attach them, for the added 4+ cover save when it inevitably draws fire BECAUSE of the ic's
TOTAL:998
I'm not sure if I should use kannons instead. Also I'll probably be playing Nids a lot. Would deathkoptas w/ rokkits be more effective against armor.
Deathkoptas wont help vs small nids, nor will rokkits really, most nids have crap armor, now if they have monstrous creatures the rokkits at least if hitting will almost always wound em, so if you use em keep at near max range, and beware the crazy outflanking annoyance of the little bugs. Maybe even keep the koptas surrounded by boyz? to prevent being assaulted.
Eitherway for so small a list its quite good, you should have a lot of fun playing, your only real weakness, if playing bugs, will be the Doom's microwave attack, not sure what its called, 3d6 for every point above leadership take a wound, its rough on boyz even with mob rule.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/04/15 16:54:02
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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I put the boss on a bike because I had points to burn and that way I could put him where I need him( protecting the lobbas from a deepstrike for example) ,but I think I might drop the bike and give the boss and all the nobs some 'eavy armor and get some ammo runts for the lobbas.
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This message was edited 1 time. Last update was at 2010/04/15 16:54:33
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![[Post New]](/s/i/i.gif) 2010/04/15 18:38:18
Subject: 1k Orks First Army
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Focused Dark Angels Land Raider Pilot
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Are you using any RL or big shootas in your mobs and haven't listed it? If you aren't, think about using big shootas in your mobs of boyz. That'd help to whittle down your opponent before you reach him.
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nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2010/04/15 18:54:47
Subject: 1k Orks First Army
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Death-Dealing Dark Angels Devastator
USA
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'eavy armor is a good purchase but in mobs that large it may not be worth it.
I would also suggest making the boss walk because as a lone biker he is too easy of a target.
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Cadians
Dark Angels
Dusk Raiders
Imperial Fists |
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![[Post New]](/s/i/i.gif) 2010/04/15 21:19:38
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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I generally think that orks should be running instead of shooting but I suppose I could run a single shoota mob to use some Big Shootas or RL because I already have about half of he boys and there sluggas. I'm definately going to make da boss footsloggin. I can see your point with the 'eavy armor but I don't know what else to spend my spare 42 points on(from dropping the bike). Any Ideas?
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![[Post New]](/s/i/i.gif) 2010/04/15 22:56:29
Subject: Re:1k Orks First Army
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Bounding Black Templar Assault Marine
Rhode Island
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got room for another troop? 10 gretchin and herder bullet screen
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/04/15 23:16:11
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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That's not a bad idea I guess I'll just have to experiment to see if like the 'eavy armor and ammo runts better first and if don't i can try grots.
I think i'm ready to buy the rest of my army!
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![[Post New]](/s/i/i.gif) 2010/04/16 04:54:03
Subject: 1k Orks First Army
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Bounding Assault Marine
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bigmeklover wrote:send me the directions and I will come out.
Misterhappypaint@hotmail.com
I have that many points but to make it competitive I need to convert another bw, I will more than likely steal another land raider from my space marines. I will see if I can get it done by this weekend
Go back to http://www.dakkadakka.com/dakkaforum/posts/list/287917.page and drop Anpu a PM, it's at his place and he gives much better directions then I do
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/16 15:50:05
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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I would go but I can't drive that far plus I still need to buy most of these models.
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![[Post New]](/s/i/i.gif) 2010/04/16 16:04:54
Subject: 1k Orks First Army
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Angry Blood Angel Assault marine
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Now, that warboss should be on foot with the boys, he is going to get chewed up real quickly otherwise.
The weirdboy is a fun choice, i have found mine to be quite awesome, but you are severely lacking in anti tank power i would eliminate him or make the warboss another weirdboy, as weirdboys can really scare opponents.
Now, a grot screen would be a good idea, and it is horribly cheap.
Your artillery is a meh sorta thing, i have heard mixed reviews on it, but this is going to be the only thing in your army not moving up with the boys so it could be eliminated quickly.
3 groups of boys is great, but your going to find yourself unable to deal with armor and you're spending most of your points on them, don't get me wrong with 90 boys on the table your enemy will be simply unable to kill all of them. However usually you can get the same effect from 2 groups of boys. saving you points for something more anti tank.
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This message was edited 1 time. Last update was at 2010/04/16 16:06:06
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![[Post New]](/s/i/i.gif) 2010/04/16 16:40:41
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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What would you reccomend for ani-tank then?
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![[Post New]](/s/i/i.gif) 2010/04/16 17:47:22
Subject: Re:1k Orks First Army
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Bounding Black Templar Assault Marine
Rhode Island
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If its only a 1k point battle you dont need a WHOLE lot of tank popping IMHO. But you WILL prolly need a bit of ranged vehicle death maybe throw in a pair of single dethkoptas with TLR and maybe even toss buzzsaws on em if ya want. Automatically Appended Next Post: EmpBobo wrote:'eavy armor is a good purchase but in mobs that large it may not be worth it.
I would also suggest making the boss walk because as a lone biker he is too easy of a target.
As for this, i disagree having him in a large unit is MORE the reason to do it. Normal boys 6+ saves aren't gonna save crud, but if you got a 4+ in there, you can allocate a wound onto him for a 50/50 chance to save it, in this mway you could save a good chunk of boys if you get lucky, just make sure you always stop doing that when he is a single wound left
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This message was edited 1 time. Last update was at 2010/04/16 17:49:19
W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/04/17 06:49:20
Subject: Re:1k Orks First Army
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Bounding Assault Marine
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Small Ork groups can be quit fun I just ran a 500 point list against 500pts of Space Puppies and did surprisingly well  (of course it help that the Wolves didn't make any of their Counter Attack rolls  )
My list
Warboss
-Powerclaw
-Cybork
-Twin-linked Shoota
-Bosspole
-'eavy Armor
x7 Nobz (count as Troops 'cuse of Warboss)
-Stikkbombz x7
-'eavy Armor x7
-Slugga x7
-Choppa x7
x11 Boyz + 1 Nob
-Big Shoota x1
-Slugga x11
-Choppa x11
-Boss Pole x1
I can quickly bring this up to 1000pts by addin a couple of identical Boyz Mobz or maxing this one and adding a Deff Dred or maby some Deffkoptas
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/17 17:57:20
Subject: Re:1k Orks First Army
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Grovelin' Grot Rigger
Spring, TX
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Not bad I would put all the boys in one squad cus orks just run to easily in small numbers. Where the nobs worth the points for you?
Also I played a 750 point game against vanilla marines yesterday. We both had scouts and we got to move his first forcing my death choptas out of cover( we were playing half board and couldn't be within 12 inches of them. then he blew them all to bits turn one and partialy due to my ignorance of marines he managed tosteal my opportunity to Waagh and assault after the game was over.  I also had 4 nobs with a warboss with the same gear as yours(they ran and never saw combat) and 2x28 boy mobs with nobs( no pk).I've seen deffchoptas really effectively but I just haven't grasped them yet.
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This message was edited 2 times. Last update was at 2010/04/23 01:07:22
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