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![[Post New]](/s/i/i.gif) 2010/04/15 15:42:38
Subject: Walking cover
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Complete TFG idea...that has probably been though of before.
Can you walk two units around a board...moving one at a time so every time they end movement they are inside each other but are still maintaining coherency?...thus giving them a cover save no matter where they are.
Works for hordes?
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![[Post New]](/s/i/i.gif) 2010/04/15 15:44:20
Subject: Walking cover
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Hanging Out with Russ until Wolftime
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ductvader wrote:Complete TFG idea...that has probably been though of before.
Can you walk two units around a board...moving one at a time so every time they end movement they are inside each other but are still maintaining coherency?...thus giving them a cover save no matter where they are.
Works for hordes?
Yes, but it is close to impossible.
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![[Post New]](/s/i/i.gif) 2010/04/15 15:45:48
Subject: Walking cover
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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mhmm...but two squads of infiltrating genestealers might benefit...then add the FnP...
I can see how it would be very difficult though.
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![[Post New]](/s/i/i.gif) 2010/04/15 15:47:46
Subject: Re:Walking cover
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Arch Magos w/ 4 Meg of RAM
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it would be exceedingly difficult to do properly
I assume you are deploying like a squished X with the left bottom and right top being one unit, and the others being the other unit.
if you had exactly 50% of each unit on each side, you would get cover from directly in front of you but shots from the slightest angle would likely "see" an extra guy in the center, negating the cover. As soon as you lost a guy, cover would vanish anyway, so you are using complex movement and formations to maybe get one cover save from one shooting attack. as soon as you lose one model you have 2 units in the open basically instead of 1 in the open and one in cover
kind of stupid, you are better off doing it like everyone else.
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![[Post New]](/s/i/i.gif) 2010/04/15 15:52:33
Subject: Walking cover
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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no no no like
one units takes up a circle and are spread out into anti template formation...insert other unit into spaces of first unit
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![[Post New]](/s/i/i.gif) 2010/04/15 15:57:29
Subject: Walking cover
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Arch Magos w/ 4 Meg of RAM
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ductvader wrote:no no no like
one units takes up a circle and are spread out into anti template formation...insert other unit into spaces of first unit
that would make it a nightmare to count up what units are obscured and what aren't, especially if they are painted the same.
same idea though, you have half the models from unit A standing in front of unit B and half behind, as soon as you lose a model from unit A, unit b loses the cover save (if they had it to begin with which is pretty unlikely)
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![[Post New]](/s/i/i.gif) 2010/04/15 16:25:41
Subject: Re:Walking cover
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Revving Ravenwing Biker
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My friend is a WAAC warhammer player and he does the interlacing of squads to grant both of them cover saves. It took a boycott of us playing him for him to stop. It if the TFG move of the decade but RAW it works
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2010/04/15 16:34:51
Subject: Re:Walking cover
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Longtime Dakkanaut
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Covered a couple hundred times, it's called checkerboarding. It's a TFG move and if your group plays by INAT it's cover stating the unit with a model closest to the firing unit doesn't gain cover.
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![[Post New]](/s/i/i.gif) 2010/04/15 16:39:55
Subject: Re:Walking cover
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Arch Magos w/ 4 Meg of RAM
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Volkov wrote:My friend is a WAAC warhammer player and he does the interlacing of squads to grant both of them cover saves. It took a boycott of us playing him for him to stop. It if the TFG move of the decade but RAW it works
the problem is, it doesn't work like that
in order to do it, each guy must be obscured by one, and only one model from most angles, if you are obscured by two, one from the other squad isn't, so they lose cover, and visa versa, as soon as you lose a model from either squad, the opposite loses his cover.
see:
red squad would only have cover from enemies shooting from the blue "triangle of cover" firing from the slightest angle and you lose the cover, adjust the placement of the models and the blue triangle might move, but it doesn't grow, kill a single model, no matter how big the squad is, and now 49% of your models are obscured, and you lose the cover. pull your ranks in more with fatter scattered formation and you probably lose the cover entirely, on top of all that you are halfing the spacing of your models making them template fodder, any ordnance weapon is going to ignore that cover save and take huge chunks out of the formation.
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![[Post New]](/s/i/i.gif) 2010/04/15 16:48:43
Subject: Walking cover
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Decrepit Dakkanaut
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Moving the units is the hard part.
You have to move one unit at a time and you can't move through another model. not sure how this is pulled off without leaving the unit stationary.
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This message was edited 1 time. Last update was at 2010/04/15 16:49:00
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![[Post New]](/s/i/i.gif) 2010/04/15 16:51:42
Subject: Walking cover
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Grim Rune Priest in the Eye of the Storm
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The problem I see with can be summerised this way
Hmmmmm. Pie, I like Pie, but it does not like me.
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![[Post New]](/s/i/i.gif) 2010/04/15 16:51:48
Subject: Walking cover
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Arch Magos w/ 4 Meg of RAM
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kronk wrote:Moving the units is the hard part.
You have to move one unit at a time and you can't move through another model. not sure how this is pulled off without leaving the unit stationary.
I would assume you reverse the "checkerboard" each move since you can't move one model from one unit then one from the other which should cost you 1-2" of move each turn...
also wouldn't your opponent gain a cover save from your shooting as well?
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![[Post New]](/s/i/i.gif) 2010/04/15 17:01:21
Subject: Walking cover
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Decrepit Dakkanaut
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Ah. You move them diagonally. I see, now.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/04/15 17:02:15
Subject: Walking cover
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Bounding Assault Marine
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This IS possible and very hard.... but I'd let you attempt it. I mean 2 units that are completely limiting their movement to stay in such a formation would make it easy to avoid. AND I would always get a cover save from your shooting. AND if I assault I will get two units.....
Sure you can do it.
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Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...
"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." |
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![[Post New]](/s/i/i.gif) 2010/04/15 17:08:13
Subject: Walking cover
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Regular Dakkanaut
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ductvader wrote:mhmm...but two squads of infiltrating genestealers might benefit...then add the FnP...
I can see how it would be very difficult though.
It depends on the size of the individual models, also, all the shooter has to do is put a blast marker over the base of an unobstructed target or shoot normal weapons at the unit they can see (there is always going to be someone you can see). But if you can get the blast marker over an unobstructed target then there will be no cover saves for all models under that blast marker.
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This message was edited 2 times. Last update was at 2010/04/15 17:14:01
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![[Post New]](/s/i/i.gif) 2010/04/15 17:18:50
Subject: Walking cover
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Things like genestealers and hormagaunts and ork boys...don't need to shoot as much as they do need surviving
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![[Post New]](/s/i/i.gif) 2010/04/15 17:20:47
Subject: Walking cover
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Hanging Out with Russ until Wolftime
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Of course, I would ensure you followed the rules, making you move each model individually, thus dragging out the game for you as I just flamer your blob to death.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/04/15 17:23:26
Subject: Walking cover
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Haha...I would do the same.
Trade flamer for Incinerator though...
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![[Post New]](/s/i/i.gif) 2010/04/15 17:27:33
Subject: Walking cover
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Grim Rune Priest in the Eye of the Storm
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You are ONE Ordinance weapon away from having 2 units being Pinned, thats ok with me.
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![[Post New]](/s/i/i.gif) 2010/04/15 17:57:01
Subject: Walking cover
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Hanging Out with Russ until Wolftime
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Anpu42 wrote:You are ONE Ordinance weapon away from having 2 units being Pinned, thats ok with me.
</Nitpick> ONE Ordnance Barrage weapon</nitpick>
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/04/15 18:02:36
Subject: Walking cover
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Arch Magos w/ 4 Meg of RAM
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ductvader wrote:Things like genestealers and hormagaunts and ork boys...don't need to shoot as much as they do need surviving
Way I see it though, is your losing movement to go through this ridicilous formation, giving me more shooting time, and that totally negates the cover save you are going to be getting from a fraction of my shooting.
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Godforge custom 3d printing / professional level casting masters and design:
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![[Post New]](/s/i/i.gif) 2010/04/15 18:04:48
Subject: Walking cover
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Fixture of Dakka
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Flying units have no movement penalties (See: Destroyers or Assault Marines).
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Worship me. |
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![[Post New]](/s/i/i.gif) 2010/04/15 18:28:12
Subject: Walking cover
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Regular Dakkanaut
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Gwar! wrote:Of course, I would ensure you followed the rules, making you move each model individually, thus dragging out the game for you as I just flamer your blob to death.
god i'd love to drop pod my Dreadnought and get 12-15 hits from a Twin Linked heavy flamer and another heavy flamer on the other arm!? oh god, lots of dead mans, two squads running away... so sehxy.
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![[Post New]](/s/i/i.gif) 2010/04/15 20:02:00
Subject: Walking cover
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Bounding Assault Marine
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Cannerus_The_Unbearable wrote:Flying units have no movement penalties (See: Destroyers or Assault Marines).
Hmm..... I didn't realize that 'flying' units could claim cover....
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Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...
"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." |
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![[Post New]](/s/i/i.gif) 2010/04/15 20:06:43
Subject: Walking cover
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Fixture of Dakka
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They just have to be non-MC and non-vehicle to claim the 50% cover save, I believe.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2010/04/15 20:23:20
Subject: Walking cover
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Longtime Dakkanaut
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Harkainos wrote:Cannerus_The_Unbearable wrote:Flying units have no movement penalties (See: Destroyers or Assault Marines).
Hmm..... I didn't realize that 'flying' units could claim cover....
Oh hai, welcome to 5th edition.
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![[Post New]](/s/i/i.gif) 2010/04/15 20:25:39
Subject: Walking cover
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[DCM]
Tilter at Windmills
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Welcome to 40k, you mean. Whether a unit is "flying" (I presume you mean a skimmer, jump infantry, or jetbike) has had no bearing on whether it has cover for at least three editions of the rules.
Cannerus_The_Unbearable wrote:They just have to be non-MC and non-vehicle to claim the 50% cover save, I believe.
Yup.
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This message was edited 1 time. Last update was at 2010/04/15 20:27:17
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![[Post New]](/s/i/i.gif) 2010/04/15 20:32:44
Subject: Walking cover
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Longtime Dakkanaut
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Grundz, your pic doesn't work that way. If you see a blue model, by looking between two red models, then the blue model is considered obscured, whether it is physically obscured or not.
Harkainos: Why would you think they couldn't get cover? Unless you are alluding to apoc flyer units... then I have no clue. But things like gargoyles can get cover saves.
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![[Post New]](/s/i/i.gif) 2010/04/16 06:47:10
Subject: Walking cover
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Regular Dakkanaut
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It's so obviously total BS that you just tell your opponent it ain't gonna happen. It's not like it's ambiguous, how can shooting at two groups of the enemy give them both cover from incoming fire? There is no logical explanation for why this could be possible.
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"There's something out there and it ain't no man..... we're all gonna die" |
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![[Post New]](/s/i/i.gif) 2010/04/16 07:43:54
Subject: Walking cover
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Growlin' Guntrukk Driver with Killacannon
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Shinkaze wrote: It's so obviously total BS that you just tell your opponent it ain't gonna happen. It's not like it's ambiguous...
The rules quite obviously allow it to happen. It's not like it's ambiguous... I think gap-based cup style formations pose a much bigger problem than the standard interlacing setup people think of. Still not great, but at least they can be moved efficiently and straight.
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This message was edited 3 times. Last update was at 2010/04/16 07:58:10
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