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Made in us
Hardened Veteran Guardsman




So I was playing a game recently and my opponent shot his Valkyrie into one of my tanks. He scored 2 penetrating hits and rolled 6s (explosion) on both.

He then proceeded to roll 2 dice to see how far it exploded both times. And then added up hits.

Is this right? Can you have more than 1 explode result?

I checked the rule and it seems that the strength 3 hits are part of the resolution of the explosion result and not a product of the vehicle exploding.

I looked through the rulebook and nothing said you can only get 1 explosion result. It also very clearly spells out all shooting happens simultaneously. So all damage results go through at the same time.



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Death-Dealing Dark Angels Devastator






Roll 1 dice for every "Vehicule Explodes" result to determine the area of the Strength3 hits.

No matter how many " V. Explodes " results, all models within the highest dice rolled suffer a hit. All models within the tank suffer a S4 Hit ( unless your tank is Open Toped )

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Made in gb
Slaanesh Veteran Marine with Tentacles





Kettering, UK

I think you'll find all you need to know here >>http://www.dakkadakka.com/dakkaforum/posts/list/286089.page

Searchy searchy.

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Mr-_-Flidd wrote:I think you'll find all you need to know here >>http://www.dakkadakka.com/dakkaforum/posts/list/286089.page

Searchy searchy.


All I see there is a lot of people claiming shooting doesn't happen simultaneously...

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Slaanesh Veteran Marine with Tentacles





Kettering, UK

It's a giant bone of contention whether there is more than one "vehicle explodes" results at all.

Personally I don't think a vehicle can explode more than once.

Hence, depending on how you play it depends on the answer to your question.

If you play more than one explosion, I agree with skizO roll dice for the amount of exploded results and take the highest. You'll also have to take the st4 ap - hits for embarked passengers for all the results.

It's your choice.

This message was edited 1 time. Last update was at 2010/04/16 14:53:16


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My Chaos Scorcerer > Phalius Libertain  
   
Made in us
Hardened Veteran Guardsman




Mr-_-Flidd wrote:It's a giant bone of contention whether there is more than one "vehicle explodes" results at all.

Personally I don't think there is as the vehicle cannot explode more than once.

Hence, depending on how you play it depends on the answer to your question.

If you play more than one explosion, I agree with skizO roll dice for the amount of exploded results and take the highest. You'll also have to take the st4 ap - hits for embarked passengers for all the results.

It's your choice.


I just don't see anything in the rules that support either of your points. (1 explosion or 1 area damage result)

It seems to me like everyone has just been playing it the same way (only 1 explosion) for so long that it "feels right". When I can't find any rules to support it.

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Woodbridge, VA

OK Zach, where does it say to apply all explosions................??

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
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Kettering, UK

Common sense is the only support i need.

However, some people think there is more than one explosion but you only take the hits once.

The phrase "contradiction in terms" seems apt.

However you play it is up to you, I was merely trying to offer the options in replying to your question.

Gwar will be along at somepoint to give you the exact RAW. a

This message was edited 1 time. Last update was at 2010/04/16 14:52:03


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Hardened Veteran Guardsman




don_mondo wrote:OK Zach, where does it say to apply all explosions................??


Uh, its the basic rules for the game. Just like you apply all results when they happen. If you get 2 stunned, 2 weapon destroyed and 2 immobilized results don't you apply all of those?

It gets stunned twice (they don't stack and do anything more, but both still happen), 2 weapons get destroyed, and it gets immobilized and another weapon gets destroyed.

My point is, that you apply multiples of any other result. Why not explosions?


@Mr. Flidd
Common sense is not a valid argument for 40k rules.

This message was edited 1 time. Last update was at 2010/04/16 14:53:05


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Kettering, UK

It is when i'm playing. As the RAW is supposed to be a guideline for playing a good fun game.

Page 2 BRB "The most important rule!"

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Worcester, UK

Being a believer that all shots from a squad are worked out simultaneously I'd say you roll the explosion result twice. You could assume that the one shot blew up the fuel tank while the second struck the ammo storage causing two explosions to shoot out either side. (thats my fluffy reasoning atleast)

Thats my two cents..

This message was edited 1 time. Last update was at 2010/04/16 14:59:24


 
   
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The land of cotton.

Mr-_-Flidd wrote:It is when i'm playing. As the RAW is supposed to be a guideline for playing a good fun game.

Page 2 BRB "The most important rule!"

Do I win an internet?


YES!




Automatically Appended Next Post:
In real life, you could have more than one explosion. It's called a secondary explosion and occurs when fuel, ammo or other volatile cargo is ignited by the first explosion.

I'd run with the "roll both dice for explosion distance and take the highest" school, but that's just me. RAW are grey on the topic.

This message was edited 1 time. Last update was at 2010/04/16 15:01:04


 
   
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Kettering, UK

Merci beaucoup!

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Hardened Veteran Guardsman




All of these rulings are just basically house rulings. I have yet to see anything substantial that says you can't have multiple explosion results or you can't apply multiple ones.

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CptZach wrote:All of these rulings are just basically house rulings. I have yet to see anything substantial that says you can't have multiple explosion results or you can't apply multiple ones.
Well, the rules don't have to say you can't. They have to say you can.

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Gwar! wrote:
CptZach wrote:All of these rulings are just basically house rulings. I have yet to see anything substantial that says you can't have multiple explosion results or you can't apply multiple ones.
Well, the rules don't have to say you can't. They have to say you can.


Its in the basic rules that you can. For each penetrating hit, roll a dice and apply the result. (simultaneously)

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CptZach wrote:
Gwar! wrote:
CptZach wrote:All of these rulings are just basically house rulings. I have yet to see anything substantial that says you can't have multiple explosion results or you can't apply multiple ones.
Well, the rules don't have to say you can't. They have to say you can.
Its in the basic rules that you can. For each penetrating hit, roll a dice and apply the result. (simultaneously)
And that is where people disagree. Even if you roll 30 "Explodes", all you get is a rule saying "Models within D6" get hit". You do not have a rule saying "Models within D6" get hit for each and every Explodes result".

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Kettering, UK

This topic has been battered to death now.

I think the general consensus now is rule it how you want at home and let the TO rule it in tournies. I think INAT covers it IIRC.

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Made in us
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The land of cotton.

To elaborate on what Gwar has said... 40K uses a Permissive Rules Set, not an Exclusive Rules Set.

Permissive Rules must say you can do something, or you can't. It doesn't say my Tactical Marines can fly, so they can't. I just buy Assault Marines, giving them Jump Packs, which says they can fly.

Exclusive Rules allow anything not excluded and by nature are not the rules of choice nowadays. It's harder to list everything you CANNOT do than just the things you CAN do.

So... if the rules don't tell you to apply all the damage results, you don't. They tell us to apply the damage result, but don't really say anything about how to do multiple instances of "Vehicle Explodes" results.
   
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Orklando

The Blood Angels, IIRC, have a vehicle which can hold a dreadnaught. Is this dreadnaught required to disembark? Is the vehicle opentopped?

If you choose to not disembark the dreadnaught for some reason and the containing vehicle explodes, does the dreadnaught take a S4 hit on its rear armour? (Other facings would not hurt it)
   
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Ludovic wrote:The Blood Angels, IIRC, have a vehicle which can hold a dreadnaught. Is this dreadnaught required to disembark? Is the vehicle opentopped?

If you choose to not disembark the dreadnaught for some reason and the containing vehicle explodes, does the dreadnaught take a S4 hit on its rear armour? (Other facings would not hurt it)
This is covered in the Blood Angels Codex very clearly in the Stormraven's Rules.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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I think this has been asked and answered at this point. Moving on.

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