Happy Easter everybody.
Thank you for the kind words about this little conversion.
Gits, after your lovely reply I will definetly complete the conversion and with an easy use of magnets I will provide the mini with the following options:
- a masked-like helmet for the Dante option (I'm figuring how I may sculpt a sort of mantis face like the wolf-head of tthe
SW;
- I will certainly magnetise the wrists, I aalready have in mind the necessary little fits that will allow me to prepare the axe/infernus pistol and the
LC/
LC/bolt pistol setup. This ways you may switch between Shrike, Dante, Astorath (when I precedently named Mephiston in fact I was meaning Astorath) or even a simple librarian if with a hooded-head. Nothing complicated in all cases.
I will happily leave you to do the installation of the Blackhand's wings, this way you'll don't have to send 4 little tiny pieces in Italy.
Later, I'll have to ask you a couple of things about the shoulder pads, how do you like them or how do you imagine them to be for a
HQ model.
Last thing for now, I'm trying a couple of solution for the engine-feets. Something like MKIV and/or MKV Dreadnought's feets.
New pictures soon.
Toban
PS: still no news about the BIG project, the Lady is unbearable but it's actually understandable. Luckily I may take some quite moment looking at the MOTO GP competition.
Automatically Appended Next Post: HAZZER wrote:I love both
apocs gits! Very cool man!

I like the idea of hold the vanguard off till 6th edtion.
@Toban- That is some bad ass sculpting, you are very tallented, could you be able to give me some tips, becuse I'm going to be doing some sculpting soon for younge bloods.

And I'm not that good.

I HAZZER, I'm sorry I didn't replyed immediately but this has been an heavy "family day". As tomorrow will be too. U know.. Italian families are hugely
demanding.
Now I really need some sleep, Lady needs assistant too, so I will be synthetic.
One the net, on this forum too, you'll find thousends of complete and useful modelling guides, for dummies and for expert levels.
One thing that I rarely see that however changed completely my sculpting experience has been the use of this kind of tools:
http://www.heresyminiatures.com/shop/index.php?main_page=index&cPath=66_89&zenid=8446ece5dc5a32975a1d021c20b7285f
This kind of special rubber-brushers allowed me to get good results with some very easy touch. Especially regardind the "smoothing" part of the work.
The only other tips I may give is to find an easy but involving idea to refine your technique.
IE, as I done, the sculpting of marine shoulder pads. Sculpting again and again the same logo, even a simple one, will help you developing "the touch" and understanding one of the most important things to me, the rate between blue and yellow components (in case of
GS) or grey and white (incase of grey stuff) depending the details you're looking for.
Ah, last thing. Do not pretend to make big things from the beginning. Instead of most cases in real life, hugely big (and less detailed) things aren't alwais easiers that little, accurated, applications.
To give you an example the cloack folds you see in the picture I posted a couple of posts up are maded 1, max 2, per time.
After each application I had to wait one entire night before touch again the model.
Be patient.