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Made in au
Esteemed Veteran Space Marine





Australia

KAU'UI CENTAUR (Tau)
Total Points: 1,497
Total Units: 12


COMMANDER AURORA 139 points cost
Will deep strike with team BARRAGE on most occasions and will act primarily as a vehicle hunter
Section: HQ
Number/Squad: 1 Shas'El
Wargear: Targeting array, Fusion blaster, Missile pod, Hard-wired multi-tracker, stimulant injector, Hard-wired drone controller, 2xShield Drones
Transport: n/a
Other Upgrades: n/a


XV8 BATTLESUIT TEAM BARRAGE XV8 Cri 186 points cost
Will Perform as a light vehicle and heavy infantry hunter
Section: Elites
Number/Squad: 3 XV8 `CRISIS" BATTLESUIT'S
Wargear: Plasma rifle, Missile pod, Multi-trackers
Transport: n/a
Other Upgrades: n/a


FIRE WARRIOR TEAM BEAST 125 points cost
Will use fish of fury tactic and capture objectives
Section: Troops
Number/Squad: 10 Shas'la Fire Warrior's. 1 Shas'ui Fire Warrior Team Leader
Wargear: Pulse Rifle's, Bonding knife
Transport: DEVILFISH TROOP CARRIER ICEWAVE
Other Upgrades: Shas'ui Team Leader


FIRE WARRIOR TEAM STORM 135 points cost
Will embark upon pathfinders devilfish ASAP then use fish of fury tactic and capture objectives
Section: Troops
Number/Squad: 11 Shas'la Fire Warrior's. 1 Shas'ui Fire Warrior Team Leader
Wargear: Pulse Rifle's, Bonding Knife
Transport: n/a
Other Upgrades: Shas'ui Team leader


FIRE WARRIOR TEAM BLAST 125 points cost
Will use fish of fury tactic and capture objectives
Section: Troops
Number/Squad: 10 Shas'la Fire Warrior's. 1 Shas'ui Fire Warrior Team Leader
Wargear: Pulse Rifle's, Bonding Knife
Transport: DEVILFISH TROOP CARRIER VENOM
Other Upgrades: Shas'ui Team leader


PATHFINDER TEAM STRIKE 72 points cost
Will provide Markerlight support to the entire army and will donate their Devilfish to team BEAST
Section: Fast Attack
Number/Squad: 6 Shas'la Pathfinder's
Wargear: Pulse Carbine's with Markerlight Target Designator's
Transport: DEVILFISH TROOP CARRIER STEEL
Other Upgrades: n/a


XV88 BROADSIDE BATTLESUIT TEAM THUNDERCLAP 140 points cost
Will Deploy in a corner or cover and provide anti-tank support
Section: Heavy Support
Number/Squad: 2 XV88 BROADSIDE BATTLESUIT's
Wargear: Twin-linked railgun, Smart missile system,
Transport: n/a
Other Upgrades: n/a


HAMMERHEAD GUNSHIP NEBULA 160 points cost
Will provide mainly anti-tank but will provide anti-infantry support with submunition rounds if needed
Section: Heavy Support
Number/Squad: 1 Hammerhead
Wargear: Railgun, 2xBurst cannons, Disruption pod, Multi-tracker
Transport: n/a
Other Upgrades: n/a



HAMMERHEAD GUNSHIP BLAST 160 points cost
Will provide mainly anti-tank but will provide anti-infantry support with submunition rounds if needed
Section: Heavy Support
Number/Squad: 1 Hammerhead
Wargear: Railgun, 2xBurst cannons, Disruption pod, Multi-tracker
Transport: n/a
Other Upgrades: n/a


DEVILFISH TROOP CARRIER ICEWAVE 85 points cost
Section: Transports
Number/Squad: 1 Devilfish
Wargear: 2xGun Drones, Burst Cannon
Transport: n/a
Other Upgrades: Disruption pod


DEVILFISH TROOP CARRIER STEEL 85 points cost
Section: Transports
Number/Squad: 1 Devilfish
Wargear: 2xGun Drones, Burst Cannon
Transport: n/a
Other Upgrades: Disruption pod


DEVILFISH TROOP CARRIER VENOM 85 points cost
Section: Transports
Number/Squad: 1 Devilfish
Wargear: 2xGun Drones, Burst Cannon
Transport: n/a
Other Upgrades: Disruption pod


This is my current tau list.

I need to upgrade to 1750 for an upcoming tournament what should i add in?

I was thinking maybe some Kroot or even some stealth suits but i don't like painting Kroot and stealth suits aren't very good so maybe some more crisis?


Any comments and suggestions would be awesome

Thanks for reading

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
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Made in us
Fixture of Dakka





Los Angeles

This might be the most over-written army listing I've seen in my 5 years of 40k posting.

You can skip the 'why' of most things, and just go with the essentials. It makes it easier to read.

ChocolateGork wrote: 3 XV8 Plasma rifle, Missile pod, Multi-trackers
Team Leader and a BK is worth saving a surviving suit to rally.

ChocolateGork wrote:2 XV88 Smart missile system
3rd Hard Point? Target Array? A.s.s? MultiTracker?

ChocolateGork wrote:Hammerhead Railgun, 2xBurst cannons, Disruption pod, Multi-tracker
Hammerhead Railgun, 2xBurst cannons, Disruption pod, Multi-tracker
Target Lock is good for still using the BCs on infantry while the RG nails a tank.

ChocolateGork wrote:
Devilfish 2xGun Drones, Burst Cannon Disruption pod
Devilfish 2xGun Drones, Burst Cannon Disruption pod
Devilfish 2xGun Drones, Burst Cannon Disruption pod
For your upgrade, eliminate the KPs of the Gun Drones, and make these more effective as Warfish: SMS, TA, MT & Dispod.

ChocolateGork wrote:I need to upgrade to 1750 for an upcoming tournament what should i add in? I was thinking maybe some Kroot or even some stealth suits but i don't like painting Kroot and stealth suits aren't very good so maybe some more crisis?
Painting kroot. Simpler than I thought it'd be. What helps is giving their 'hair' different colors per model. Skip adding a lot of the bits, the meat on hooks and such. Painting them went pretty fast for me and I'm more the player than hobbyist. I'll see if I can dig up my Photobucket link.

Adding kroot & a couple cheap suits would be a good next step. Outflank has an opponent be cautious of their flanks. I disagree with 'speed bump' kroot units, the minimum 10. But a large group of 15+ can lose h2h to MEqs just as hard. Additionally, a unit of Deathrains or Firestorms. Just a pair, negating the need for a BK.

6 Stealths, with just team leader and BK are good anti-I. Not great, but good.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

steal your pathfinder fish and give it to a squad. free up some more points. i think you should take the stealth suits. they have always done very good for me.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in ca
Water-Caste Negotiator






Scarborough Ontario Canada

You have 2 team Blasts, your Hammerheads are in fact 165 points not 160 if I did the math correctly and your Broadsides need one hard point filled as a requirement IIRC.

I would suggest adding annother Pathfinder squad and taking out one of the other Devilfish and adding more anti tank for 1750. So Broadsides, Crisis with melta or Piranha with melta. I would suggest at least a few Piranha. Really usefull things they are. If you thinking of taking Brothererekose's advice to make your Fish Warfish then go all or nothing. Halfway is usually lost efficiency. Also, don't use Hammerheads as anti tank. They are very poor at this job in comparison to other options in the codex. They do make a good source of anti infantry, primarily anti horde but they also work on things such as Marines.

P.S. (I'm hoping you'll get this reference although I doubt it) With the Ice(wave) Storm and Blast in your list, all you're missing is Moose.
   
Made in au
Esteemed Veteran Space Marine





Australia

DAMN I HATE THAT CONVERTER!!!

The Broadsides have ASS (LOL)

And with the extra points i would make the fish war-fish except i don't have the SMS to put on them.

I do give one my fish to a fire warrior squad

And i just don't see kroot being worth it.

They are not that good in close with 3 initiative and one attack they're sort of sad because for 3 point's more i could get a fire warrior that might preform better in close because of its 4+ Armour save.
The only way i would take them would be groups of 13 with 12 kroot hounds as the hounds actually look like they would do something in close.
And i guess outflank is something but they could still only take down guard or normal Shooty guardians or fire warriors and then only on the charge.

I Think i will upgrade from an el to an o for the extra wound and maybe i will take a shield generator for extra protection and possibly shield drones for the broadsides and maybe marker lights for the fire warriors and a squad of vespid so i would be increasing the durability of my army and adding in some vespid.

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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Made in ca
Water-Caste Negotiator






Scarborough Ontario Canada

I was suggesting getting a second pathfinder squad and giving both to fire warrior teams BTW
Kroot have 1 attack base but their rifle acts as 2 cc weapons so they each have 2 attacks or three on the charge and they have I 4 IIRC.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah your hammerheads are wrong.

For the extra points I'd fill in the missing things on your lists. Like bonding for your Crisis teams, a 2nd Pathfinder team, upping your fish to warfish.

Then buy more suits with all your remaining points. 4 battlesuits is not near enough at 1500 let alone 1750. I'd also consider going AFP on the el great for anti horde.

You need at least another full team of crisis suits and I'd advise a Kroot screen 2-3 units of 10 is about right, reduce the numbers in your FW squads to accomodate the kroot.

Also you don't need that much detail in your list and putting all the transports later just makes it quite difficult to read and understand.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Esteemed Veteran Space Marine





Australia

HQ

Shas'o-, Fusion blaster, Missile pod, multi-tracker, stimulant injector, Hard-wired drone controller, 2xShield Drones-144


Elites

3xcrisis-Plasma Rifle, Missile Pod, Multi-Tracker, team leader, bonding knife-196

Troops

11xFirewarriors-Shas'ui, Bonding Knife,Markerlight-135
Dedicated Devilfish-Disruption Pods-85
Total-210

11xFirewarriors-Shas'ui, Bonding Knife,Markerlight-135

11xFirewarriors-Shas'ui, Bonding Knife, Marker-light-135

10xKroot-70

Fast Attack

5xpathfinders-60
Dedicated Devilfish-Disruption Pods-85

5xpathfinders-60
Dedicated Devilfish-Disruption Pods-85

5xpathfinders-60
Dedicated Devilfish-Disruption Pods-85

Heavy Support

2xBroadsides-Advanced Stabilisation Systems-160

Hammerhead-Railgun, Multi-tracker, Disruption Pods-165

Hammerhead-Railgun, Multi-tracker, Disruption Pods-165

Total-1490

That's 18 Markerlights! so my units will basically always have BS Five and cover Saves are redunant to targeted units. i added in the kroot after i realized they have 2 attacks (Thanks H3ctor) although intiative 3 is still poor. will probably outflank them or go to ground in cover near an objective.
   
Made in us
Fireknife Shas'el




All over the U.S.

1) You got any kroot Hounds?

2) You are puting out only 12 shots a turn that are above S5 and have 36" range or greater. Number goes up to 16 at 24" and 20 at 12" But the weapons are in 5 small units. IMO, you are light on High strength low AP weapons. Think about stripped down Fusion Blaster XV8 deep strikers, you are low on anti-tank and it is logical for the step up to 1750

3) 18 Pathfinders=9 markerlight hits a turn that stand a good chance of either being to overloaded on a target or spread across to many units to be as effective as you hope.

Hope this helps

Edit for omitted words

This message was edited 1 time. Last update was at 2010/04/19 12:05:13


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

May I suggest vespids? S3(or 4 can't remember) AP2[?], give them a war fish and have them fry some heavy units

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in au
Esteemed Veteran Space Marine





Australia

They are Jump with fleet and there guns are assault 1 AP 3 strength 5 they themselves are strength 4 toughness 3 with initiative 5. i was thinking of takinfg some for there guns but just one shot isnt to good at ballistic skill 3 and they are 16 points each!


The battle plan is basically to deep strike the suits on MOST occasions to hunt vehicles and heavy infantry with the commanders drones hopefully taking most of the melta and lascannon shots. It is up to them and the broadsides and the hammerheads to take down all heavy vehicles. The firewarriors will hopefully be able to deal with light vehicles and enemy infantry. this will surely be helped by the fact that alot of the time units being fired upon will get no cover saves and the shooters will be high bs thanks to my abundance of markerlights.

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

Because of their wings could you deepstrike the vespids in to a spot you would need them?, plus they dont sound all that bad at mopping up the rest of a squad they shoot at.

With so many markerlights would a skyray be out of the question, freeing up some of the hard hitters to focus on larger targets while you shoot down light transport with the seeker missiles?

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Squig_herder wrote:Because of their wings could you deepstrike the vespids in to a spot you would need them?, plus they dont sound all that bad at mopping up the rest of a squad they shoot at.

With so many markerlights would a skyray be out of the question, freeing up some of the hard hitters to focus on larger targets while you shoot down light transport with the seeker missiles?


Vespid are horrible. If you want deepstriking goodness take crisis suits with fusion/plasma. At 12" you have a 3+ save and 2 S6 AP2 shots and a S8 AP 1 melta shot. This amounts to 3 vespids (16 X 3 = 48 points) This configuration is 62 points. A 3+ versus a 5+ save and you get to JSJ with the helios suits.


Drop a devilfish. I'd suggest 2 pathfinders teams and a piranha team. A fast moving vehicle that can block enemy vehicle movement and delivers a quick fusion blaster in to the middle of the enemy lines is amazing. You can also place seeker missiles that the pathfinders can use to get rear armor hits on vehicles.

Target locks on your hammerheads will allow your burst cannons to be more effective. Think of them as close range defensive weapons (although they're not weak enough to be allowed to fire as defensive weapons).

5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in au
Esteemed Veteran Space Marine





Australia

Do piranhas count as 2 kill points because of their Drones?

No sky ray because already maxed out heavy support

I don't think its really worth the target lock on the heads i mean what are the cannons ever really going to do with only 4 strength 5 shots hitting?

Actually im so dumb i only just realized you could give vehicles the missile's so how about instead of kroot i take an abundance of seeker missiles?

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in us
Fireknife Shas'el




All over the U.S.

Seekers fit with your build. That is a 100 pts to fit the 5 vehicles. But, what do you do with the other 150 pts to get to 1750?

As to piranhas, yes the vehicle and drones are a KP each. Nice thing is that a squadron still counts as 2 KP because the gundrones form a second squadron when detached. If they never detach then the piranha and drones are 1 KP.
Thing is, your FA are full unless you take 2 squads of 8 pathfinders and then the piranha.

Target lock on the railheads are hit and miss. There are games where you'll never need them and others where you curse yourself for not taking them. They are purely dependent upon your personal playstyle.

Noticed you don't have any flamers. 2 XV8's with FB and TL Flamers is 86 pts or drop a flamer for something a MT or shield gen. You will kill more tanks and disrupt you opponents strategy tremendously by having 2 of these squads deep striking.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If they never detach then the piranha and drones are 1 KP.


They auto detach when the first piranha is destroyed and form a 2nd unit and are stil worth another kill point, even if the squadron consists of only 1 Piranha.

Vespid's suck never ever use them, even FWs are better, even against 3+sv a FW pt for pt will do better at 12" range and against anything with a different save or anything further away the FWs obviously win hands down. Crisis are the way to get low AP and you need far more in your army.

Personally I'm not a huge fan of the suicide heatwave suits (fl + FB), certainly not in your army as it already lack so much ranged fire power. Deathrains are relatively cheap and would greatly help you against mechanised armies.

As to the kroot I wouldn't bother with 1 unit. Either take 2 ten men units so you can completely castle behind them or don't bother at all. Against deep striking melta and first turn assault armies having your entire army encased in a Kroot screen would be very advantageous as without it you'll lose on turn 1.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fireknife Shas'el




All over the U.S.

FlingitNow wrote:
If they never detach then the piranha and drones are 1 KP.


They auto detach when the first piranha is destroyed and form a 2nd unit and are still worth another kill point, even if the squadron consists of only 1 Piranha.


Doesn't change the fact that if they never detach then they are only one unit. Just wanted to see who would argue the point .

FlingitNow wrote:Personally I'm not a huge fan of the suicide heatwave suits (fl + FB), certainly not in your army as it already lack so much ranged fire power. Deathrains are relatively cheap and would greatly help you against mechanised armies.


Not as in expensive as the heatwaves and the suicide term is a misnomer. When used with the marker beacon the unit can be landed out of LoS behind your opponents rear guard. The heatwaves would give the army templates and don't need help from markers to hit or remove cover so markerlight hits could be used for pinning or elswhere. Fusions also Insta dead T4.
Still, it is a matter of personal playstyle, just putting out alternatives for thought.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Doesn't change the fact that if they never detach then they are only one unit. Just wanted to see who would argue the point .


One unit yes 1KP no. Just as an IC with retinue is 1 unit it is still 2KPs though...

Not as in expensive as the heatwaves and the suicide term is a misnomer.


If your opponent has a clue then yes it is suicide. Getting into melta range is dangerous and the locator isn't exactly gauranteed to get you where you want to be (unlike in other armies). You'll hurt whatever you land by and then get mauled straight after...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fireknife Shas'el




All over the U.S.

@Flingitnow-Funny, I play against very competitive people that know exactly what each of my units is capable of and yet my "suicide" units have as good of a survival rate or better than my PF's, Piranha, troops and Tanks. Currently the survival rate is hovering in the 66% range. About third of the time they live is due to where I drop them and the vehicle being destroyed but not blown up.

The deep strikers come in starting 3rd turn and by that time I've chewed through my opponents fast attacks and left them with to many targets and to few units swingimg at them. It is harder in 5th ed but the first 2 turns Tau still do lots of damage.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in au
Esteemed Veteran Space Marine





Australia

I will give every vehicle 1 seeker missile i would give them more but alas i only have 5 missile models.

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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Made in gb
Ultramarine Chaplain with Hate to Spare





focusedfire Fair enough, it seems reliant on not blowing up the vehicle just wrecking it (you are 2 times as likely to gets an exploded results opposed to a wrecked result), but if that is your experience and maybe it is down to meta/your own tactical brilliance/dice rolling, still not convinced it is a tactic for the beginner.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Esteemed Veteran Space Marine





Australia

HQ

Shas'o-, Fusion blaster, Missile pod, multi-tracker, stimulant injector, Hard-wired drone controller, 2xShield Drones-144


Elites

3xcrisis-Plasma Rifle, Missile Pod, Multi-Tracker, team leader, bonding knife-196

Troops

11xFirewarriors-Shas'ui, Bonding Knife,Markerlight-135
Dedicated Devilfish-Disruption Pods-85
Total-210

11xFirewarriors-Shas'ui, Bonding Knife,Markerlight-135

11xFirewarriors-Shas'ui, Bonding Knife, Marker-light-135

Fast Attack

5xpathfinders-60
Dedicated Devilfish-Disruption Pods,Seeker Missile-95

5xpathfinders-60
Dedicated Devilfish-Disruption Pods, Seeker Missile-95

5xpathfinders-60
Dedicated Devilfish-Disruption Pods, Seeker Missile-95

Heavy Support

2xBroadsides-Advanced Stabilisation Systems-160

Hammerhead-Railgun, Multi-tracker, Disruption Pods, 2xSMS, Seeker Missile-185

Hammerhead-Railgun, Multi-tracker, Disruption Pods, 2xSMS, Seeker Missile-185

Total-1740

Yay now no painting kroot.

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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