| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/04/17 11:12:24
Subject: No retreat in multi combats
|
 |
Oozing Spawning Vat
|
Hi, how would you allocate "No retreat" wounds in a multi combat? i.e. one squad of daemons attack two mobs of orcs and win by five wounds the orks are fearless so how do you spread out the extra wounds the rules say treat multi combats as one big fight so would the ork player just choose as normal?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 11:38:45
Subject: Re:No retreat in multi combats
|
 |
Morphing Obliterator
|
Each squad suffers the consequences of losing combat individually. If they are fearless they each take 5 no retreat wounds (for a total of 10 wounds). If they are not fearless they both have to make morale tests. Losing multi-combats is very bad.
|
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 11:39:59
Subject: No retreat in multi combats
|
 |
[MOD]
Making Stuff
|
No Retreat wounds are calculated on a per Unit basis. Each unit suffers a number of wounds equal to the number by which the unit's side lost the combat.
So if the Orks lost by 5, each Fearless Ork unit suffers 5 No Retreat wounds.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 11:55:53
Subject: No retreat in multi combats
|
 |
Oozing Spawning Vat
|
thanx guys. that is very harsh! i guess thats the price you pay for totally screwing up a combat that should have been unloseable the orks were in cover to too!! haha
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 13:09:41
Subject: No retreat in multi combats
|
 |
Bonkers Buggy Driver with Rockets
Right behind you...
|
fek_longfang- Please try to use punctuation marks (like commas and periods) a bit more consistently in your posts. It makes them much easier to read. :-)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 18:48:50
Subject: No retreat in multi combats
|
 |
Oozing Spawning Vat
|
you. just. can't. escape. the . grammar. police!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/17 19:10:07
Subject: No retreat in multi combats
|
 |
Cosmic Joe
|
fek_longfang wrote:you. just. can't. escape. the . grammar. police!!
Epic win! Also QFT
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
|
 |
 |
|
|