Switch Theme:

Are havoc launchers worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Legendary Dogfighter




Garden Grove, CA

My friend, who plays csm, keeps saying that havoc launchers are more then worth the points you pay for them.

I say they're not. For a few reasons

1.Their a pretty expensive (relatively) add-on. For the price of 2 rhinos w/ havoc launchers, I can get 3 rhinos for 5 points more.

2. Let's be honest, rhinos have armor made out of the hopes and dreams of small children.

3. If he chooses to shoot the havocs, he can only move 6 inches, which, to me anyway, defeats the whole purpose of having a transport if your just gonna move them at walkng pace.


Enough ranting, I'd like to hear dakka's opinions.

Thank you for your time.

This message was edited 1 time. Last update was at 2010/04/17 23:26:40


"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in ca
1st Lieutenant





Havok launchers are decent for adding firepower to the rhino once the unit their transporting disembarks. It can glance AV11 and provides some anti-horde capability in the right lists. It also works when you have a unit sitting on an objective, a missile could crack a transport and then the Havok could wound what falls out.

In all it be the first thing I cut in a list, but it has uses.
   
Made in us
Longtime Dakkanaut







Havocs are fun, though I do miss the old version.
   
Made in ca
Decrepit Dakkanaut





It depends on what's riding in the Rhino, and whether you have the capabilities that the Havoc Launcher has offered in the rest of the list.

They're really nasty mounted on Predator Destructors, and Land Raiders.
   
Made in us
Daemonic Dreadnought






xxBlazinGhostxx wrote:My friend, who plays csm, keeps saying that havoc launchers are more then worth the points you pay for them.

I say they're not. For a few reasons

1.Their a pretty expensive (relatively) add-on. For the price of 2 rhinos w/ havoc launchers, I can get 3 rhinos for 5 points more.

2. Let's be honest, rhinos have armor made out of the hopes and dreams of small children.

3. If he chooses to shoot the havocs, he can only move 6 inches, which, to me anyway, defeats the whole purpose of having a transport if your just gonna move them at walkng pace.


Enough ranting, I'd like to hear dakka's opinions.

Thank you for your time.


1: They are not expensive. For 60 points a CSM player can turn 4 rhinos into a havok squad.

2: Empty Rhinos are rarely shot at, and almost always pop smoke on turn 1. Any Rhino that survives long enough to unload it's troops is highly likely to survive the entire game as it's a low target priority.

3: 1 or 2 turns of shooting are lost to transport the squad, after that a Rhino can shoot every turn.

I use 4 rhinos with 4 havocs in my army, and the effect is brutal. Str 5 twin linked blast templates is nothing to laugh at.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Longtime Dakkanaut





There are very few light infantry units that a S5 twin-linked blast won't solve. Even some heavier units will lose a model or two. Even if you can only hit four marines (remember, you get direct hits 5/9 of the time), you still have a good chance of taking out one and thereby making your points back.

I tend to take them on my dedicated battle tanks (Raiders and Predators) for some more diversified long-range firepower.

Rhinos, though? Meh. Would only use it if I knew I would be able to dump my squad and start shooting the 1st turn.







There's just an acre of you fellas, isn't there? 
   
Made in au
Fleshound of Khorne





Canberra

I find them most effective against lightly armoured armies tat lack the consitant ranged firepower to knock them out quickly.

Generally Nids and Orks.

I find against Guard / Tau / where they have enough weaponry to constantly target the rhinos then they tend to not provide a return on ivestment.

All in all, as said earlier they have their use, but i also tend to cut them fairly quickly when points become critical.

= 2000+ 3W-0L-1D
= 2000+ 3W-2L-2D
= 2000+ 4W-2L-3D

======Begin Dakka Code======
DS:80S---G++M---B+IPW40K98+D+A+++/sWD120R++T(T)DM+
======End Dakka Code======
Why dont i ever fail psychic tests?
'My commisar's gun go pop!' 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I love havoc launchers, but not just on rhinos.

The following predator loadout has become a standard in my list due to its versatility:

AC turret
Lascannon Sponsons
Havoc Launcher.

It kills transports dead, can have a go at heavier vehicles, and also puts considerable wounds on infantry units, unless my opponent wants to considerably increase the footprint of his army by spreading his infantry out to max coherency.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Longtime Dakkanaut





willydstyle wrote:I love havoc launchers, but not just on rhinos.

The following predator loadout has become a standard in my list due to its versatility:

AC turret
Lascannon Sponsons
Havoc Launcher.

It kills transports dead, can have a go at heavier vehicles, and also puts considerable wounds on infantry units, unless my opponent wants to considerably increase the footprint of his army by spreading his infantry out to max coherency.


Never seen this and never thought of this since I think oblit's are a must in a csm list.

However, this looks pretty strong. Thanks and Props to You!

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Oblits bring multi-meltas and plasma cannons, which are difficult to get en-masse otherwise in the CSM list. Predators can fire less weapons on the move, but add more firepower/point than obliterators.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Longtime Dakkanaut





willydstyle wrote:Oblits bring multi-meltas and plasma cannons, which are difficult to get en-masse otherwise in the CSM list. Predators can fire less weapons on the move, but add more firepower/point than obliterators.


Correct. I just never thought there was a potential HS unit that could bump oblit's out of my mind. This is definitely a viable alternative.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Legendary Dogfighter




Garden Grove, CA

willydstyle wrote:I love havoc launchers, but not just on rhinos.

The following predator loadout has become a standard in my list due to its versatility:

AC turret
Lascannon Sponsons
Havoc Launcher.

It kills transports dead, can have a go at heavier vehicles, and also puts considerable wounds on infantry units, unless my opponent wants to considerably increase the footprint of his army by spreading his infantry out to max coherency.


Very nice configuration, I will suggest this to my friend, and maybe try it out on my own predator... heavy bolters have been failing me anyway

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Blood-Raging Khorne Berserker






Personally, I like them. Like it's been mentioned, once you slap down the load out, the rhinos just kind of hang around anyway. Between the Havoc Launcer and the standard bolter you can actually use it as a bit of a support unit. The range is long enough that you can scoot the rhino to safety and snipe away too. All you need to do is kill one marine and you've earned back the points. Alternatively, I've also stashed battered squad remnants in the rhino for safety and used it as a bit of a fire platform that way.

They are also a good spot to scavenge points if you're running light. I also tend to cut the Havocs early when looking to add things. I usually kind of regret it though.

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in us
Power-Hungry Cultist of Tzeentch





Oregon

I just consider my rhinos to cost 50 points, Havoc launchers are mandatory for me. I play a Thousand Sons army though, more anti-horde the better.

 
   
Made in ca
Spawn of Chaos





If you have points, I think there are worse things to sped them on, but, as stateed above, they'd be something I'd be more willing to part with.

DS:90-SGM-B--I+Pw40K10+++D+A+/sWDR---TDDM+

 
   
 
Forum Index » 40K General Discussion
Go to: