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Made in us
Fresh-Faced New User




I have come up with 2 lists that I like for my first 'ard boyz event. Which one is better and do they need some improvement. I need to go out and buy some more for each of these lists and I wanted to get some opinions on the lists before I go out and start spending. Thanks.

'ard Boyz List 1
HQ
90 Big Mek - Kustom Force Field, eavy armor
120 Big Mek - Kustom Force Field, eavy armor, power klaw, boss pole
Troops
154 19 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
Elite
225 15 Burna Boyz
165 11 Loota Boyz
165 11 Loota Boyz
Fast Attack
105 3 warbuggies - 3 twin linked rokkit launcha
280 20 Storm Boyz - nob upgrade, power klaw, boss pole
70 Deffkopta - buzzsaw, twin linked rokkit launcha
Heavy Support
130 Battle Wagon for Boyz- Deffrolla, 2 big shoota, armor plates
130 Battle Wagon for Burnas - Deffrolla, 2 big shoota, armor plates
105 3 Big Gunz - 3 zzap guns, 2 more krew, 3 ammo runts
Dedicated Transport
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
2499 total

'ard Boyz List 2
HQ
105 Warboss w/ Power Klaw, eavy armor, attack squig
90 Big Mek - Kustom Force Field, boss pole
Troops
390 9 Nobz 1 painboy with gear for wound allocation (3 power klaw, 3 big choppa, 2 skorcha kombi, 2 twin linked shoota, boss pole, Waaagh! banner, cybork unit upgrade)
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
112 12 Boyz - nob upgrade, power klaw, boss pole
Elite
225 15 Burna Boyz
180 12 Loota Boyz
Fast Attack
105 3 warbuggies - 3 twin linked rokkit launcha
280 20 Storm Boyz - nob upgrade, power klaw, boss pole
Heavy Support
130 Battle Wagon for Burnas- Deffrolla, 2 big shoota, armor plates
105 3 Big Gunz - 3 zzap guns, 2 more krew, 3 ammo runts
Dedicated Transport
130 Battle Wagon for Nobz - Deffrolla, 2 big shoota, armor plates
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
40 Trukk - red paint job
2500 total

This message was edited 1 time. Last update was at 2010/04/19 16:15:16


 
   
Made in us
Committed Chaos Cult Marine





add boss polls to you Big meks and war bikes.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in gb
Tower of Power






Cannock

List 1:

Big meks need more armour to protect them in case they get blown out there rides or assaulted.

Deff dread does not suit a mech list which can move 12" a turn.

Burnas are fine so are the lootas.

Buggies are open topped and in a squad so will get wasted quickly. Storm boyz need another unit for mutual support and that small amount of bikers will get wasted quickly.

Zzzap guns are a bit naff.

List 2:

Warboss has no cybork armour for invulnerable save so power weapons will waste it in combat.

Deff dread doesn't suit again.

Double loota unit.

Same problem with warbuggies, again.

Gunz aren't that good.

List 1 is better wiht some adjustments


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

mercer wrote:Buggies are open topped and in a squad so will get wasted quickly.


Uhh Yah Orks should avoid anything with 10 ar and open-topped...

If you run them in front of the KFF it helps with survivability and if they do get shot they have done there job drawing fire off the trukks (10ar/open-topped) and battlewagons.

   
Made in us
Fresh-Faced New User




General_Chaos wrote:
mercer wrote:Buggies are open topped and in a squad so will get wasted quickly.


Uhh Yah Orks should avoid anything with 10 ar and open-topped...

If you run them in front of the KFF it helps with survivability and if they do get shot they have done there job drawing fire off the trukks (10ar/open-topped) and battlewagons.


This was my plan for them. Stick them in front of the battle wagon with KFF and let them draw fire. They still have a great chance at popping transports and they are cheap.


Automatically Appended Next Post:
The zapp gunz were going to attempt to take out tanks or monsterous creatures but I have never really used them much before. My thinking behind them was that they are cheap and if they draw fire they are doing their job.


Automatically Appended Next Post:
I have edited both lists with the suggestions made. In list 1 I added some eavy armor to both meks and a power klaw to the mek that runs with the burnas just in case, removed the deff dread and replaced it with another trukk mob, and added a deffkopta for tansport popping. For list 2 I am making the warboss run with the nobz, removed the bikes and added a full unit of stormboyz. Instead of stormboyz in list 2 I could add another unit of lootas and use the remaining points for some deffkoptas.

This message was edited 2 times. Last update was at 2010/04/19 16:21:23


 
   
Made in us
Fresh-Faced New User




if your going to use big guns go with kannons rather than zapp guns the ression is that your paying more points for something that is most likly going to roll lower str (avrage of str7 for the zapp gun ) vs the always str8 of the kannon and you save points.
   
Made in gb
Tower of Power






Cannock

General_Chaos wrote:
mercer wrote:Buggies are open topped and in a squad so will get wasted quickly.


Uhh Yah Orks should avoid anything with 10 ar and open-topped...

If you run them in front of the KFF it helps with survivability and if they do get shot they have done there job drawing fire off the trukks (10ar/open-topped) and battlewagons.


That's a nice idea though however unlike trukks buggies are in squads. Just score immobilised result and they're gone, easier than popping a trukk as a glance hit from a S4 weapon is risky.

Personally I'd rather not pay 35 points for something to be just used as a bullet shield. I'd rather get some use out of it as well.


Automatically Appended Next Post:
Oh, btw, list 1 is looking better but a solo deffkopter won't last long. Get 3 in seperate fast attack slots all with rokkits and buzzsaws . You now have three independant threats which can all hassle or destroy a unit potentially first turn, providing you go first. Bonus is they're immune to morale too, almost. I got rid of a 3 kopter unit by killing 2 and the other fleeing after failing morale - it cannot regroup as under half strength.

This message was edited 1 time. Last update was at 2010/04/19 17:04:14


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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