what604 wrote:To be honest I am looking for some help too on my 1500 pt army, but I do have one tip for you!
I always put regeneration on my bigger guys, which would take up 20 of the 25 pts for that venom cannon. Regeneration is extremely helpful because as soon as your on that last wound you always seem to roll at least two 6's and that usually makes mine last 1-2 more turns. It definitely is worth those extra 20 pts
I would have to disagree with that because even if you have 4 wounds to regen, your only likely to get 1 6, and then you'll still get shot down next turn mean you just spent 20 points to regen 1 wound.
I know alot of others would agree with me but regeneration seems slightly redundent even though it looks good on paper.
I would take the warriors out of your list and put the points into a unit of termagaunts or a tervigon.
Give the tyrant another tyrant guard, one just wont cut it in this bracket. Your more than likely to be facing 10+ S8 weapons per turn.
Zoanthropes need a
SPOD, because they will just get gunned down because they are only T4 and a 3+
inv won't last forever with just 2 wound. A large amount of bolter fire can bring them down in one turn. At least with a
spod you get 1 turn of shotting before they are wiped out.
Stealers need toxin sacs to be really killy. Being able to re-roll wounds and have more chances at rending is awesome.
Since the mawlocs rules are indisupute until the
FAQ comes out i wouldn't take them, i'd take trygons.
Since your tyrant has
TL devourers i'd take 2 and drop the venom cannon because at the moment he's half anti-infantry and half anti tank and since he has to shoot at the same target makes his secondary kinda pointless.