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Made in us
Boosting Ultramarine Biker





Denton, TX

Hello everyone

I'm a bit new to tourneys and am attending one this coming weekend. Just would like to hear a few comments or criticisms on the below list.

Tyrant
Leech Essence
Paroxysm
TL Devourer
Heavy Venom Cannon
Hive Commander

1 Tyrant Guard

2 Hive Guard

2 Zoanthropes

2 Zoanthropes

10 Genestealers

10 Genestealers

5 Warriors
Deathspitters

15 Gargoyles
Poison
Adrenal Glands

Trygon

Mawloc

Mawloc

I realize I probably don't need the venom cannon on the tyrant. Giving me 25 points to put elsewhere, but unsure where I would put it. All troops would remain in reserve and outflank. Depending on mission I may even keep everything in reserve or just start with Tyrant and gargoyles on table. Also, I'm sure I could use a spore pod or two, but I do not have the ability to build, convert, and paint one in time except for perhaps buying a head of lettuce on the way to the tourney. Any other units without models are fine though as I already have most of them built. Any other advice is appreciated.

5500
3500
2000  
   
Made in us
Oozing Spawning Vat





To be honest I am looking for some help too on my 1500 pt army, but I do have one tip for you!

I always put regeneration on my bigger guys, which would take up 20 of the 25 pts for that venom cannon. Regeneration is extremely helpful because as soon as your on that last wound you always seem to roll at least two 6's and that usually makes mine last 1-2 more turns. It definitely is worth those extra 20 pts

Hive Fleet _____(TBD) 1000

 
   
Made in gb
Annoyed Blood Angel Devastator







what604 wrote:To be honest I am looking for some help too on my 1500 pt army, but I do have one tip for you!

I always put regeneration on my bigger guys, which would take up 20 of the 25 pts for that venom cannon. Regeneration is extremely helpful because as soon as your on that last wound you always seem to roll at least two 6's and that usually makes mine last 1-2 more turns. It definitely is worth those extra 20 pts


I would have to disagree with that because even if you have 4 wounds to regen, your only likely to get 1 6, and then you'll still get shot down next turn mean you just spent 20 points to regen 1 wound.

I know alot of others would agree with me but regeneration seems slightly redundent even though it looks good on paper.

I would take the warriors out of your list and put the points into a unit of termagaunts or a tervigon.

Give the tyrant another tyrant guard, one just wont cut it in this bracket. Your more than likely to be facing 10+ S8 weapons per turn.

Zoanthropes need a SPOD, because they will just get gunned down because they are only T4 and a 3+ inv won't last forever with just 2 wound. A large amount of bolter fire can bring them down in one turn. At least with a spod you get 1 turn of shotting before they are wiped out.

Stealers need toxin sacs to be really killy. Being able to re-roll wounds and have more chances at rending is awesome.

Since the mawlocs rules are indisupute until the FAQ comes out i wouldn't take them, i'd take trygons.

Since your tyrant has TL devourers i'd take 2 and drop the venom cannon because at the moment he's half anti-infantry and half anti tank and since he has to shoot at the same target makes his secondary kinda pointless.

This message was edited 1 time. Last update was at 2010/04/20 09:45:56


Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors.


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