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![[Post New]](/s/i/i.gif) 2010/04/21 09:00:23
Subject: 12+ Spells
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Power-Hungry Cultist of Tzeentch
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Hello had a bit of a brain lapse
are even spells with casting level 12+ still cast irrisisable roll of 2 6's??
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That which does not kill us makes us stronger.
- Friedrich Nietzsche
2,000 Dark Elves
4/2/0
2,000 Mono Daemons
7/1/0
2,000 Thousand Sons WIP |
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![[Post New]](/s/i/i.gif) 2010/04/21 11:29:51
Subject: 12+ Spells
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Decrepit Dakkanaut
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Yes they are.
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![[Post New]](/s/i/i.gif) 2010/04/21 13:20:47
Subject: Re:12+ Spells
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Power-Hungry Cultist of Tzeentch
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Thanks
Had a total brain lapse! lol.
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That which does not kill us makes us stronger.
- Friedrich Nietzsche
2,000 Dark Elves
4/2/0
2,000 Mono Daemons
7/1/0
2,000 Thousand Sons WIP |
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![[Post New]](/s/i/i.gif) 2010/04/21 14:14:15
Subject: Re:12+ Spells
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Stoic Grail Knight
Houston, Texas
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Yup, lots of skaven players will throw 2-3 dice at the 13th for this reason.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/21 15:38:08
Subject: Re:12+ Spells
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Power-Hungry Cultist of Tzeentch
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Yeah
Just been reading rumours for 8th ed magic rules and got all confused! lol.
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That which does not kill us makes us stronger.
- Friedrich Nietzsche
2,000 Dark Elves
4/2/0
2,000 Mono Daemons
7/1/0
2,000 Thousand Sons WIP |
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![[Post New]](/s/i/i.gif) 2010/04/21 15:57:44
Subject: Re:12+ Spells
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Stoic Grail Knight
Houston, Texas
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Yeah i was reading through those too, and im hoping a lot of it is just rumors....
Im fine with magic being more risk for more reward, but miscasts are already devastating. (Cost me a game friday).
Just some of it seems so un-fantasy like I just dont believe that they would change them in that regard.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/22 05:00:45
Subject: 12+ Spells
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Longtime Dakkanaut
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Yeah, a lot of that seems unfounded. The game is largely fine, as-is. It's certain armies that need work (ie, Daemons).
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2010/04/22 15:01:31
Subject: 12+ Spells
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Stoic Grail Knight
Houston, Texas
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Manfred von Drakken wrote:Yeah, a lot of that seems unfounded. The game is largely fine, as-is. It's certain armies that need work (ie, Daemons).
I agree that the game is largely fine, i would really like to get away from hero-hammer though.
When i played 6-7 years ago the table would be packed with a huge army. Now all you see is one dude on a dragon and 4-5 smaller units.
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Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/23 04:21:20
Subject: 12+ Spells
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Longtime Dakkanaut
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Hero-hammer varies from army to army. Some armies (Vampire Counts) rely on their characters in ways that other armies can't (Empire). Sometimes, there's theme to consider (Tzeentch Warriors).
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2010/04/30 14:55:13
Subject: Re:12+ Spells
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Dusty Skeleton
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You must still meet the req. number for casting. rolling 2 6's doesnt mean the spell goes off.
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![[Post New]](/s/i/i.gif) 2010/04/30 14:58:22
Subject: 12+ Spells
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Lone Wolf Sentinel Pilot
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It never says that anywhere. Reread the exact words of irrisistable force.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/04/30 15:59:14
Subject: Re:12+ Spells
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Stoic Grail Knight
Houston, Texas
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Zenkaron wrote:You must still meet the req. number for casting. rolling 2 6's doesnt mean the spell goes off.
This is incorrect. It specifically says in the rulebook if you roll 2 or more 6's the spell is successfully cast.
It does not say you must still meet the required casting level.
Theres a reason i throw 2-3 leftover dice at the 13th every turn.
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This message was edited 1 time. Last update was at 2010/04/30 16:05:29
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/30 16:02:50
Subject: Re:12+ Spells
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Decrepit Dakkanaut
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Zenkaron wrote:You must still meet the req. number for casting. rolling 2 6's doesnt mean the spell goes off.
This is entirely, 100% incorrect. Please read the rulebook before posting, especially when you are contradicting many other posters - its just common sense.
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![[Post New]](/s/i/i.gif) 2010/05/02 17:11:18
Subject: 12+ Spells
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Knight Exemplar
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It was in an errata. But not specifically for this question.
You still need to roll enough dice to be able to achieve the casting value anyway.
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Warmachine: Menoth/Cygnar/Mercenaries
40k: Tyranids!
Fantasy: Dark elves
Wood elves! |
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![[Post New]](/s/i/i.gif) 2010/05/02 18:48:47
Subject: 12+ Spells
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Been Around the Block
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Yes, but if the errata you're thinking of was the dark elves power of darkness that was in the context of you cant just use one power dice to try to cast a spell you know you wont get off
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![[Post New]](/s/i/i.gif) 2010/05/02 20:09:35
Subject: 12+ Spells
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Decrepit Dakkanaut
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Seon wrote:It was in an errata. But not specifically for this question.
You still need to roll enough dice to be able to achieve the casting value anyway.
NO YOU DO NOT.
The dark elf PoD errata means you have to have *a chance* of casting the spell. IF IS a "chance" of casting the spell, and therefore if you throw two dice at a spell you can ALWAYS cast *any* spell.
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![[Post New]](/s/i/i.gif) 2010/05/04 04:30:46
Subject: 12+ Spells
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Longtime Dakkanaut
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The Power of Darkness question was about throwing one die at a 12+ spell to avoid taking a hit from extra dice. One die will NEVER cast Black Horror.
2 dice you have a shot: Irresistable Force. I don't particularly LIKE Rules as Written, but there you have it.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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