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Made in us
Grovelin' Grot Rigger



Spring, TX

HQ
115- Warboss
-PK, Attack Squig, cybork, 'eavy armor

85- Big Mek(KFF)

Troops
154- 19xboys(sluggas)
-Nob(PK, BP)

154- 19xboys(sluggas)
-Nob(PK, BP)

154- 19xboys(sluggas)
-Nob(PK, BP)

Fast Attack
90- 2xDeath Koptas(TL rokktits)

90- 2xDeath Koptas(TL rokktits)

268- 19xStormboyz
-Nob(PK, BP)

Heavy Support
130- Battlewagon (deff rolla, red, armor plates, big shoota)

130- Battlewagon (deff rolla, red, armor plates, big shoota)

130- Battlewagon (deff rolla, red, armor plates, big shoota)

Total:1500

I'm planning on hiding the storm boys behind the Battlewagons and in the KFF for the first turn or two. Overall I'm pretty happy with this list but I'm not sure if I have enough anti-armor.

This message was edited 5 times. Last update was at 2010/04/23 15:18:35


 
   
Made in au
Longtime Dakkanaut






Given what you are trying to do with the list yeah it's tight, I would have given the Warboss BP to the Nob instead - this is so that if you need to you can split the Boss off from the squad and they will still have the Pole - gives you some flex

On Another Note
Why have you choosen to run the Storms btw? Their costing 18% of the list, sure keeping them behind the wagons will help them live... but when they get there their just another 20 boys... I get it their a quick detachment to go shooting off to deal and all that, but yeah just wonder what you took them over & other 'kunning-plans'

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

As you can see I took your advices on putting the Boss Pole on the Nob. and as to why I chose storm boys I really just through them in there to get my list posted. I could replace the storm boys with 9 bikerboys(w/ a pk/bp nob) or 15 kommandos with burnas and Snikrot. The bikers could give me some more dakka but snikrot could harrass some vulnerble units turn 2 and through my opponent off hmmm....

This message was edited 1 time. Last update was at 2010/04/23 04:56:38


 
   
Made in au
Longtime Dakkanaut






Mmm. I'm just Not A Fan of Storm boys, listed out my reasons the math and so on before in other threads, I have played played games with a variety of lists using various amounts of them. They've done the job before on more than one occasion just never felt that bang was worth the points
I would be interested in how you use them and the roles they wind up playing if you did.

Basically although I'd never run them, I'm not sure if they will/won't work with what you're doing. I'd personally run Snikt as I've used him alot and know how and where or I'd use my lootas three squads of 5 or just the one of 15.

Also I just added the list up you 5 pts over

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

Not anymore, I forgot to take 5pts off the boss when I moved the Boss Pole
I think I'll drop the storm boys and go with Snikrot, because I think he'd be more fun to play and with some conversions for at least some of the kommandos easier on my wallet.
   
Made in pt
Fresh-Faced New User




I also don't like the Stormboyz in there. Especially for what ChrisCP said: When they get there they're just another 20 boyz. Would be better to take Nobz or Burnas instead.

You need boss poles on the Nobz.

I'm not sure on having 2 x 2 Deffkoptas. Don't like it actually. Koptas are nice in groups of 1, so I'd rather just have 2 x 1 Deffkopta and spend the rest of the points on something else (hint: Small unit of Grots to hold home objective).

This message was edited 1 time. Last update was at 2010/04/23 10:14:03


 
   
Made in gb
Tower of Power






Cannock

Change the warboss for a big mek with a kustom force field and cybork body. The mek will benefit your army more than the boss will.

Boyz are all ok.

Deffkopters need buzzsaws and to be in seperate units so they don't force morale checks and you can attack three seperate targets and give three seperate threats.

Drop the stormboyz - you need two units of these really and do not suit the wagon rush.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Dakka Veteran





There is a big mek already He's just "hidden" right beneath the warboss' gear.
   
Made in gb
Tower of Power






Cannock

Ah, spaces required!


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

When get home and have me codex I'm going to re-write this list. I'm definitaly replacinf the Stormboys with Snikrot and Kommandos. Does anyone have any recommendations for anti-tank other than Koptas
   
Made in gb
Tower of Power






Cannock

Don't replace with kommandos wither. Lootas are anti tank.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

Ok here's my new list:

HQ
120- Warboss
-PK, Attack Squig, cybork, 'eavy armor,BP

110- Big Mek(KFF, cybork, burna)


Troops
160- 20xBoys(sluggas)
-Nob(PK, BP)

154- 19xBoys(sluggas)
-Nob(PK, BP)

154- 19xBoys(sluggas)
-Nob(PK, BP)


Elite
-75- 5xLootas

-75- 5xLootas

-75- 5xLootas


Fast Attack
70- Death Koptas(TLR, Buzzsaw)

70- Death Koptas(TLR, Buzzsaw)


Heavy Support
145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

Total: 1498
   
Made in us
Devestating Grey Knight Dreadknight






Why put the kannon on the wagon? Your wagons are transport units that will do most of their damage delivering boyz and utilizing their rollas.

Also, maybe reconsider taking snikky and kommandos as they will force your opponent to deploy a little farther off of the back table edge than they normally would. This brings them in closer to your wagon delivery service. Lootas are nice, but I think in this kind of list that the kommandos will serve you better.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

i agree kommandos all the way
and if they don't deploy further forward the you makes thems pays for its sees

mean green fightin machine 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

I grabbed the kannons because I'd to be able to have some options when dealing with tanks and they're only 5 points more than big guns(which I originally to took to prevent becoming immobilized). If I run Kommandos I would run 11 kommondos, one of then Snikrot, and 2 burnas. That would cost the same as the lootas.

   
Made in us
Fresh-Faced New User




UppityGrot wrote:Ok here's my new list:

HQ
120- Warboss
-PK, Attack Squig, cybork, 'eavy armor,BP
Good
110- Big Mek(KFF, cybork, burna)
good

Troops
160- 20xBoys(sluggas)
-Nob(PK, BP)
good
154- 19xBoys(sluggas)
-Nob(PK, BP)
good
154- 19xBoys(sluggas)
-Nob(PK, BP)
good

Elite
-75- 5xLootas
i would rather see 2 units of 7
-75- 5xLootas

-75- 5xLootas


Fast Attack
70- Death Koptas(TLR, Buzzsaw)

70- Death Koptas(TLR, Buzzsaw)


Heavy Support
145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)
ok and here is where i have a problem with ur list you should always be moveing 13 inchs witch means you will never shoot so go with the big shoota rather than kannon wreakin balls are worthless take grab klaws and boreding planks cost the same amount of points and are way more usefull also with the 5 points you save from the kannon put grot riggers on all 3
Total: 1498
   
Made in hk
Nasty Nob






I never find Ork lists with duplicated units very inspired. Orks are the race least likely to field uniform units. With all the options available to customise Battlewagons, wouldn't it be more fun to have some variety in there?

I have no problem with the overall shape of the list - I like Battlewagons, and have been working on an army with 3 of them. I'd probably lose the wreckin' balls and go with some extra guns. I tend to give my Battlewagons more guns (1) because it looks good, (2) because against some opponents (like nids) it can pay to stand off and shoot for a couple of turns, and (3) because a single 'weapon destroyed' won't remove your firepower. Kannons make sense to me if you do intend to do some shooting, otherwise the previous poster's comments are correct.

I think you'll find those small Loota mobs pretty ineffective; Lootas are unpredictable, and you need more to ensure you'll damage a target properly. I agree that 2 units of 7 would be better, although that's still probably not enough guns. What role do you see these having? They're usually seen as transport killers. If your main army is going to rush into combat, maybe you don't need these guys - you might find more Deffkoptas with buzz-saws are better, since they're dedicated tank killers and Orks struggle to deal with heavy armour.

"You know that saying 'Caesar's wife is above suspicion'? Well, I put an end to all that rubbish!" - Major Denis Bloodnok, late of the 3rd Disgusting Fusiliers 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

UppityGrot wrote:Ok here's my new list:

HQ
120- Warboss
-PK, Attack Squig, cybork, 'eavy armor,BP
dont see the need for the BP on your boss unless you are planing on dropping a nob to save points.

110- Big Mek(KFF, cybork, burna)
your mek should never see CC so the cybork and burna are not needed

Troops
160- 20xBoys(sluggas)
-Nob(PK, BP)
i find shoota boyz work better in wagons just in case you run into a unit you need to soften up before an assault (nids!) and i would only run 19 boyz so you have room for one of your other HQs if there ride gets blown up.

154- 19xBoys(sluggas)
-Nob(PK, BP)
shoota

154- 19xBoys(sluggas)
-Nob(PK, BP)
shoota

Elite
-75- 5xLootas

-75- 5xLootas

-75- 5xLootas
good! lootas go in 5 or 15. if you find the need to cuts some points you can still do well with only 2 units.

Fast Attack
70- Death Koptas(TLR, Buzzsaw)

70- Death Koptas(TLR, Buzzsaw)
good

Heavy Support
145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)

145- Battlewagon (deff rolla, wreckin' ball, red, armor plates, kannon)
kannons are a wast of points. never tested wrecking balls but dont see them helping all that much, run 1 big shoota and boarding planks. now lots of people say grabbing claws work good but again have never tried them.
Total: 1498


over all its a good list. the only other thing i see you are missing is a real hard hitting unit like nobz or burnas. lol just something to think about.

4000
2500
2000
1850
 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

List Update:

HQ
120- Warboss
-PK, Attack Squig, cybork, 'eavy armor,BP

85- Big Mek(KFF)


Troops
160- 20xBoys(sluggas)
-Nob(PK, BP)

154- 19xBoys(sluggas)
-Nob(PK, BP)

154- 19xBoys(sluggas)
-Nob(PK, BP)


Elite
-75- 5xLootas

-75- 5xLootas

-75- 5xLootas

OR

-225- 11xKommandos(2xburnas, Snikrot)

Fast Attack
70- Death Koptas(TLR, Buzzsaw)

70- Death Koptas(TLR, Buzzsaw)

70- Death Koptas(TLR, Buzzsaw)


Heavy Support
130- Battlewagon (deff rolla, red, armor plates, boarding plank, grot rigger, big shoota)

130- Battlewagon (deff rolla, red, armor plates, boarding plank, grot rigger, big shoota)

130- Battlewagon (deff rolla, red, armor plates, boarding plank, grot rigger, big shoota)


I'm still undecided on my elite choice as you can see. Has anyone ran lootas and kommandos with a KoS list
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

My speed freaks army always utilizes kommandos, always. So does my green tide, and my Bad Moon

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Grovelin' Grot Rigger



Spring, TX

Thanks I was leaning on the side of kommandos and now I'm confident about my decision
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Kommandos are good if you need to push the opponent out of the corners of the map, especially with Snikrot as he really puts a hurting on infantry based units. Armor fears him less so, but there is a decent chance he can pop armor with AVs of 10 or so.

   
Made in ca
Fresh-Faced New User




Im digging the finalized list but i have a question for you. How exactly do you handle tanks when youre not in CC if you take snikrot? Having the lootas at least gives you 1-3 squads that can bust transports (depending on how you field them). Your whole army resorts to using CC to kill a vehicle, which can be a problem when dealing with tanks that can move 12" and fire. You do have 3 roaming TRL's but I would add a little more ranged tank-killy-ness.

Also agreeing with a previous poster, i would get shootas and not choppas, as in most cases getting a round of shooting in always helps

It's krumpin' time! 
   
 
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