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Made in us
Stalwart Ultramarine Tactical Marine



Yuma AZ

a new list i threw together just want some opinions
HQ
Chapter Master
-Power Fist
-Artificer Armor
-Digital Weapons
175
Captain
-Power Sword
-Artificer Armor
-Digital Weapons
140
Troops
Ten Man Tactical Squad
-Flamer
170
Ten Man Tactical Squad
-Plasma Gun
180
Scout Squad
-Shotgun
-Shotgun
-Heavy Bolter
-Camo Cloak
100
Elites
Dreadnaught
-Lascannon
135
Heavy support
Predator
-Heavy Bolters
-Storm Bolter
95
Total 995 Points

why am i sticky and naked did i miss something fun
earth-star wrote: Golden rule of 40k: IT IS WHAT IT IS
GreyKnightful wrote:looks better really and the fact that you look like a penguin makes your enemy REALLY scared
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Two HQs in 1000 pt games is a bit much.
I'd drop the Chapter Master and add another Dread or Predator.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Death-Dealing Ultramarine Devastator





Arlington, Texas

I agree with wuestenfux. Two HQ isn't very streamlined point wise.

I'd probably give your tac squads rhinos, Replace the shotguns with sniper rifles, and take a dakka pred.

Nivondu
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I'd drop both HQs and take a Chaplain or a Librarian

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Give your tactical squads heavy weapons! (Heavy Bolter or Missile Launcher or Multi Melta for FREE!)

If you're going to go with Chapter Master, change your second HQ to a Librarian or Chaplain (100 points each)

No point giving your HQ a good close combat loadout and then sticking him on a normal tac squad.
Lose the Dreadnought and Scout Squad and give the Chapter Master a CC Terminator Squad.

Also consider changing the Power Fist for a Relic Blade, as you'll keep (most of) the Str benefits of the Powerfist, but you'll keep the CM's Initiative high, allowing him to strike first in combat.
   
 
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