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![[Post New]](/s/i/i.gif) 2010/04/27 09:53:50
Subject: 1000 pt SM Strike Force (no armour)
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Eternally-Stimulated Slaanesh Dreadnought
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I have no armour, and won't be getting any for a while (these things cost!)
So I'm going to be testing my army on the 6th May and have already got my 2000 point army, but thinking I may want a smaller game, so going for 1000.
What do you think? Total groundpounder army:
HQ:
Chaplain
100
Elites:
Dreadnought
T-L Lascannon
Heavy Flamer
145
Dreadnought
Assault Cannon
Missile Launcher
145
Troops:
Tac Squad (10 Man)
Sergeant: Chainsword
Flamer
Heavy Bolter
170
Tac Squad (10 Man)
Sergeant: Chainsword
Flamer
Heavy Bolter
175
Assault:
Assault Squad (10 Man)
Sergeant: Lightning Claws
Melta Bombs
Plasma Pistol
Flamer
265
Tac Squads Advance with Chaplain attached to one of the squads, with Dreadnoughts at each side of the line taking down heavier vehicles. Assault Squad advance behind the Tac Squads on foot, then use jump packs to launch themselves in front of the tac squads to engage depleted enemy units.
Chaplain will detach himself from tac squad and attach to assault squad when they jump in, allowing assault squad to re-roll all failed hits.....
Suggestion? Criticism? Please no "This army needs to be completely redone" cause this is the army i'm taking.
But tactics would be welcome.
Possible things I can change:
Heavy weapon loadouts on the tac squads
Dreadnought loadouts.
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![[Post New]](/s/i/i.gif) 2010/04/27 10:00:20
Subject: 1000 pt SM Strike Force (no armour)
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Plasma pistols are a waste, use those pts for a Jump pack on the chaplin instead.
Change the load outs on the dreads. Assault Cannon+HF and Las Cannon+ML is a better combo. But with the dreads as the only armour on the board you will not likely get to use them for very long...
heavy bolter is a waste, go with MLs and drop the chain sword on the sarge.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/04/27 10:07:31
Subject: 1000 pt SM Strike Force (no armour)
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Eternally-Stimulated Slaanesh Dreadnought
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Ummm....why drop the chainsword? It's FREE.
Plasma Pistols are a waste......I've yet to use them, but ok I can always say "counts as".
Haven't got a Jump Pack Chaplain model.
Can I just say he has a jump pack?
I went for Heavy Bolters because i've no doubt the enemy will outnumber me and I need the 3 attacks from the heavy weapon to thin the numbers a bit.
Not sure about the melta gun on the second squad. might change that for a flamer.
I agree about the loadout for the Dreads. but what I wanted to make sure of is each Dread had an anti-armour capability.
Therefore if one gets blown up the other can still take down armour at range.
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![[Post New]](/s/i/i.gif) 2010/04/27 10:22:46
Subject: 1000 pt SM Strike Force (no armour)
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Sure its free but you are replacing the bolter with it...
Str 4 blasts will also thin out hordes.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/04/27 10:38:58
Subject: 1000 pt SM Strike Force (no armour)
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Eternally-Stimulated Slaanesh Dreadnought
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So you're suggesting sergeants with boltguns instead of two CC weapons?
I was going to combat squad my tac squads so that all of them could fire in one turn instead of just long range weapons.
And yeah, Str 4 blasts are nice, but you get Str 5 hits (with AP of 4 against 6!) 3 times!
A blast from a missile launcher MIGHT take out 3 guys, assuming they're not armoured. But a heavy bolter has a good chance to take at least one on its own, and wound another EVERY shooting turn
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![[Post New]](/s/i/i.gif) 2010/04/27 10:48:40
Subject: 1000 pt SM Strike Force (no armour)
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Sure you will score 2 str 5 hits/turn with the HB. WHEN the troops are out of thier transports. Something that you wont be able to achieve. A ML can both knock out the transport as well as thin out units and it does this at 48" range on top of everything else.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/04/27 10:53:22
Subject: 1000 pt SM Strike Force (no armour)
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Eternally-Stimulated Slaanesh Dreadnought
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true.....I just like Heavy Bolters.
At least they're both free so can switch them at moment's notice.
OK. One tac squad with heavy bolter, one with ML.
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![[Post New]](/s/i/i.gif) 2010/04/27 11:37:55
Subject: 1000 pt SM Strike Force (no armour)
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Death-Dealing Dark Angels Devastator
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I'm just repeating advice I've seen, but supposedly a powerfist and a flamer in an assault squad will do more damage and be able to damage a wider array of enemies that a pair of lightning claws that strike at I4. I don't know this from experience, but I'm cooped up at home reading 40k forums after surgery and I've have seen that bit o' wisdom twice so I thought I'd pass it along.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2010/04/27 11:46:17
Subject: 1000 pt SM Strike Force (no armour)
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Eternally-Stimulated Slaanesh Dreadnought
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Well the thing about lightning claws is you get to reroll failed hits. And with the Chaplain allowing the rest of the squad to do the same you get a squad that may not hit SUPER hard (powerfists are good against very tough monsters), but you get a LOT of hits.
For example, the squad I have now will get, if charging:
Normal marine: 1 base, 1 for two CC weapons, 1 for charging = 3 attacks. x 8 marines = 24
Flamer marine: 1 base. 1 for charging = 2 attacks
Sergeant: 2 base, 1 for two CC weapons, 1 for charging = 4 attacks
TOTAL ATTACKS: 30 attacks to hit!!
Now i'm no mathmetician, but i'd say from 30 attacks, at least half will hit. and of those hits at least half will wound. So from one round of combat you're looking at saving 7 wounds.
At best you'll lose maybe one or two guys (4 wounds unsaved). At WORST you could get 30 hits! 30 wounds. BYE BYE ENEMY SQUAD!!
HEHEHEHEHE
That's 30 attacks!
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