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Made in us
Tzeentch Veteran Marine with Psychic Potential




Mad doc rides with the meganobz, gazgull rides with the nobz. I have 165 extra points what to add?

- However im thinking about dropping mad doc and the meganobz all together and putting back my usual big mek with KFF, and maybe throwin in another unit of 8 nobz, OR putting in 9 killa kans. Never really played this many points before so all help is welcome.

HQ
Mad Doc- -160pts

Gazgull- -225pts

Elites
Lootas-15x- -225pts

Meganobs-5x- -235pts
-5x-cybork bodies-
-1x-kombi-sorcha-
-1x-kombi-rokkit-

-Dedicated transport-
Battlewagon-9 -140pts
-Armor Plates-
-2x Big Shootas-
-Deff Rolla-2
-Grot Riggers-
-Red Paint Job-

Troops

Nobs-8x- -350pts
8x-cybork bodies-
1x-Painboy-
3x-powerklaws-
3x-big choppas-
1x- choppa-
1x-waagh banner-
2x-kombi-scorcha-
1x-bosspole-

-Dedicated transport-
Battlewagon- -140pts
-Armor Plates-
-2x Big Shootas-
-Deff Rolla-
-Grot Riggers-
-Red Paint Job-

Boyz- 30x- -215pts
-Nob-
-Power klaw-

Boyz- 30x- -215pts
-Nob-
-Power klaw-

Boyz-30x- -215pts
-nob-
-Power klaw-

Shoota Boyz-30x- -215pts
-nob-
-powerklaw-

   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Get some more wagons/trukks to load your boyz into. Having your army hit the enemy line piecemeal is a bad thing.

   
Made in us
Tzeentch Veteran Marine with Psychic Potential




General_Chaos wrote:Get some more wagons/trukks to load your boyz into. Having your army hit the enemy line piecemeal is a bad thing.


120 boyz or have probably around half of that in trukks that will more then likely kill most of them and either pin and/or make them run doesnt seem to good...

plus the nobz should be able to hold off while the boyz come in

If i have 3 more battlewagons i'd do that. but that aint happenin anytime soon.

This message was edited 2 times. Last update was at 2010/04/29 02:50:51


   
 
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