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Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Hi Guys

Playing around with 500 points I kept buying more units just to mix the games up a little. I have to admit i'm a bit of a pick and mix collector, I tend to buy stuff because I like it rather than because it is good, so I had no idea how many points I had. I counted what I had a think i might have a workable 1500 point army.

Now the following list is built, with the exception of the stuff in italics which I haven't bought yet. What I want to know is could I play this list and not get my butt handed to me (my skill and dice gods allowing)

HQ - 115

CCS
Standard
MoO
Lasc


Troop 1 - 425

PCS
3x Flamers
1x Hvy Flamer
chimera w Dozer + hvy Flamer

3x Inf Squad
3x LasC
1x Commisar

Hvy Weapon Team
3x mortars

Troop 2 + 3 - 190

Vets
3x GL
AC

Troop 4 - 155

Vets w shotguns
3x melta
chimera w dozer + Hvy Flamer

Elite
Marbo -

Fast Attack -365

devil dog w MM

2x sct Sentinels w AC

2x Arm Sentinels w PlasmaC

Hvy Support

Demolisher

I think that is 1480,

stuff i've got but isn't included above is as follows:
3x GL
2 x Vox
Basilisk
5 or 6 las gunners
3x Plasmer guns

So what do you guys think have I accidentally built a workable army?

thanks
SpankHammer III


This message was edited 7 times. Last update was at 2010/04/30 08:20:20


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

No comments what so ever?

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Hmmm, I dont have much experiance with IG but I see them played alot at my FLGS, and most that I've come up against play alot more transport vehicles and alot more heavy weapons teams. One thing you might want to consider adding is a Commander Straken model, he is nasty.


 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Thanks for replying. Any input is appreciated.

Straken he is nasty but he a HtH style commander, which personally I try to avoid at all cost because the average guardsman suck in melee.

How amny hvy weapons do they take? i'm not a fan of hvy weapon squads due to them being a s3 two wound model, S6 weapons arn't that rare so they'll die or run. I can justify the mortars because its cheap, pins and I can hide it.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in us
Focused Fire Warrior





5 miles north of Funkytown

I am not a guard player but it seems that you should have more heavy support choices, maybe get rid of a sentinel team to make points for another heavy support

The best thing about this particular signature is that by the time you realise it doesn't say anything it's far too late to stop reading it.
-Courtesy of TheBlueRedPanda


 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

any suggestions on what it should be? what's the list missing? I don't want to add hvy support choice just because I only have one at the moment, if there is a role it can play then I'll definatley consider it.

The only other hvy support I own is a basilisk that I bought because I like the model. Problem with it is a minimum range of 36", and thens it turn into transport killer.

This message was edited 1 time. Last update was at 2010/04/30 13:00:17


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in us
Black Templar Recruit Undergoing Surgeries




Basilisks can direct fire without the minimum range, but they're not the most worthwhile artillery pieces to take.

You could probably find something with more bang for it's buck than the armored sentinels - a vendetta or valkyrie for one. And who doesn't like those shiny models?

If you have something else that you can take besides grenade launchers, TAKE IT! Grenade launchers are cheap, but meltas or plasma guns in a chimera will do so much more.

On that note, I realize you don't have many chimeras, so you might just want to take plasma guns and sit back with your lascannon guardsmen.

We paint the sky with blood tonight,
Setting free the damned to fight 
   
Made in gb
Tower of Power






Cannock

Ok, well firstly I am a guard player unlike the other comments so hopefully what I have to say will be useful.

The CCS doesn't need a standard because you don't want it in combat plus they have a lascannon which is at range - I'd drop the lascannon and tool up on special weapons, though keeping in mind flamers and meltas put you close the enemy to expect to die quickly and your squad is gone. Personally I have found 3 plasma guns and a medi kit to be good.

PCS is ok.

The platoon cannot have 3 lascannons, it's the heavy weap teams which take the lascannons.

What are the vets with the grenade launchers and autocannon meant to be doing?

Always take tanks in pairs for support and redundancy; the devil dog is a easy target.

Take demolisher in pairs with heavy flamers on the hulls.

Hope that helps!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Euraldius: thanks for posting

Basilisks can direct fire without the minimum range, but they're not the most worthwhile artillery pieces to take.


I know please see my comment about transport killer. Being strenth 9 and ordinance it could probably deal with lighter tanks as well. But as you say there not the best thing to be taking. Bought the model because I liked it.

You could probably find something with more bang for it's buck than the armored sentinels - a vendetta or valkyrie for one. And who doesn't like those shiny models?


Lol, actually I don't. I know i'm weird. I love what the unit can do but I don't like air craft. I know sent are a second string choice but I have them and they add plasma without gettin hot.

Mercer: Hi, how it going?

The CCS doesn't need a standard because you don't want it in combat plus they have a lascannon which is at range - I'd drop the lascannon and tool up on special weapons, though keeping in mind flamers and meltas put you close the enemy to expect to die quickly and your squad is gone. Personally I have found 3 plasma guns and a medi kit to be good.


Ok I know the CCS doesn't need the standard, but i'm not taking it for the +1 assault result. I'm taking it for the leader ship rerolls. The blob is sound they've got the commisar watching them so it mainly for the bebefit of the AC vets.

I mainly use my CCS to give orders, the Lasc gives them clout and with MoO and my play style (i don't move much) works better.

Have been tempted by the 3 plasma, and if I was going to use it i'd use it with the medic (although I do think he is expensive).

The platoon cannot have 3 lascannons, it's the heavy weap teams which take the lascannons.


The Platoon can take three Lasc becasue its three squads blobbed with one LasC in each.. Meaning I have a a hvy weapon team with an additional 24 wounds.

What are the vets with the grenade launchers and autocannon meant to be doing?


I don't really get what you mean. They are there as dedicated transport killers. I always had a least one squad of these guys and to be honest I love them, AC and GL work well together. They've alway served me well.

Always take tanks in pairs for support and redundancy; the devil dog is a easy target.


I agree and would if I had them. The melta chimera is working as a poor mans devil dog, it is the back up. Another demolisher would be good if I dropped the MoO, and the armored sent (although i'm reluctant) with point I have left thats 180. Which is enough, but then I wouldn't have enough to do the Plasma CCS as well. Also i'd have to buy another demolisher which with the two chimera I already need means I won't be playing a 1500 game soon

Thanks for all the in put guy's.

I'm getting the impression that this list needs some work, but what did I expect of an army that accidently came together. The point was though that this is what I have and if I have to buy loads more stuff, then I have other lists i'd rather make (like my 3 basilisk 1500 point list). As it stands how bad is this list 1 to 10, 10 being emperor damned awful.


This message was edited 3 times. Last update was at 2010/04/30 15:10:24


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

Hi mate, I'm doing ok, you?

The CCS still don't need it because they're ld9 and shouldn't need to re-roll, unless in combat and they'll get pasted anyway. I agree the medic is expensive but it always pays off

Ah now it's explained I thought it was 1 platoon plus heavy weaps.

Well how are the GL and AC team going to kill transports being S6 and S7? Not massively threatening to the average armour 12 and they have no transport either to get into range of vehicles. They'll get shot to pieces even in terrain.

Sometimes you just gave to give to take with regards to the demolishers...

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

I'm good thanks. Been scratch building scenary thought it would be cheaper (so wrong)

Yeah the standard is a bit meh, did save my butt the other week though.

AV 12, that not average is it. Yeah Chimera have got a front of twelve but what about the sides. Ork truck those bad boys are 10 all over, looted wagon are only 11. What are Rhino's? 11?. I Might be wrong, not played eldar, dark eldar or Tau so not sure what they are, but I though 12 was hard for a transport. Admittedly 6 ain't that good and also if i'm honest i've mainly used them against orks so I may have an unrealistic view.

Like I said this list was just so I could get a 1500 point game under belt and make my presence a little better known at the FLGS, at the moment i'm that guy who stands at edge of the table quoting IG stats.

If you think I'll get a beat down I may have to take the extra time and money.

Thanks for all your help.

This message was edited 1 time. Last update was at 2010/04/30 16:12:15


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

I meant majority of armour in the game is 12. There is more armour 12 than anything. All guard vehicles are 12 at the front and some on the side. All eldar vehicles are 12 front and side. Some tau vehicles are 12 too.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

fair point, AV 12 with an AC might be tough, but orders will help.

I've amended the list, please don't be offended I haven't really followed your advice, not because I didn't think it was valid but due to a lack of patience (i want a 1500 point game) and money.

I really wanted to include the Plasma CCS (What do you do with yours? is it on foot?) and another Demolisher but that list will have to wait for another day, just because it would involve me buying at least £70 of models instead of the £40 I've allowed, although I'll probably end up doing in the end anyway . However for the time being I'm going to pretend I can be sensible with my money and use as many of the models I have rather than buying new ones. Points wise I can include 3 plasma easy enough drop the standard, LasC in the CCS and the two GL's in inf 1 & 2 but not the medic.


HQ
CCS
Standard - this is to keep inf 1 & 2 in line
LasC

troop 1
PCS
4 x Flamer
Chimera - with hvy flamer

inf 1 & 2
2 x AC
2 x GL

Inf 3, 4 & 5
3 x LasC
Comissar

hvy weapons squad
3x mortars

troop 2
Vets
3x melta
shotguns
chimera w hvy flamer

Elite
Marbo

Fast Attack
Devil dog w MM
2x Sct Sent w AC
2 x Arm Sent w PC

Heavy support
Basilisk
Demolisher w Hvy Flamer

You know how you were talking about having a replacement, e.g two demolisher so if one get wrecked you still have one. In a way I've got that just poor man versions. The melta vets are the poor man DD and the arm sents are the poor mans demolisher, the two PCs aren't as strong and use smaller templates but they are same AP and have a greater range.

Mercer thanks again, i'll be using your advice in the future. Do not be surprised if you a list from me soon with a plasma CCS.

This message was edited 2 times. Last update was at 2010/05/04 11:43:17


PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Did some thinking, if I drop the mortars I can get the medic and 2 plasma in the squad (i'm keeping the standard.) the LasC could then be cashed in and the hvy flamer put back on the PCS.

What do you think? are two plasma (on foot) , medic (on foot) and a hvy flamer (in a chimera) better than a LasC and 3 mortars?

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

Hey mate I use my CCS in chimeras. Each have 3 x plasma guns and a medi kit each. Put a heavy flamer on the chimera hull instead.

The demolisher and meltas are redundancy in a way because both can do the same job - vehicles and tough infantry. Though you can target priority easier when having just the one unit to tackle.




warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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