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![[Post New]](/s/i/i.gif) 2010/05/01 01:18:29
Subject: Doombull / Taurox Brass Body
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Deadshot Weapon Moderati
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I thought I might make a model for this character, it looks ok. I just wondered if a Doombull is any good as a Lord choice, and if Taurox is worth taking too. Also, the Brass Body rule for Taurox goes
"...if an attack rolls a '6' To Hit and then a '6' To Wound then Taurox will be slain outright if he fails his saving throw."
what if he's hit by a weapon that ignores armour? Does the Brass Body rule still apply in this situation?
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![[Post New]](/s/i/i.gif) 2010/05/01 02:45:26
Subject: Doombull / Taurox Brass Body
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Longtime Dakkanaut
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I'm inclined to say yes.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2010/05/01 04:31:08
Subject: Doombull / Taurox Brass Body
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Savage Minotaur
Chicago
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Yes, a Doombull is a very good lord choice (if expensive), make sure to put him in a unit of Gors with AHW instead of Mino's though, they benefit a lot more from him.
And yes, the rule still applies, as if it doesn't allow armor saves, then the save is automatically failed.
Taurox is a good choice.
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![[Post New]](/s/i/i.gif) 2010/05/01 14:27:30
Subject: Re:Doombull / Taurox Brass Body
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Deadshot Weapon Moderati
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Hmmm. I don't play WFB yet so I may be very wrong, but Brass Body seems to be a rather critical flaw.
If he has a 1/36 chance of instant death, modified by whatever chance he has to save, would it be a difficult prospect to swamp him with a high number of non-saveable attacks?
And comparing him to a normal Doombull, for +80pts he gets avg3 impact hits (instead of 2), +1 T, +4 save, flaming attacks that ignore saves, less flexibility, and Brass Body. And whatever other pros/cons I've missed.
Would the Brass Body flaw be cancelled out by the +4 save? (having no experience of the current game I'm not sure of the frequency of any given situation and can't really judge if the flaw is mitigated or neutralised by the extra save).
Is +1 impact hit, +1 T, and no-save flaming attacks a good deal for 80pts?
I'm going to build a Doombull and I'm not sure if I should paint him brass or flesh. I suppose I'll use the same model for both characters, and I think that flesh will look better, especially in the context of an army, and also be more fun to paint. Also a flesh version can be used as a convincing Gorebull too. However if I find that Taurox is a lot better than a standard Doombull and end up using him a lot I might just paint him in brass.
I think I'll probably paint a normal Doombull unless the consensus is Taurox being some sort of bargain.
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![[Post New]](/s/i/i.gif) 2010/05/01 14:58:24
Subject: Re:Doombull / Taurox Brass Body
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Omnipotent Lord of Change
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Taurox is pretty well-costed for what he brings to the table, including his themtastic special rule. The main attraction of the big guy is really his magic weapons - flaming and ignore saves? On a S6 model? That's some delicious stuff. His T6 is also a nice boost, and both the weapons and the toughness become more clear when you compare to a kitted out doombull: Taurox = 335 Doombull - ramhorn helm, gnarled hide, shield, heavy armor = 283 Already this doombull has the same 1+ save, except that all saves he makes he punches the other guy in the face. But he also has 70 points left for a magic weapon, which while not as sexy as the rune-tortured axes, gives a whole lot of options, including 3 ways to at least match Taurox's A6 (steel claws, brass cleaver, sword of battle). And any of those still put the doombull cheaper than Big T. So in actuality you're paying +22 points for T6, +1 impact, flaming & armor-ignoring attaks and a chance that the other dude will single-shot you. Oh, and often less attaks overall (I went with brass cleaver on the above 'bull, and factored in the ramhorn as well). And a note on T6: while certainly awesome, I'm not sure that doombulls do much dying in combat anyway. I would assume they most often fluff a round or come up against just too much CR or have their mino friends mangled, break and are run down. That or get hit by cannons, whose S10 doesn't care about T8 or less. Bolters, well I suppose they are wounding on 4+ (3+ for dwarfs) ... - Salvage
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This message was edited 1 time. Last update was at 2010/05/01 15:00:48
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![[Post New]](/s/i/i.gif) 2010/05/01 15:26:09
Subject: Doombull / Taurox Brass Body
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[DCM]
Dankhold Troggoth
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If you're only painting one, I'd paint it as a normal Doombull so that you're not committed.
Taurox rox the sox, though, so if you get another it might be something to consider  . He's so cool!
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![[Post New]](/s/i/i.gif) 2010/05/01 18:50:30
Subject: Doombull / Taurox Brass Body
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Savage Minotaur
Chicago
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Salvage pretty much narrowed it down, Taurox IS a bargain for what he brings compared to a normal doombull, but the doombull has some more flexibility item-wise.
Up to you.
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![[Post New]](/s/i/i.gif) 2010/05/01 20:00:20
Subject: Re:Doombull / Taurox Brass Body
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Deadshot Weapon Moderati
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Yes that is quite a good comparison. I suppose looking at it further, in a napkin-type way of someone that's planning to play for fun -->
Boss_Salvage wrote:
Taurox = 335
Doombull - ramhorn helm, gnarled hide, shield, heavy armor = 283
Already this doombull has the same 1+ save, except that all saves he makes he punches the other guy in the face. But he also has 70 points left for a magic weapon, which while not as sexy as the rune-tortured axes, gives a whole lot of options, including 3 ways to at least match Taurox's A6 (steel claws, brass cleaver, sword of battle). And any of those still put the doombull cheaper than Big T.
So in actuality you're paying +22 points for T6, +1 impact, flaming & armor-ignoring attaks and a chance that the other dude will single-shot you. Oh, and often less attaks overall (I went with brass cleaver on the above 'bull, and factored in the ramhorn as well).
--> Doombull with Shield, armour, ram helm, gnarl hide, brass cleaver
vs
--> Taurox (+1 T, +1 impact, +1 attack, no-save flame attacks, +22pts, -Brass Body)
One could say that the Doombull extra attacks counter the Taurox +1 impact hit (being generous to Taurox as the helm + cleaver attacks probably override the +impact/AHW profile attack), and Taurox pays +22pts for the +1 T (Would an increase from 5 to 6 be worth more than 22pts? I'd guess maybe, so this is being generous to Doombull)
This would mean that Taurox pays for his magic attacks with the Brass Body weakness, which I suppose would be good value, and probably more in keeping with the Beastman ethos.
I think I'll just go with a normal Doombull because I can make a better job of the painting and I'd enjoy the painting process a lot more, maybe proxy Taurox and eventually make a model for it some time later.
Edit/ oh yeah, and with rumoured changes in 8th, 562pts is often going to be the max available for characters, so I suppose Doombull with ~65pts in items is often going to be a more attractive choice.
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This message was edited 1 time. Last update was at 2010/05/02 00:07:18
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