This was a league game, I played Saturday, it had some interesting things happen including a 3 on the miscast table not killing anything.

, I may have missed something but basically this is correct, I apologize for the text graphics for describing the terrain, and models.
High Elves (Me)
Caradryan (General) (In
PG)
Mage with Dispel Scroll, Seer Staff (In
PG, magic was Flames of the Phoenix, Fury of Khaine)
Mage with Silver Wand, FOK (In
PG, Magic was Flames, Curse of arrow attraction, Shield)
10 Archers
12 Phoenix Guard, Full Command, Banner of Sorcery (
PG)
6 White Lions (
WL)
6 Sword Masters (
SM)
Skaven
3 x Wizard Level 2 (All 3 in Storm Vermin unit, all three had Warp Lightning, and 1 had Scorch)
4 x Slaves x 20
A lot of Storm Vermin with Magic Banner (
2d6 strength 2 hits)
Doom Wheel
Forest = *
Wall = ------
Slaves1 Slaves2
SV Slaves3 ********
DW
***** *Slaves4**
***** ********
--------- ********
PG Archers **
WL***
*******
SM
Elf First Turn
I won first turn, so I moved the
PG up just a little past the Wall, and moved the Sword Masters away from the tree's for more defense, then I blasted the far left slaves for like 6 wounds with the Fury Ring, and then try to cast flames once, I fail so I try to cast Drain Magic also fails. . . Slaves past panic due to General, 1 more kill caused by Archers.
Skaven 1st turn
All rats march forward, except Slave1, which just walk forward and then sling rocks. Warp lightning from all 3 wizards is pathetic and kills 1 archer in total. Doom Wheel refrains from killing rats.
********
***** *Slaves4**
***** Slaves 2
SV Slaves3 ********
Slaves1
DW
PG
--------- ********
Archers **
WL***
*******
SM
Elf 2nd Turn
I move the Sword Masters a little more, to my left. I then try to use my ring, to thin down the Storm Vermin it gets dispelled, but I respond by trying to cast Flames which gets Dispel Scrolled, I amazingly cast the other one as well, and he rolls like 3 1's on his dispel attempt. I roast like 9 Storm Vermin, and wound one of the mages, he passes panic test, I fire archers at storm vermin killing 0 due to armor.
Skaven 2nd Turn
No charges, but he moves the
DW really fast getting it close to the forest with the White Lions, he moves up slaves 1-3, and the Storm Vermin. His magic phase kind of peters out with 1 warp lightning, and a scorch both failing and then he rolls like 4 1's to try and get rid of the Flames again, and winces. His shooting from slave1, goes a little better and he pops one Phoenix Guard, which will come back to haunt me over the rest of the game. Slave 3 pops an archer as well. . .
********
***** *Slaves4**
***** ********
Slaves 2
Slaves1
SV
Slaves3
PG
--------- ********
DW
Archers **
WL***
*******
SM
Elf 3rd Turn
I charge if the Storm Vermin, he passes his fear test, I kill like 7 more and put a wound on the unwounded mages he is down to like 12 storm vermin + characters from flames, I then try to cast Shield with the one that didn't cast Flames, and promptly miscast rolling a 3, amazingly killing nothing, he then successfully dispels the Flames on the unit of Storm Vermin (I don't think this is legitimate according to the rules as written), I do get curse of arrow attraction off on Slave1. . . my archers fire at Slave 1, killing 4 and making them panic and run off, he says they run off and don't just blow up. :(, I kill 1 of the mages and 3 other Storm Vermin, he kills nothing but still outnumbers me and we tie dead on with both of us having musicians (He forgot his banner the whole game.)
Skaven 3rd Turn
Slave2 charges the Phoenix Guard, and the other units don't move much except for the Doom Wheel which comes and rides up next to the trees prepping for a shot, I ask how it can shoot if it can't see the target through the trees, he gives me some
BS excuse saying it can even shoot through hills, I give it to him to speed up the game, it fails to wound any of the White Lions. Once again we tie dead on by me killing 5 this time though since he does a wound to one of my wizards.
********
***** *Slaves4**
***** ********
Slaves1
SV
Slaves2PG
--------- ********
Slaves3 **
WL***
SM *******
Archers
DW
High Elves 4th Turn
The White Lions leave the trees, setting up a good flank charge on Slave 3, I move my
SM over a bit more. I try to cast Shield of Saphery, and Drain Magic and get a miscast 3 again, to kill the mage who just took a wound, and lose 3 Phoenix Guard (DOH!). I shoot at Slave3, and kill a couple but no panic test, I again fail to kill his general, but we tie full on again, he is starting to run low on Storm Vermin though.
Skaven 4th Turn
The doom wheel tries to set up for a better line of movement, and Slaves3 charge the Archers. His magic whiffs, but his doom wheel kills 2 of the Sword Masters. The archers do remove one of his ranks before he closes, but they actually lose combat, but escape to the edge of the board. He wins the combat with the Phoenix Guard, but I hold with Caradryan's Leadership.
********
***** *Slaves4**
***** ********
Slaves2PG
SM
--------- ********
WL *****
*******
Archers
DW
High Elves 5th turn
The Sword Masters are slightly out of arc for charging Slave3, so they move up to engage Slave2 for some much needed help for the Phoenix Guard, the White Lions charge and shatter Slave3, moving well out of range of the Doom Wheel. The Phoenix Guard can't seem to kill enough so wipe out the Storm Vermin, but still lose the combat due to a single whiff.
Skaven 5th Turn
The doom wheel burns down 3 of the archers, dropping them below 5 to give him a quarter, I only kill 2 slaves because of being unable to move a character into the right spot, and lose combat, I hold.
High Elves 6th turn
I finally kill the damn slave2, by winning by 1 and them failing their leadership. We end the game there since it was getting late, and I couldn't kill the Doom Wheel, or Slave4.
High Elves Tie, although that was only due to a special league rule allowing him to get double points for quarters. If not for that then this was a Solid victory.
No more graphics needed. . .