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Made in us
Dakka Veteran




This was a league game, I played Saturday, it had some interesting things happen including a 3 on the miscast table not killing anything. , I may have missed something but basically this is correct, I apologize for the text graphics for describing the terrain, and models.

High Elves (Me)

Caradryan (General) (In PG)
Mage with Dispel Scroll, Seer Staff (In PG, magic was Flames of the Phoenix, Fury of Khaine)
Mage with Silver Wand, FOK (In PG, Magic was Flames, Curse of arrow attraction, Shield)

10 Archers
12 Phoenix Guard, Full Command, Banner of Sorcery (PG)
6 White Lions (WL)
6 Sword Masters (SM)

Skaven

3 x Wizard Level 2 (All 3 in Storm Vermin unit, all three had Warp Lightning, and 1 had Scorch)
4 x Slaves x 20
A lot of Storm Vermin with Magic Banner (2d6 strength 2 hits)
Doom Wheel

Forest = *
Wall = ------

Slaves1 Slaves2 SV Slaves3 ******** DW
***** *Slaves4**
***** ********




--------- ********
PG Archers **WL***
*******
SM

Elf First Turn
I won first turn, so I moved the PG up just a little past the Wall, and moved the Sword Masters away from the tree's for more defense, then I blasted the far left slaves for like 6 wounds with the Fury Ring, and then try to cast flames once, I fail so I try to cast Drain Magic also fails. . . Slaves past panic due to General, 1 more kill caused by Archers.

Skaven 1st turn
All rats march forward, except Slave1, which just walk forward and then sling rocks. Warp lightning from all 3 wizards is pathetic and kills 1 archer in total. Doom Wheel refrains from killing rats.

********
***** *Slaves4**
***** Slaves 2 SV Slaves3 ********
Slaves1
DW

PG
--------- ********
Archers **WL***
*******
SM

Elf 2nd Turn
I move the Sword Masters a little more, to my left. I then try to use my ring, to thin down the Storm Vermin it gets dispelled, but I respond by trying to cast Flames which gets Dispel Scrolled, I amazingly cast the other one as well, and he rolls like 3 1's on his dispel attempt. I roast like 9 Storm Vermin, and wound one of the mages, he passes panic test, I fire archers at storm vermin killing 0 due to armor.

Skaven 2nd Turn
No charges, but he moves the DW really fast getting it close to the forest with the White Lions, he moves up slaves 1-3, and the Storm Vermin. His magic phase kind of peters out with 1 warp lightning, and a scorch both failing and then he rolls like 4 1's to try and get rid of the Flames again, and winces. His shooting from slave1, goes a little better and he pops one Phoenix Guard, which will come back to haunt me over the rest of the game. Slave 3 pops an archer as well. . .

********
***** *Slaves4**
***** ********
Slaves 2
Slaves1 SV
Slaves3
PG
--------- ******** DW
Archers **WL***
*******
SM
Elf 3rd Turn
I charge if the Storm Vermin, he passes his fear test, I kill like 7 more and put a wound on the unwounded mages he is down to like 12 storm vermin + characters from flames, I then try to cast Shield with the one that didn't cast Flames, and promptly miscast rolling a 3, amazingly killing nothing, he then successfully dispels the Flames on the unit of Storm Vermin (I don't think this is legitimate according to the rules as written), I do get curse of arrow attraction off on Slave1. . . my archers fire at Slave 1, killing 4 and making them panic and run off, he says they run off and don't just blow up. :(, I kill 1 of the mages and 3 other Storm Vermin, he kills nothing but still outnumbers me and we tie dead on with both of us having musicians (He forgot his banner the whole game.)

Skaven 3rd Turn
Slave2 charges the Phoenix Guard, and the other units don't move much except for the Doom Wheel which comes and rides up next to the trees prepping for a shot, I ask how it can shoot if it can't see the target through the trees, he gives me some BS excuse saying it can even shoot through hills, I give it to him to speed up the game, it fails to wound any of the White Lions. Once again we tie dead on by me killing 5 this time though since he does a wound to one of my wizards.

********
***** *Slaves4**
***** ********
Slaves1
SV
Slaves2PG

--------- ********
Slaves3 **WL***
SM *******
Archers DW

High Elves 4th Turn
The White Lions leave the trees, setting up a good flank charge on Slave 3, I move my SM over a bit more. I try to cast Shield of Saphery, and Drain Magic and get a miscast 3 again, to kill the mage who just took a wound, and lose 3 Phoenix Guard (DOH!). I shoot at Slave3, and kill a couple but no panic test, I again fail to kill his general, but we tie full on again, he is starting to run low on Storm Vermin though.

Skaven 4th Turn

The doom wheel tries to set up for a better line of movement, and Slaves3 charge the Archers. His magic whiffs, but his doom wheel kills 2 of the Sword Masters. The archers do remove one of his ranks before he closes, but they actually lose combat, but escape to the edge of the board. He wins the combat with the Phoenix Guard, but I hold with Caradryan's Leadership.


********
***** *Slaves4**
***** ********


Slaves2PG
SM
--------- ********
WL *****
*******
Archers DW

High Elves 5th turn
The Sword Masters are slightly out of arc for charging Slave3, so they move up to engage Slave2 for some much needed help for the Phoenix Guard, the White Lions charge and shatter Slave3, moving well out of range of the Doom Wheel. The Phoenix Guard can't seem to kill enough so wipe out the Storm Vermin, but still lose the combat due to a single whiff.

Skaven 5th Turn

The doom wheel burns down 3 of the archers, dropping them below 5 to give him a quarter, I only kill 2 slaves because of being unable to move a character into the right spot, and lose combat, I hold.

High Elves 6th turn
I finally kill the damn slave2, by winning by 1 and them failing their leadership. We end the game there since it was getting late, and I couldn't kill the Doom Wheel, or Slave4.

High Elves Tie, although that was only due to a special league rule allowing him to get double points for quarters. If not for that then this was a Solid victory.

No more graphics needed. . .
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Hi Citadel,

Thanks for the report. I think I'd have been sweating in your shoes. 3 warlocks and a doomwheel at that points level could be tough. So good on you for pulling off the draw.

I'm fairly sure he was playing his Doomwheel correctly. The lightning just arcs to the closest unit friend or foe. I don't believe terrain has any effect. It's not really a traditional shooting attack at all.

Also, unclear on what it is that was up for debate in High Elf turn 3 with dispelling? Could you explain further?

Would you change anything about your list in retrospect?

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Dakka Veteran




Red_Zeke wrote:
Also, unclear on what it is that was up for debate in High Elf turn 3 with dispelling? Could you explain further?


It specifically says you dispel "Remains in play spells", during your own magic phase, it does not allow you to attempt to remove the spell during your opponents magic phase, this is on page 110 of the BRB, I will inform him of the error next time I see the player.

On a different but similar subject. . .

Also its good to remember that you can't use dispel scrolls to effect a spell that has already been cast. . . page 122 BRB

This message was edited 1 time. Last update was at 2010/05/02 19:23:31


 
   
Made in nl
Longtime Dakkanaut




citadel97501 wrote:
Red_Zeke wrote:
Also, unclear on what it is that was up for debate in High Elf turn 3 with dispelling? Could you explain further?


It specifically says you dispel "Remains in play spells", during your own magic phase, it does not allow you to attempt to remove the spell during your opponents magic phase, this is on page 110 of the BRB, I will inform him of the error next time I see the player.


On that same page 110 of the BRB:

DISPEL SPELLS IN PLAY

After a player has finished casting his spells, he is allowed to dispel any spells that remain in play (unless they were cast in that magic phase), using as dispel dice any power dice not used to cast spells.....

Finally, his opponent is allowed to dispel any spells that remain in play (unless they were cast in that magic phase) if he has any dispel dice left, as described above.


So yes, you can use dispel dice to dispel a spell that remains in play, but you can only do it at the end of your opponents magic phase (after your opponent himself has had the opportunity to dispel any spells that remain in play, using unused power dice).
   
 
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