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Made in nl
Regular Dakkanaut




eey all

a friend of mine (dico, he posted an army list on my account a while ago) plays space wolves, and he says he is going to play a unit of complex thunderwolves (wolf claw, mark, power weapon, melta bombs) for a total of 295 points, i play complex nobs in a bw, including 3pk's and 2 waagh banners (give +2 ws to the unit), he has 12" charge range, so he will probably be the one who charges me, how many nobs will he take down before i can strike? WILL he take down nobs before than?

remco



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Made in au
Crafty Clanrat




Your Nobs are in a Battlewagon right?

If so, there is your answer.

Hit those Thunderwolves with said Battlewagon. Make sure it is equipped with a deffrolla.

D6 Str 10 hits should put a nice dent in the unit. If this is his OMG unit i.e. the unit he rests his game result on, you should be blasting it to hell with ranged firepower or tar-pitting it. Don't let them near your nobs.

This message was edited 1 time. Last update was at 2010/05/02 11:55:41


 
   
Made in it
Flower Picking Eldar Youth



Italy

I think Blair's tip is the wisest one
Just run over those over-grown wolves with your Battlewagon!! (Every unsaved wound= 1 Wolf Instakilled And if you don't kill them all with only the wagon...well...you have your Nobs inside the trasport ready to smash the survivors
   
Made in us
Ork Boy Hangin' off a Trukk



California, USA

One note on the OP:
I don't believe having two Waaagh! banners gives you +2 WS, you only get +1.
Other than that, as Blair said, how can the wolves charge them if they are in the BW?

1500 points Speed Freeks
WarOne wrote:orks practically live forever...until something like a boot to the head kills you.
 
   
Made in au
Lady of the Lake






Also I think they can get TH/SS into the unit so be carefull with the Battlewagon around them. Maybe have a second one as a back up BW, both with Deff Rollas to try and trap him.

   
Made in us
Ork Boy Hangin' off a Trukk



California, USA

n0t_u wrote:Also I think they can get TH/SS into the unit so be carefull with the Battlewagon around them. Maybe have a second one as a back up BW, both with Deff Rollas to try and trap him.


This made me double-check the codex, and I found a problem with the OP's friends squad.
Only ONE Thunderwolf Rider may replace his close combat weapon with something from the list, so he cannot take one with a Wolf Claw AND one with a Power Weapon. He could however, take a Plasma Pistol instead of the Power Weapon. It's the same points and he would get his Wound Allocation.

1500 points Speed Freeks
WarOne wrote:orks practically live forever...until something like a boot to the head kills you.
 
   
Made in au
Lady of the Lake






I don't play SW so I might be thinking of that mounted SC if they can't get them

   
Made in nl
Regular Dakkanaut




ah thanks for the info, that renders his squad a bit less dangerous, but as on the charge: i run 3 battlewagons, he runs 10 long fangs, all of them with missle launchers, he says he likes to be able to choose or he attacks vehicles or infantry, and he mostly pointsboth units at my nob bw and if it is down at the nobs, because he rea'lly hates them, so yea he will be able tocharge me



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Made in us
Yellin' Yoof on a Scooter




California

drakenkanon wrote:ah thanks for the info, that renders his squad a bit less dangerous, but as on the charge: i run 3 battlewagons, he runs 10 long fangs, all of them with missle launchers, he says he likes to be able to choose or he attacks vehicles or infantry, and he mostly pointsboth units at my nob bw and if it is down at the nobs, because he rea'lly hates them, so yea he will be able tocharge me


missile launchers on BWs?

If they are hitting the front it is likely they wont do jack
   
Made in nl
Regular Dakkanaut




gothgar wrote:
drakenkanon wrote:ah thanks for the info, that renders his squad a bit less dangerous, but as on the charge: i run 3 battlewagons, he runs 10 long fangs, all of them with missle launchers, he says he likes to be able to choose or he attacks vehicles or infantry, and he mostly pointsboth units at my nob bw and if it is down at the nobs, because he rea'lly hates them, so yea he will be able tocharge me


missile launchers on BWs?

If they are hitting the front it is likely they wont do jack


really? i thought that with a space marine bs you shoould be able to destroy a bw with ml's. but will multi melta's be better on long fangs then? since they got the same str as long as the vehicle isnt within 12"



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Made in us
Yellin' Yoof on a Scooter




California

drakenkanon wrote:
gothgar wrote:
drakenkanon wrote:ah thanks for the info, that renders his squad a bit less dangerous, but as on the charge: i run 3 battlewagons, he runs 10 long fangs, all of them with missle launchers, he says he likes to be able to choose or he attacks vehicles or infantry, and he mostly pointsboth units at my nob bw and if it is down at the nobs, because he rea'lly hates them, so yea he will be able tocharge me


missile launchers on BWs?

If they are hitting the front it is likely they wont do jack


really? i thought that with a space marine bs you shoould be able to destroy a bw with ml's. but will multi melta's be better on long fangs then? since they got the same str as long as the vehicle isnt within 12"


Well, like I said, if you are hitting the front, the best you can do is glance on a 6. Side armor is 12 though, so split your squads and you may be able to get a side.

MLs are great, never said they weren't, but you can't depend on hitting, rolling a 6 and then another 6 to destroy (they are open topped, so you'll get +1 on the dmg chart)
   
Made in nl
Regular Dakkanaut




hmm, so should i advice multi metla then?



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Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Basically with 4 MLs you're generating about .3 glances a turn per 4, with 10 that's slightly higher than 1 glance a turn. So you probably won't be doing much but if he can stop you moving or weapon destroy you he could potentially scupper you, not to mention that he is probably getting a side shot with two units.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in gb
Decrepit Dakkanaut




Have to agree on the "no +2WS" for your nobs - A waagh banner gives +1WS, so no matter how many you have in the unit you ONLY get +1WS.
   
Made in au
Lady of the Lake






drakenkanon wrote:hmm, so should i advice multi metla then?


Nah he chose the one thats basically the best. Multimeltas require them to get a bit too close to the enemy to do anything and he's better off getting the meltas in a different squad. ML allow the squad to be diverse enough to be effective in nearly every situation.

Best thing he can do really would be to lure your BW so as to get a clear shot to the side armour. I've seen Lascannons work well though, but if you run up a huge mob of boyz best he can do is kill one per shot, just like the MultiMelta, before they're in combat and likely dead.

   
Made in nl
Regular Dakkanaut




nosferatu1001 wrote:Have to agree on the "no +2WS" for your nobs - A waagh banner gives +1WS, so no matter how many you have in the unit you ONLY get +1WS.


really? but then there isnt really any point of playing one is there? ws 4 or 5 doesnt matter enough to spend 15 points, so another pk then?

remco



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Made in gb
Decrepit Dakkanaut




Well, hitting on 3s against MEQs, and forcing lesser ICs to hit on 4s is a BIG BIG deal.

1/6th more hits is well worth 15 points *for a unit of 10*
   
Made in nl
Regular Dakkanaut




i was told that you only hit on 3+ if you have twice the ws :S anyway thanks a lot, i was just going to assemble my unit of nobs

This message was edited 1 time. Last update was at 2010/05/04 19:06:44




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Made in us
Sinister Chaos Marine




drakenkanon wrote:i was told that you only hit on 3+ if you have twice the ws :S


No, you hit on 3s as long as you're WS is greater than your opponents WS. If your WS is less than half your opponents (ex: 3 vs 7 or 4 vs. 9) then you hit on a 5+. Everything in between is a 4+.

This message was edited 1 time. Last update was at 2010/05/04 19:12:00


 
   
Made in gb
Decrepit Dakkanaut




drakenkanon wrote:i was told that you only hit on 3+ if you have twice the ws :S anyway thanks a lot, i was just going to assemble my unit of nobs


I'd suggest reading your rulebook, page 37
   
Made in nl
Regular Dakkanaut




nosferatu1001 wrote:
drakenkanon wrote:i was told that you only hit on 3+ if you have twice the ws :S anyway thanks a lot, i was just going to assemble my unit of nobs


I'd suggest reading your rulebook, page 37


yea i did it after you guys told me, but i trusted the people who told me this, but it appears they dont know the rules well enough to teach others



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Made in gb
Decrepit Dakkanaut




Only do this for your first couple of games, after that sit down and read the entire rulebook, cover to cover, every rule - dont skip over. the people teaching you probably have a mixture of 3rd,4th and 5th ed rules, along with the usual human failings of less than perfect memory.
   
Made in nl
Regular Dakkanaut




yea i read the rules entirely, but i am bad at remembering so many numbers with the to hit and to wound tables, so i asked for a quick way to calculate what you needed to roll, like 7-bs etc. and they explained this wrong to me



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